The Enemy of Fun
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General play advice (if it wasn't fairly obvious):
Until you have those poor dolls caught in a lock, don't ever play an Eternity without being able to make it fly on the same turn. Once you have one out, rewind anything that will kill you if left unchecked at high priority (Sometimes I let an overdriven devourer die by hitting me if I'm short on quanta and have enough of a margin on my life, though,) while also crushing the hopes and dreams of anything that would dare attempt at staying on the opponent's side of the board. You should eventually get out a second Eternity, at which point you have the dubious privilege of draw-locking your opponent while waiting for your weapons to finally do enough damage that you can win.
The Deja Vu is there to be a deja vu, and provide a fun alternative to the standard "I don't want to deck out, give me something to rewind" card that is photon. I've never actually needed to use it, but games do get down there in turns, so it's something I felt might be useful. Plus, it steadily increases your damage output over time if you catch yourself in the proper loop with it, which I find conceptually enjoyable.
Oh, and one last tip: if you have them in a soft lock already, but you have enough quanta to play and fly another Eternity at the cost of disrupting the lock for a turn, don't do it. You'll draw some pillars soon enough, which will tip the balance in your favor. Just keep rewinding the same two godawful devourers every turn, and wait until you finally kill that damned deck.
I'm 5-0 with it in testing, so barring something awful happening, this should be fine.
EDIT: Also of note, I've had the AI overdrive a deja vu clone I got out early for CC, but never an Eternity. I wonder why that is?
Oh, and, um, one last thing, because I can't leave well enough alone: Once you get a third Eternity out, try to stack your gradual rewinds of everything that your opponent ever knew and loved in such a way that they'll eventually be replaying the same two unbuffed voodoo dolls over the next ten or so turns, because voodoo dolls don't mess up quanta calculations like devourers do.
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Outcome: Mortal > God
Coin toss was won (3x pillars, 2x FW, 1x Eternity, 1x Deja Vu). I used my Deja Vu as Overdrive bait only to RT it and use it once again. I had 2 Flying Eternities and a dozen Deja Vus at the end of the game. I won, piece of pancake!