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Offline Glitch

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Re: Theory of a New Element https://elementscommunity.org/forum/index.php?topic=20818.msg265295#msg265295
« Reply #24 on: February 06, 2011, 04:25:57 am »
There was just no way this thread wouldn't degenerate into fighting.

From what I've seen of Zanz's original idea, the concept was based around the four "core" elements, fire, water, earth, and air.

Fire + Earth = Gravity
Fire + Air = Light
Water + Earth = Life
Water + Air = Time

(Going of memory here)

The opposite of gravity is entropy
The opposite of light is darkness
The opposite of life is death
The opposite of time is aether

If you can find more elements that A) have something not in the others, and B) fit inside the "pattern", I think it might be good to consider.  That is, after all the others have enough cards.

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Re: Theory of a New Element https://elementscommunity.org/forum/index.php?topic=20818.msg265297#msg265297
« Reply #25 on: February 06, 2011, 04:30:59 am »
There are only 2 elements : Xynom and everything else....

Most the awesome elements....like almost all the elements stem from Xynom

Then theres everything else.....


Offline ZephyrPhantom

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Re: Theory of a New Element https://elementscommunity.org/forum/index.php?topic=20818.msg265303#msg265303
« Reply #26 on: February 06, 2011, 04:37:07 am »
There was just no way this thread wouldn't degenerate into fighting. Well, it's a contrevesial topic on a game we all love. Why not? :P

*snip*

If you can find more elements that A) have something not in the others, and B) fit inside the "pattern", I think it might be good to consider.  That is, after all the others have enough cards. Agreed, we need more cards, but here's a few examples:
Blood and Spirit (idea by Patchx / Hyroen)
Concious and Subconcious (idea by Nepycros/Zblader/Everyone else in the 12 Realms story group that helped)
Moral and Immoral (Refinement of the Good/Evil concept)
Rainbow/Other and Void (Void by Stickmasterluke)

Offline Glitch

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Re: Theory of a New Element https://elementscommunity.org/forum/index.php?topic=20818.msg265307#msg265307
« Reply #27 on: February 06, 2011, 04:45:15 am »
Blood and Spirit (idea by Patchx / Hyroen)
Concious and Subconcious (idea by Nepycros/Zblader/Everyone else in the 12 Realms story group that helped)
Moral and Immoral (Refinement of the Good/Evil concept)
Rainbow/Other and Void (Void by Stickmasterluke)
Blood/Spirit seems interesting.  Reminds me of the Kamigawa from MTG.  Blood would be more damage stuff, but Spirit would be more lobo?  Where does it fit on the pattern thingy?  Time + Light = Spirit, Aether + Darkness = Blood?  I could see that happening.
Conscious/Subconscious, as I understand it, is really the difference between cards and mark, and I'm not a fan
Moral/Immoral, or Good/Evil, is reallllly border line light/darkness.  I'd just fold it in there.  I know people are going to say DARKNESS ISN'T EVIL WAAAAAH.  I think of it more like DnD good/evil.
Rainbow/Other and/or void.... just seems imbalanced.  We have other right now (I'd prefer to call it neutral), and I've yet to see a rainbow card that couldn't also be a neutral card.

Offline Nepycros

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Re: Theory of a New Element https://elementscommunity.org/forum/index.php?topic=20818.msg265310#msg265310
« Reply #28 on: February 06, 2011, 04:50:50 am »
Blood and Spirit (idea by Patchx / Hyroen)
Concious and Subconcious (idea by Nepycros/Zblader/Everyone else in the 12 Realms story group that helped)
Moral and Immoral (Refinement of the Good/Evil concept)
Rainbow/Other and Void (Void by Stickmasterluke)
Blood/Spirit seems interesting.  Reminds me of the Kamigawa from MTG.  Blood would be more damage stuff, but Spirit would be more lobo?  Where does it fit on the pattern thingy?  Time + Light = Spirit, Aether + Darkness = Blood?  I could see that happening.
Conscious/Subconscious, as I understand it, is really the difference between cards and mark, and I'm not a fan
Moral/Immoral, or Good/Evil, is reallllly border line light/darkness.  I'd just fold it in there.  I know people are going to say DARKNESS ISN'T EVIL WAAAAAH.  I think of it more like DnD good/evil.
Rainbow/Other and/or void.... just seems imbalanced.  We have other right now (I'd prefer to call it neutral), and I've yet to see a rainbow card that couldn't also be a neutral card.
Conscious and Subconscious, or Mind and Psyche, could be :time and :light, and :entropy and :life?
Perception is the source of misunderstanding.

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Re: Theory of a New Element https://elementscommunity.org/forum/index.php?topic=20818.msg265311#msg265311
« Reply #29 on: February 06, 2011, 04:51:18 am »
Blood and Spirit (idea by Patchx / Hyroen)
Concious and Subconcious (idea by Nepycros/Zblader/Everyone else in the 12 Realms story group that helped)
Moral and Immoral (Refinement of the Good/Evil concept)
Rainbow/Other and Void (Void by Stickmasterluke)
Blood/Spirit seems interesting.  Reminds me of the Kamigawa from MTG.  Blood would be more damage stuff, but Spirit would be more lobo?  Where does it fit on the pattern thingy?  Time + Light = Spirit, Aether + Darkness = Blood?  I could see that happening.
Conscious/Subconscious, as I understand it, is really the difference between cards and mark, and I'm not a fan
Moral/Immoral, or Good/Evil, is reallllly border line light/darkness.  I'd just fold it in there.  I know people are going to say DARKNESS ISN'T EVIL WAAAAAH.  I think of it more like DnD good/evil.
Rainbow/Other and/or void.... just seems imbalanced.  We have other right now (I'd prefer to call it neutral), and I've yet to see a rainbow card that couldn't also be a neutral card.
Errr... you misunderstood Rainbow/Other. I'm saying Void cards could be the opposite to Other cards (which are already ingame).

Spirit is more Max HP increasing at the cost of current HP loss. Blood is the exact opposite. However, I'd leave it up to the individual interpretation ATM.
Moral/Immoral is just a though on how there's sometimes a dual alignment thing in RPG's (Lawful and Chaotic seperate from Good and Evil respectively).
Concious and Subconcious are elements based on the overall concepts of the mind, if they were ever implemented.  Concious would represent the choices made knowingly(like choosing what videogame you want to play) and subconcious would resemble the subtle things that we're not always aware of (instinctively quickscoping because you've done it so often you're 1337).


Conscious and Subconscious, or Mind and Psyche, could be :time and :light, and :entropy and :life?
It'd come pretty close, but they're different enough to stand out as seperate elements.

 :time Can we go back to the past and change time/manipulate memories? No, we're capable of erasing memories, but that's as close as you'll get.
 :light Is every action we do for our own personal gain? No, we help others.
 :entropy Is every action we do based on whim? No, we do think our actions out sometimes.
 :life Is every action going to create life? No, that's why suicide, accidents, murder, etc... occurs.  Other everyday actions like munching a cookie do not count as creation of life either.

The keyword is "every" - since not everything Concious and Subconcious would do would necessarily associate them enough with the 12 elements, they could exist by themselves.

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Re: Theory of a New Element https://elementscommunity.org/forum/index.php?topic=20818.msg265341#msg265341
« Reply #30 on: February 06, 2011, 06:39:34 am »
Imagine this:

A week where FGs are able to use a rare card of a new element. This new element doesn't need a complimentary element, is balanced, and doesn't need new, extravagant quanta. Heck, we've already got 2 quanta symbols we don't use in-game.

Now imagine winning that card.

Now imagine everyone else wanting this card.

Now imagine how many people would be playing Elements the Game to get this card.

Now imagine the peaks of activity during these surprise weeks.

^_^          It's not too far-fetched. Right?
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Re: Theory of a New Element https://elementscommunity.org/forum/index.php?topic=20818.msg265614#msg265614
« Reply #31 on: February 06, 2011, 06:29:51 pm »
Imagine this:

A week where FGs are able to use a rare card of a new element. This new element doesn't need a complimentary element, is balanced, and doesn't need new, extravagant quanta. Heck, we've already got 2 quanta symbols we don't use in-game.

Now imagine winning that card.

Now imagine everyone else wanting this card.

Now imagine how many people would be playing Elements the Game to get this card.

Now imagine the peaks of activity during these surprise weeks.

^_^          It's not too far-fetched. Right?
So.. much.. imagination.. can't... take it..

lol.

Sounds fun.

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Re: Theory of a New Element https://elementscommunity.org/forum/index.php?topic=20818.msg265615#msg265615
« Reply #32 on: February 06, 2011, 06:31:21 pm »
Imagine this:

A week where FGs are able to use a rare card of a new element. This new element doesn't need a complimentary element, is balanced, and doesn't need new, extravagant quanta. Heck, we've already got 2 quanta symbols we don't use in-game.

Now imagine winning that card.

Now imagine everyone else wanting this card.

Now imagine how many people would be playing Elements the Game to get this card.

Now imagine the peaks of activity during these surprise weeks.

^_^          It's not too far-fetched. Right?
It'd be interesting, but the card would have to be Other in order for the FG's to play it. That being said, little bonus cards every now and then would be awesome.

Offline Nepycros

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Re: Theory of a New Element https://elementscommunity.org/forum/index.php?topic=20818.msg265620#msg265620
« Reply #33 on: February 06, 2011, 06:34:40 pm »
Well, I've made some corrections.

Mind would be :earth (interaction with the real world), and :time (we change over time. We are never the same as we were a moment before. Each new thought changes our personality the slightest bit. That's another thing that separates us from other elements. We are constantly changing).

Psychie would be :water (beneath the surface), and :aether (for the psionics stuff and all)

There you go. 2 sets of opposite elements creating 2 sides of the same coin, bringing out 2 new elements.
Perception is the source of misunderstanding.

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Re: Theory of a New Element https://elementscommunity.org/forum/index.php?topic=20818.msg265670#msg265670
« Reply #34 on: February 06, 2011, 07:01:08 pm »
I will admit, I only read the first page.  However, I have two suggestions.

1.  Create a competition for the best original element designs and create cards that epitomize each of the top three elements.

2.  Create more series cards like the weapons, the shields, the dragons, the alchemies, etc.  This could add the feel of a new element or concept.

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Re: Theory of a New Element https://elementscommunity.org/forum/index.php?topic=20818.msg265676#msg265676
« Reply #35 on: February 06, 2011, 07:04:57 pm »
I will admit, I only read the first page.  However, I have two suggestions.

1.  Create a competition for the best original element designs and create cards that epitomize each of the top three elements.
Already has been suggested.

2.  Create more series cards like the weapons, the shields, the dragons, the alchemies, etc.  This could add the feel of a new element or concept.
 We have numerous series climbing the crucible ladder, so it wouldn't feel the same. The concept of a new element is something very hard to implement, and that's why it would have such a big impact, even just as a series of Other cards.

 

blarg: