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Offline TribalTrouble

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Re: Time to go again... https://elementscommunity.org/forum/index.php?topic=49635.msg1079756#msg1079756
« Reply #12 on: June 13, 2013, 12:53:02 am »
Meh. From his stand point, it is just a game he made, a project. People liked it? Great. He really didn't think many would. People demand more work from him? Meh. That requires work ethic and a desire to actually work on this thing. It is lots of work, and he probably procrastinates sometimes. Other times, he's just busy and gets tired. I don't see anything we doing getting him to work on this aside from radical ideas.

Offline Submachine

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Re: Time to go again... https://elementscommunity.org/forum/index.php?topic=49635.msg1080432#msg1080432
« Reply #13 on: June 16, 2013, 02:05:30 am »
I was there when another famous game, Kongai were ripped apart and burnt to ashes. Now it has barely 4 visitors per day, but the big difference is:

Kongai had only multiplayer function!

Until Elements will be one Kongregate and it will have AI 0-6, it will lure new players every time. Fact is, that the numbers will reach a minimum, but it will never reach zero! So until people from all around the world have desires to collect badges on Kong, some of them will be lucky enough to find Elements.
Because of the slowness of PvP and ragequits, I rarely go in PvP, so as long as I farm the AI from FGs to Arena, I have no problem with the game.
And we keep driving into the night
It's a late goodbye, such a late goodbye...

~ Platinum Quest ~

 

blarg: