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Offline Dragoon1140

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Re: The History of Elements https://elementscommunity.org/forum/index.php?topic=12215.msg152834#msg152834
« Reply #12 on: September 05, 2010, 10:59:46 pm »
Well the first card ever to be added to the game was Mirror Shield, and that was just because of the massive OP'ness that was the original Fire Stall.

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Offline ddevans96

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Re: The History of Elements https://elementscommunity.org/forum/index.php?topic=12215.msg152838#msg152838
« Reply #13 on: September 05, 2010, 11:05:10 pm »
{post}
It was Spark, not Lightning. I remember because before I felt like switching my deck around, Spark+Plate Armor was my favorite combo :P

But still, that's pretty close.
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Offline Bloodshadow

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Re: The History of Elements https://elementscommunity.org/forum/index.php?topic=12215.msg152905#msg152905
« Reply #14 on: September 06, 2010, 12:55:06 am »
It was Spark, not Lightning. I remember because before I felt like switching my deck around, Spark+Plate Armor was my favorite combo :P
Huh? I could've sworn that when I started playing, the Aether card in my starter deck was Lightning.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline ddevans96

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Re: The History of Elements https://elementscommunity.org/forum/index.php?topic=12215.msg152909#msg152909
« Reply #15 on: September 06, 2010, 01:03:56 am »
It was Spark, not Lightning. I remember because before I felt like switching my deck around, Spark+Plate Armor was my favorite combo :P
Huh? I could've sworn that when I started playing, the Aether card in my starter deck was Lightning.
Maybe it differed depending on element. What did you pick as your first element? Mine was Water.

EDIT: Or my memory could be crap, IDK.
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Offline Bloodshadow

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Re: The History of Elements https://elementscommunity.org/forum/index.php?topic=12215.msg152920#msg152920
« Reply #16 on: September 06, 2010, 01:19:34 am »
Quote
What did you pick as your first element? Mine was Water.
Is it really that hard to guess? ;) Of course it's Darkness. :P

And I'm sure it was a Lightning... Strange. :-\ ???
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline jmizzle7

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Re: The History of Elements https://elementscommunity.org/forum/index.php?topic=12215.msg153043#msg153043
« Reply #17 on: September 06, 2010, 04:57:09 am »
So.... where are the v1.12 and v1.13 update notes? Sundial and Scarab were actually introduced in v1.13, not v1.14.

cebra

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Re: The History of Elements https://elementscommunity.org/forum/index.php?topic=12215.msg153049#msg153049
« Reply #18 on: September 06, 2010, 05:05:48 am »
Well, until now I didn´t found enough information about any of the 1.0+ versions. But I´m stuck at page 13.
Actually, I guessed with Sundial and Scarab, I only rememberd them coming out before 1.15.
Oh and by the way, here are some interesting card information I´ve already found
Card ideas by zanz
Light - Reflective shield: Has a chance to reflect spell damage back to the caster (will create a counter-strategy against fire bolt spamming etc.)

Earth - Earthquake: Destroys ALL the same-element pillars targeted.
(Incentive to create multiple elements decks, improves earth element)

Gravity - Meteor impact (Rare): Inflict X damage to the opponent, X in the number of fire quantums, all fire quantums are consumed.
(Gives a nice "finishing move" for the gravity decks)

Life - Regeneration: The creature gains back 1HP (if wounded) at the end of each turn (regenerating creatures would be immune to infection)

Death - Plague: All of the opponents creatures become infected
Death - Poisoned dagger (Rare): Weapon: 2 damages, but adds 1 poison point each time it successfully hits the target.
Death - Improvements and debugging for boneyard.

Time - Divination: Permanent, shows the opponent's cards
(good tactical advantage)
Time - Extinction: Kills all the creatures of the same target species.(Incentive to use variety in the decks, improves time elements)
Time - Cost improvement for the golden hourglass.

Entropy - Mutation: Mutate the target creature into something else, if the creature will survive. (The outcome will randomly kill the creature, turn the creature into an abomination, or create a random "super-creature" using a random creature as a base and adding random skills and attack/HP points. It is an incentive to combine the entropy deck with low cost creatures (sparks, photons, etc.).

Scaredgirl

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Re: The History of Elements https://elementscommunity.org/forum/index.php?topic=12215.msg153053#msg153053
« Reply #19 on: September 06, 2010, 05:16:26 am »
Instead of starting a new topic here, this information should be added in the Patch Notes (http://elementswiki.co.cc/resources/patch-notes/) article on the Wiki. Otherwise we will have the age old problem of having the same information in two different places, doubling the updating effort.

miniwally

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Re: The History of Elements https://elementscommunity.org/forum/index.php?topic=12215.msg153130#msg153130
« Reply #20 on: September 06, 2010, 07:55:08 am »
I actually like some of the card ideas zanz had like extinction and regeneration shame they never got added :(.

cebra

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Re: The History of Elements https://elementscommunity.org/forum/index.php?topic=12215.msg153864#msg153864
« Reply #21 on: September 07, 2010, 11:51:18 am »
Well, if I´m allowed to, I would love to update the article in the Wiki. This thread is mainly for collecting information from veteran players.
And I think Extinction would be massivly OP-but a good conter against Fractal...I think I´m going to make this as a card.

Offline GG

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Re: The History of Elements https://elementscommunity.org/forum/index.php?topic=12215.msg153943#msg153943
« Reply #22 on: September 07, 2010, 03:12:35 pm »
The current version is 1.252.

1.251 Patch
- Upgraded Permanents now have a glow around them when played.

1.252 Patch
- Major lag fixed
- Pillars and Towers now have the same images.
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Offline Boingo

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Re: The History of Elements https://elementscommunity.org/forum/index.php?topic=12215.msg154003#msg154003
« Reply #23 on: September 07, 2010, 05:35:01 pm »
Questions:
1.18
Quote
- Increased HP's for immortals and morning glory
Increased by what?
These cards used to have 1 Hp each, and where increased to 3|4 and 4 respectively. This was a reaction to Fireshield now being able to damage Immaterial Creatures.
That was my cue to give up :aether since "immortals" were no longer, uh, immortal.
Bring back Holy Cow!

 

anything
blarg: