has no PC, how does this makes it effective to every aspect?
can do many things, but not everything at once. Also, its creatures are glass cannon; easily CCed.
has good cards, but its randomness and its bad hitters slow it down.
has no PC, like Aether.
On the other hand;
has Adrenafrogs; why Adrenafrogs should be jealous of other pure rushes?
has the cheapest CC in the game and it is available via plenty of different cards. Furthermore, Nymph's Tears give you ultra-rare creatures.
has Momentum, Black Hole and CataTitans.
Overall, elements are pretty balanced. There are poorly balanced cards within them, but if we take every possible mono-duo-trio-rainbow strategy into account, we will see there is not any element overall superior or inferior in comparison with the rest of them.
Fractal is mainly what gives Aether offensive versatility. Thanks to it, you open up options like Psiontal, Chargertal and Devtal (i.e. other ways to do damage or prevent defences). Furthermore its CC lends itself to Death duos, which means Poison, and its synergy with Fire is great as well, lending itself to Deflag. Same goes for its affinity with Darkness. Because it can gain so much from so many elements, it has no problem responding to most threats. This is why it's often called the element of duality, synergy or comboing. It is also the main reason the weaker elements have such a very hard time clawing their way up; you -need- a reliable response to Dimensional Shield that doesn't fail to other common decks. See War 4 for more on this, also christened the War of Fractal Dragons and Dims.
Of course not. My main point was versatility of damage, which Fire is the best at. With Phoenix, Golem, Immo and Crimson Dragon it has a tough creature, a grower to beat stalls, speed through Immo and the hardest hitting dragon in the game which helps breaking stalls and domination decks as well. Fire Bolt and Fahren wrap it up by giving it more ways to do damage and the strongest damage spell in the game. Nothing glass cannon-y about it, really x)
You don't see much randomness in competitive Entropy decks. Discord and Pande almost always work as they should, and Pande does, on average, 3.2 damage to creatures. More than RoF. Its true strength is in mixing with other elements, of course, because Discord is always there as quanta control for duos and Nova is always there for making use of cards that other elements would not be able to.
Doesn't need PC, like Aether. Has Poison, amazing stalling and duos that don't need it much. If it does, there's very strong synergy with Darkness.
It's not. Life is fast. Sadly, that's it. Its fast offence is very fragile and pathetically weak against shields (Adrenafrogs), its stallbreaking is very vulnerable (
Mitosis), it can't stall as well as most due to lack of CC and reliable defence, and it has no way of doing other kinds of damage. Because it lacks so many essential things, it has to borrow from other elements, but it has to choose what to borrow. Can't have it all in a duo. Thus, it will always lack something. Compare with Fire, that only lacks heavy quanta control and healing. Fire can choose what to complement when mixing in other elements.
...yeah, nothing contradicting my point here. Water has CC alright. As you can see I list speed, control or versatile offence. Lacking in either puts them in the low tier because they have nothing to compensate for it (such as stamina for stalling, as seen in Earth and Light). Nymphs buffs helped Water's stall/domination-breaking abilities though.
...yep, sure does. Sadly the only really good card in most environments is Titan, and basing decks around it means a combo deck. Gravity has extreme weaknesses to things like RT and rushes, because it has no control, no stalling ability and no speed. It can break stalls with Titans and, to a lesser extent, Acc+Dragon, but stalls can break the combo much easier than something like Devtal, TU Dragons, Fractal Dragons or Fire Bolts in your face. I've yet to meet anyone with PvP experience that doesn't pity unupped Gravity for how sadly weak it is. It's generally accepted to be the weakest of all.
Elements aren't balanced at all. Most of all there's a LOT of imbalance when elements battle unupgraded. All of the aforementioned is based on experience from War, PvP Events and Tournaments. The results from these events are readily available for studying, in case you haven't participated much in organized PvP. It's a very interesting and lengthy read/study, spanning over two years now. Especially War is neatly organized and entertaining for your reading pleasure, as well as carrying heavy focus on duo decks.