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Offline ARTHANASIOSTopic starter

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Re: True Mortal VS False God (Weekly PvP Event) https://elementscommunity.org/forum/index.php?topic=54641.msg1142909#msg1142909
« Reply #60 on: June 29, 2014, 08:49:41 am »
No time left, time to make the brackets and announce the new deadline to submit your TM decks...
The brackets are the following:

Team A (True Mortal)VSTeam B (False God)
QwandriVSTerran 3
MalignantVSYee
propheonVSArthanasios
andretimpaVSZawadx

The FGs decks are the following:
Spoiler for Terran 3:
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744 744 744 744 744 744 74a 74a 74a 74a 74i 74i 74i 74i 74i 7t6 7t6 7t6 7t6 7t6 7t6 7t9 7t9 7t9 7t9 7tg 7tg 7tg 7tg 7tg 8pt
Spoiler for Yee:
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Deck import code : [Select]
74a 74a 74a 74a 74a 74a 74i 74i 74i 74i 74i 74i 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jq 7jq 7jq 7jq 7jq 7jq 7jt 7jv 7jv 7jv 7jv 7jv 7jv 7k1 7k2 7k2 7k2 7k2 8pl
Spoiler for Arthanasios:
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4sa 4sa 4sa 4t3 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bu 5bu 5bv 5bv 5c0 5c0 5c0 5c1 5c1 5c2 5c2 5c3 5c4 5c6 5c6 5f0 5f0 5f0 5f0 5f1 5f1 5f4 5f6 8pn
Do not underestimate it! Sure, it is the starter deck for :life, but since it will be a FG it is going to be fully upped with 3x Mark and double draw power! :P
Spoiler for Zawadx:
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6u2 6u2 6u2 6u2 6u2 6u2 6u5 6u5 6u5 6u5 6u7 6u7 6u9 6u9 7q4 7q4 7q4 7q4 7qd 7qd 7qd 7qd 7qd 7qd 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 8pj

The countdown for the True Mortals to post their FG-countering decks has begun!


Useful Hint:

In order to test your True Mortal deck against the FG version of the False God decks, open the Trainer, press the "All Cards" and "More Money!" buttons, go to "Your Deck", create your TM deck there, go back and press the "Import" button to the left top, copy/paste the FG deck code in there and click the "AI3/FG" button to use a lvl6 (FG) AI instead of a lvl3 (Elder) AI.

 Press 'Import' once again and you are ready to fight!
« Last Edit: July 05, 2014, 08:49:14 am by ARTHANASIOS »
Brawl #1 team :time, Brawl #2 team :fire, Brawl #3 team Silver Ferns, Brawl #4,7,8 Brawlmaster
War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

Offline Malignant

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Re: True Mortal VS False God (Weekly PvP Event) [3rd week] https://elementscommunity.org/forum/index.php?topic=54641.msg1142924#msg1142924
« Reply #61 on: June 29, 2014, 10:25:10 am »
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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 500 500 500 500 500 500 5ro 5ro 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 6u7 6u7 6u7 6u7 6u7 6u7 7jp 7n2 8pj


Somehow it took me from 30~45 mins to think about Antimatter.

Spoiler for strategy stuff:
AI will not play Overdrive on your nymphs if it has a dragon out, so NEVER play a nymph unless your opponent has a dragon. (From what I have seen so far anyways)
HOWEVER, you can play a nymph if you are able to rewind it the next turn with your Eternity, just to bait out the Overdrives.

If your opponent hand is full, you can rewind a dragon just to remove the clutter (Blessing, Overdrive, Unstoppable).
Or rewind an Overdrive'd dragon to remove the Overdrive.
Just don't kill yourself doing this.

Spoiler for tips from Jimmy, the helpful newb:
dont doubleclick flying eternity
remember to rewind your rol to not deckout

Or you can just play however you feel like playing it~

Antimatters are just there for fun. Don't think I ever used them. If you get a terrible draw because of them, then your luck sucks. Should praise the Holy Cow more. So technically I only used 1 upgrade card. Huzzah.
« Last Edit: June 29, 2014, 10:54:56 am by Malignant »

Offline andretimpa

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Re: True Mortal VS False God (Weekly PvP Event) [3rd week] https://elementscommunity.org/forum/index.php?topic=54641.msg1142974#msg1142974
« Reply #62 on: June 29, 2014, 06:35:56 pm »
No U
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5ia 5ia 5ia 5ia 5ia 5jm 5jm 5jm 5jm 5jm 5oo 5oo 5oo 5oo 5oo 5oo 61r 61r 61r 61r 61r 61r 7oe 7oe 7oe 7oe 7oe 7oe 7oe 7oe 8pu


I tested it 4 times, getting 4 EMs (the last one I started with one water pendulumn vs a first turn disco and 2nd turn dunes), so I think this is a pretty hard counter.

The strategy is simple. Play wings as soon as possible, once out of range purify yourself and once you have the quanta, PU a dune and let them taste their own poison.

Some tips: If you are having trouble getting wings, have a spare purify and poison is pilling up, purify yourself (you just need one purify after you play wings).
If you have already neuro'd your opponent, avoid playing PU if you have no backup wings. The very likely RT means one more turn until you draw the next wings. If you see the AI is always CP'ing the same scorpion (it does it sometimes, but not always) save the PUs to burst damage in the end by making many copies of the bloated dune. If the AI has used antimatter instead of RT in a PU'd dune, making copies of it won't bother the AI until it's too late, so I recommend it. Every time the AI uses RT in a copied dune it means an extra turn of poison  ;), so consider this if their poison is not growing as fast as you want.

PROTIP:
If you purify yourself you loose the neurotoxin status, but if you get hit again you'll get the status again, even if you are +1 (playing cards will reduce it to 0, -1, etc.)

I suspect this one would work fully unupped  :D
« Last Edit: June 29, 2014, 06:40:41 pm by andretimpa »
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline propheon

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Re: True Mortal VS False God (Weekly PvP Event) [3rd week] https://elementscommunity.org/forum/index.php?topic=54641.msg1142978#msg1142978
« Reply #63 on: June 29, 2014, 07:01:41 pm »
Pandemaniacs

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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vh 4vh 4vh 4vh 4vh 4vl 50u 50u 50u 50u 6u9 6u9 6u9 6u9 6u9 7t8 7t9 7t9 8pt

 the deck im gonna use against your false god artha !! good luck to both of us .
« Last Edit: June 29, 2014, 07:12:12 pm by propheon »
This Time!

Offline yee

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Re: True Mortal VS False God (Weekly PvP Event) [3rd week] https://elementscommunity.org/forum/index.php?topic=54641.msg1143110#msg1143110
« Reply #64 on: June 30, 2014, 08:20:39 am »
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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 500 500 500 500 500 500 5ro 5ro 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 6u7 6u7 6u7 6u7 6u7 6u7 7jp 7n2 8pj

Your deck will beat my FG, but the game will take a loooooooooong time :P

(Maybe I made too easy FG?)

Offline Malignant

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Re: True Mortal VS False God (Weekly PvP Event) [3rd week] https://elementscommunity.org/forum/index.php?topic=54641.msg1143156#msg1143156
« Reply #65 on: June 30, 2014, 12:31:58 pm »
Yeah, even during the testing that deck has a 0% win rate because I didn't even bother finishing the games :P
I just hope ART doesn't go crazy halfway and give up~

(Easy? You should have seen how many stupid decks I made.)

Offline Qwandri

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Re: True Mortal VS False God (Weekly PvP Event) [3rd week] https://elementscommunity.org/forum/index.php?topic=54641.msg1143297#msg1143297
« Reply #66 on: July 01, 2014, 08:12:55 am »
I had initially wanted to outrush the dolls with a classic earth rush + RT, but then I decided that I'd feel much more devious if I won with the one thing my opponent didn't seem to want me using: permanents.


Presenting:

The Enemy of Fun
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5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rh 5ro 5ro 5ro 5ro 5ro 5ro 7n2 7n2 7n2 7n2 7n2 7n2 7q0 7q0 8ps



General play advice (if it wasn't fairly obvious): Until you have those poor dolls caught in a lock, don't ever play an Eternity without being able to make it fly on the same turn. Once you have one out, rewind anything that will kill you if left unchecked at high priority (Sometimes I let an overdriven devourer die by hitting me if I'm short on quanta and have enough of a margin on my life, though,) while also crushing the hopes and dreams of anything that would dare attempt at staying on the opponent's side of the board. You should eventually get out a second Eternity, at which point you have the dubious privilege of draw-locking your opponent while waiting for your weapons to finally do enough damage that you can win.

The Deja Vu is there to be a deja vu, and provide a fun alternative to the standard "I don't want to deck out, give me something to rewind" card that is photon. I've never actually needed to use it, but games do get down there in turns, so it's something I felt might be useful. Plus, it steadily increases your damage output over time if you catch yourself in the proper loop with it, which I find conceptually enjoyable.

Oh, and one last tip: if you have them in a soft lock already, but you have enough quanta to play and fly another Eternity at the cost of disrupting the lock for a turn, don't do it. You'll draw some pillars soon enough, which will tip the balance in your favor. Just keep rewinding the same two godawful devourers every turn, and wait until you finally kill that damned deck.


I'm 5-0 with it in testing, so barring something awful happening, this should be fine.


EDIT: Also of note, I've had the AI overdrive a deja vu clone I got out early for CC, but never an Eternity. I wonder why that is?


Oh, and, um, one last thing, because I can't leave well enough alone: Once you get a third Eternity out, try to stack your gradual rewinds of everything that your opponent ever knew and loved in such a way that they'll eventually be replaying the same two unbuffed voodoo dolls over the next ten or so turns, because voodoo dolls don't mess up quanta calculations like devourers do.
« Last Edit: July 01, 2014, 08:37:01 am by Qwandri »
Strike that, reverse it.

Offline ARTHANASIOSTopic starter

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  • ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.
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Re: True Mortal VS False God (Weekly PvP Event) [4th week] https://elementscommunity.org/forum/index.php?topic=54641.msg1143345#msg1143345
« Reply #67 on: July 01, 2014, 12:18:26 pm »
Team A (True Mortal)VSTeam B (False God)
Qwandri>Terran 3
Malignant>Yee
propheon<Arthanasios
andretimpa>Zawadx

Spoiler for game1:
QwandriVSTerran 3
The Enemy of Fun
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5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rh 5ro 5ro 5ro 5ro 5ro 5ro 7n2 7n2 7n2 7n2 7n2 7n2 7q0 7q0 8ps

General play advice (if it wasn't fairly obvious):
 Until you have those poor dolls caught in a lock, don't ever play an Eternity without being able to make it fly on the same turn. Once you have one out, rewind anything that will kill you if left unchecked at high priority (Sometimes I let an overdriven devourer die by hitting me if I'm short on quanta and have enough of a margin on my life, though,) while also crushing the hopes and dreams of anything that would dare attempt at staying on the opponent's side of the board. You should eventually get out a second Eternity, at which point you have the dubious privilege of draw-locking your opponent while waiting for your weapons to finally do enough damage that you can win.
The Deja Vu is there to be a deja vu, and provide a fun alternative to the standard "I don't want to deck out, give me something to rewind" card that is photon. I've never actually needed to use it, but games do get down there in turns, so it's something I felt might be useful. Plus, it steadily increases your damage output over time if you catch yourself in the proper loop with it, which I find conceptually enjoyable.
Oh, and one last tip: if you have them in a soft lock already, but you have enough quanta to play and fly another Eternity at the cost of disrupting the lock for a turn, don't do it. You'll draw some pillars soon enough, which will tip the balance in your favor. Just keep rewinding the same two godawful devourers every turn, and wait until you finally kill that damned deck.
I'm 5-0 with it in testing, so barring something awful happening, this should be fine.
EDIT: Also of note, I've had the AI overdrive a deja vu clone I got out early for CC, but never an Eternity. I wonder why that is?
Oh, and, um, one last thing, because I can't leave well enough alone: Once you get a third Eternity out, try to stack your gradual rewinds of everything that your opponent ever knew and loved in such a way that they'll eventually be replaying the same two unbuffed voodoo dolls over the next ten or so turns, because voodoo dolls don't mess up quanta calculations like devourers do.

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744 744 744 744 744 744 74a 74a 74a 74a 74i 74i 74i 74i 74i 7t6 7t6 7t6 7t6 7t6 7t6 7t9 7t9 7t9 7t9 7tg 7tg 7tg 7tg 7tg 8pt


Outcome: Mortal > God

Coin toss was won (3x pillars, 2x FW, 1x Eternity, 1x Deja Vu). I used my Deja Vu as Overdrive bait only to RT it and use it once again. I had 2 Flying Eternities and a dozen Deja Vus at the end of the game. I won, piece of pancake!

Spoiler for game2:
MalignantVSYee
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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 500 500 500 500 500 500 5ro 5ro 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 6u7 6u7 6u7 6u7 6u7 6u7 7jp 7n2 8pj

Somehow it took me from 30~45 mins to think about Antimatter.
* strategy stuff:
AI will not play Overdrive on your nymphs if it has a dragon out, so NEVER play a nymph unless your opponent has a dragon. (From what I have seen so far anyways)
HOWEVER, you can play a nymph if you are able to rewind it the next turn with your Eternity, just to bait out the Overdrives.
If your opponent hand is full, you can rewind a dragon just to remove the clutter (Blessing, Overdrive, Unstoppable).
Or rewind an Overdrive'd dragon to remove the Overdrive.
Just don't kill yourself doing this.
* tips from Jimmy, the helpful newb:
dont doubleclick flying eternity
remember to rewind your rol to not deckout
Or you can just play however you feel like playing it~
* Antimatters are just there for fun. Don't think I ever used them. If you get a terrible draw because of them, then your luck sucks. Should praise the Holy Cow more. So technically I only used 1 upgrade card. Huzzah.

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Deck import code : [Select]
74a 74a 74a 74a 74a 74a 74i 74i 74i 74i 74i 74i 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jq 7jq 7jq 7jq 7jq 7jq 7jt 7jv 7jv 7jv 7jv 7jv 7jv 7k1 7k2 7k2 7k2 7k2 8pl


Outcome: Mortal > God

Coin toss was lost. FG played a ton of Light Towers while I had 3x Purple Nymphs, 2x Amethyst Pillars, 2x Time Pendulumns, 1x Ray of Light. I was established quite early. I was winning.. before ragequitting. Just kidding, I won, but I almost lost due to Morning Glory. You should had tell me to keep Light Dragons alive by RTing them and removing their Overdrive status, then Antimattering them again; I had to figure it out by myself. Luckily, it wasn't too late to change the outcome. Gg, I won via deckout...

Spoiler for game3:
propheonVSArthanasios
Pandemaniacs
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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vh 4vh 4vh 4vh 4vh 4vl 50u 50u 50u 50u 6u9 6u9 6u9 6u9 6u9 7t8 7t9 7t9 8pt

 the deck im gonna use against your false god artha !! good luck to both of us .

Hover over cards for details, click for permalink
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4sa 4sa 4sa 4t3 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bu 5bu 5bv 5bv 5c0 5c0 5c0 5c1 5c1 5c2 5c2 5c3 5c4 5c6 5c6 5f0 5f0 5f0 5f0 5f1 5f1 5f4 5f6 8pn
(don't look it like this, in reality it is fully upped with 3x mark and double draw!)

Outcome: Mortal < God

I lost coin toss. Starting hand= 2x pillars, 2x pends, 3x lycan, 1x pandy. This game was freaking tough! Those early Frogs, Bonds, Cockatrices, those Jade Dragons! I had to waste most of my Pandys at the very early game and to use my Steal to get a Bond; its healing was futile, but I needed a little bit to keep me alive. The worst creature was Cockatrice; I had to waste Pandys just to damage them a little bit and allow my Maxwell's Paradox to affect them. In the end, I lost after encountering a Leaf Dragon with a Cockatrice, lacking any more Pandys and being Fire Bolted twice... :( I lost, gg! Or I won? ?_?

Spoiler for game4:
andretimpaVSZawadx
No U
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5ia 5ia 5ia 5ia 5ia 5jm 5jm 5jm 5jm 5jm 5oo 5oo 5oo 5oo 5oo 5oo 61r 61r 61r 61r 61r 61r 7oe 7oe 7oe 7oe 7oe 7oe 7oe 7oe 8pu

I tested it 4 times, getting 4 EMs (the last one I started with one water pendulumn vs a first turn disco and 2nd turn dunes), so I think this is a pretty hard counter.
The strategy is simple. Play wings as soon as possible, once out of range purify yourself and once you have the quanta, PU a dune and let them taste their own poison.
* Some tips:
 If you are having trouble getting wings, have a spare purify and poison is pilling up, purify yourself (you just need one purify after you play wings).
If you have already neuro'd your opponent, avoid playing PU if you have no backup wings. The very likely RT means one more turn until you draw the next wings. If you see the AI is always CP'ing the same scorpion (it does it sometimes, but not always) save the PUs to burst damage in the end by making many copies of the bloated dune. If the AI has used antimatter instead of RT in a PU'd dune, making copies of it won't bother the AI until it's too late, so I recommend it. Every time the AI uses RT in a copied dune it means an extra turn of poison  ;), so consider this if their poison is not growing as fast as you want.
* PROTIP:
If you purify yourself you loose the neurotoxin status, but if you get hit again you'll get the status again, even if you are +1 (playing cards will reduce it to 0, -1, etc.)
I suspect this one would work fully unupped  :D

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6u2 6u2 6u2 6u2 6u2 6u2 6u5 6u5 6u5 6u5 6u7 6u7 6u9 6u9 7q4 7q4 7q4 7q4 7qd 7qd 7qd 7qd 7qd 7qd 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 8pj


Outcome: Mortal > God

Coin toss is won. The starting hand includes 2 upgraded pends, 3 wings, 1 purify and 1 TUniverse. AI created a 19|15 Dune Scorpion, but I had my defence established and that beast PUed. After that, it was gg...

Total outcome: True Mortals 3-1 False Gods

True Mortals have won! (yay, their 1st victory!)

source: http://spinoff.comicbookresources.com/wp-content/uploads/2011/09/300.jpg

Signing in for 4th week is begun!
Time for post your False God decks:
time up


Spoiler for 4th week rules:
True Mortal decks:
 Any card available at the trainer's bazaar is allowed, with the following exceptions:

No Mark cards.
No more than 3 Shards.
No more than 5 Nymphs.
Any number of upgrades.
The TM deck must be a mono! (it must include cards of a single element, plus it can also include Other cards)
The deck must be between 30 and 60 cards.
The deck is going to be controlled by the Organizer.
You have about 3-4 days (look at the respective timer when it comes up) to create & post your TM deck in this topic as well as including strategical hints of how it is going to beat its rival FG deck.


False God decks:
 Any card available at the trainer's bazaar is allowed, with the following exceptions:

No Mark cards.
No Shards.
No Nymphs.
All cards must be Upgraded (no Unupped cards!).
The FG deck must be a quartet (it must include 4 different elements, no more & no less, plus it can also include Other cards)
The deck must be between 30 and 59 cards.
The deck is going to be controlled by AI LvL 6 (FG AI).
No strategical hints are needed, because AI is going to play like an FG AI.
This deck must be publicly posted in this topic.


Interesting note:
The more you participate at TM vs FG events, the more Loyalty points you get (if you lose, you gain 1, if you win, you gain 3) and the more you play with a certain team, the more Loyalty points you gain in relation with that team. More Loyalty means more power and a higher Rank, and high Ranks mean even more power. In other words, there is no reason not to participate every week at this event! ;)
« Last Edit: July 01, 2014, 09:06:41 pm by ARTHANASIOS »
Brawl #1 team :time, Brawl #2 team :fire, Brawl #3 team Silver Ferns, Brawl #4,7,8 Brawlmaster
War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

Offline DoubleCapitals

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Re: True Mortal VS False God (Weekly PvP Event) [4th week] https://elementscommunity.org/forum/index.php?topic=54641.msg1143366#msg1143366
« Reply #68 on: July 01, 2014, 01:44:47 pm »
Deformity
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Deck import code : [Select]
74a 74a 77d 77d 77e 77e 77e 77e 77g 77g 77l 77l 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dh 7dh 7dh 7dh 7di 7di 7dj 7dj 7dk 7dk 7dk 7dm 7dm 7dm 7dn 7dn 7do 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dr 7dr 7gn 7gn 8pm

Technically Hermes-like, but still a quartet!
EDIT: fixed some quanta issues
« Last Edit: July 01, 2014, 02:11:09 pm by qwerter »
L R L R STOP & DASH & UP & TALK B B A B S(tart)

Offline Zawadx

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  • Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.
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  • Awards: Slice of Elements 8th Birthday CakeSlice of Elements 7th Birthday CakeWeekly Tournament WinnerCompetition - Won War as a Worthless WarriorWeekly Tournament WinnerSlice of Elements 6th Birthday CakeWar #8 Winner - Team FireBrawl #3 Winner - Divine LightSlice of Elements 5th Birthday Cake
Re: True Mortal VS False God (Weekly PvP Event) [4th week] https://elementscommunity.org/forum/index.php?topic=54641.msg1143368#msg1143368
« Reply #69 on: July 01, 2014, 01:53:14 pm »
Monos are much, much more consistent than Quartets, even if it's an FG quartet. I'd suggest a limit to the amount of upps for TM decks?
When you play the game of thrones, you win or you die. There is no middle ground.

Offline ARTHANASIOSTopic starter

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  • Cockatrices ftw!
  • Awards: Slice of Elements 10th Birthday CakeCard Design Competition - Doomsday Device(TM)Weekly Tournament WinnerBrawl #2 Winner - Team FireSlice of Elements 4th Birthday CakeElemental Warrior Competition Winner
Re: True Mortal VS False God (Weekly PvP Event) [4th week] https://elementscommunity.org/forum/index.php?topic=54641.msg1143383#msg1143383
« Reply #70 on: July 01, 2014, 03:15:20 pm »
Monos are much, much more consistent than Quartets, even if it's an FG quartet. I'd suggest a limit to the amount of upps for TM decks?

Yes, but how many monos could handle up every threat? If FGs deckbuild a clever quartet, even the monos with the greater variety are going to have a problem countering the FG quartet. Moreover, I haven't put any limit to the cards a FG quartet may have, so typically a 'mono'-FG with just 3 off-element cards is a quartet.

EDIT:
But I ty for your feedback; I really appreciate it. :)
If anyone else has feedback to give or a suggestion to make, he/she may post at this thread.
« Last Edit: July 01, 2014, 03:23:51 pm by ARTHANASIOS »
Brawl #1 team :time, Brawl #2 team :fire, Brawl #3 team Silver Ferns, Brawl #4,7,8 Brawlmaster
War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

Offline Zawadx

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  • Awards: Slice of Elements 8th Birthday CakeSlice of Elements 7th Birthday CakeWeekly Tournament WinnerCompetition - Won War as a Worthless WarriorWeekly Tournament WinnerSlice of Elements 6th Birthday CakeWar #8 Winner - Team FireBrawl #3 Winner - Divine LightSlice of Elements 5th Birthday Cake
Re: True Mortal VS False God (Weekly PvP Event) [4th week] https://elementscommunity.org/forum/index.php?topic=54641.msg1143388#msg1143388
« Reply #71 on: July 01, 2014, 04:14:45 pm »
Challenge accepted  8)

Ragequit 404
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Deck import code : [Select]
7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dk 7dk 7dk 7dm 7dm 7dn 7dn 7do 7do 7dr 7dr 7dr 7h0 7h0 7h0 7i6 7i6 7i6 7i6 7i6 7jo 7jo 7k2 7k2 7k2 7k6 7k6 7k6 7k6 7k6 7la 7la 7q5 7q5 7q5 7ri 7ri 7ri 7ri 7ri 7ri 8pq


This deck does better than I expected. So awesome ^^
When you play the game of thrones, you win or you die. There is no middle ground.

 

blarg: Qwandri,Terran 3,Malignant,Yee,propheon,Arthanasios,andretimpa,Zawadx