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Elements the Game => General Discussion => Topic started by: ralouf on July 21, 2011, 12:41:05 pm

Title: THE guide which tell you how to build and play a good RoL/hope, THE FG farmer
Post by: ralouf on July 21, 2011, 12:41:05 pm
Hello every one !

After seeing lot of things about this deck and hear a lot of stupidity I felt like I needed to start this thread. This is created to learn to you how to build a good RoL/hope and win tons of upped cards (and money if you sell them).

First of all, This thread isn't for player who just start the game, for the beginning you have lot of good thread or idea to build an unupped AI3 farmer and complete the first quest, this thread concern player who have complete all the quest, have some rare (especially 3 lobotomiser) and can afford some uppgrade (at least 6 cards IE you need 9000 :electrum ).

What is RoL/Hope Fractal?

Fractal : fill your hand with copy of the target creature. Is here to be used on the ray of light.

Rol : AKA ray of light. This is the upped version of photon. it is an 1/1 light emitting creature. It cost 0 So it is a perfect target for a fractal

Hope : the light shield, it prevent one damage per creature with light you have on the field.

So now I think you're sarting to understand what is the aim of the deck : Play fractal on a RoL then fill the fiel with them, play a Hope and look at your opponent raging, behind your awesome shield.

So you will ask me Why would I build a RoL/hope deck ?

Simple : this deck works with only 6 upped cards and have a the highest win rate for a deck with so few upped cards. Moreover this is the fastest deck to gain cards.
For my part after slaying thousands FG I think it is true to consider that this deck is THE BEST to farm FG for rare cards, and thus beeing able to build every deck you want.

So lets begin with the first deck you'll build.

:light :light :light RoL/Hope Fractal   :aether :aether :aether

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5la 5la 5lk 5lk 5lk 5lk 61o 61o 61o 61o 61o 61o 61u 61u 61u 622 622 622 622 622 63a 63a 63a 63a 63a 63a 7jp 7jp 7jp 7jp 7jp 7jp
I think there are 2 difficulty :

you need 3 rare :aether weapon : the lobotomiser. you NEED them, because they can give you very easy wins vs FG who are impossible or almost without them (osiris, fire queen, Dark matter, Gemini..). You can get them after completing the 500 score quest or if you farm the bronze league in arena.


You need 6 upped :light cards : The ray of light. They are really needed, if it is not obvious for you, it is because you hadn't noticed that only the upped version of photon have the ligth capacity, thus only the RoL count for the Hope shield. To get them one solution : farm hard, kill the FG when you get them from the oracle and sell the useless cards you win even if they are rare (except pulvy, eternity or trident maybe they are rare/usefull) you won't regret your cards when you see how fast you will win news upped cards !

Then for the unupped version I don't see lot of choice in deckbuilding. I advise you to play this deck until you have enough money to get the full or almost full upped deck.

This deck is quite simple :

_ The combo :
   4 Hope : because you really need them but having more than one is useless.
   5 fractal : Key cards too but having too much in starting hand is bad. 5 is fine.
   6 RoL : because you want tons of RoL

_ 3 electrocutor, a very usefull card as I said.

_ 2  dragon : because RoL aren't enough to put 200 damage, keep one fractal for him it will kill your opponent very quickly.

_ 12 pillars/pends : you need to play fractal quickly so you need those pillars. the split is to make seism, dream catcher and every deck with EQ easier.

When you play this deck there are no special tip but here are some advices :

_ Don't play all your RoL before fractal if your opponent have/might have individual CC. After fractal you can play them all.

_ If your opponent have massive CC like Rain of Fire or thunderstorm keep some RoL in hand.

_ you can fractal your opponent RoL too, or even his dragon, archangel or crusader.

_ to avoid miracle you need to use fractal before your opponent use it. The AI use miracle when is HP are < your potential damage (the yellow bar) + 12. make maths to avoid miracle.

_ if you have 5 :light quanta and 2 RoL in play, fractal and hope in hand and enough quanta to play fractal here is a good idea : wait a turn to play fractal, if you do this you can play hope first and have an extra RoL. Anyway playing fractal the turn before won't allow you to play Hope earlier.

_ Usually play your lobotomiser before fractal, except vs Serket for example..

_ Don't fill your field with RoL, you will need critters to kill your opponent. estimate how much RoL are needed to survive.

So then I'll Give you the uppgrade order :

1) towers/pends : yeah it make the deck really faster so uppgrading them is a very good idea.
2) lobotomiser -> electrocutor : -1 cost for each activation make a really big difference trust me.
3) fractal
4) dragon/archangel/crusader : depending which one you wanna play.
5) shards/sanc : for the final build. Let see the next part for better undesrtanding !

Second part : play the deck uppgraded [/u]

So firstly, I'll define the deck in 2 parts : the bone IE the cards which are needed and the rest, to make the deck more fun/better/personnal.

1) The bone :
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808 808 808 808 81q 81q 81q 81q 5lk 5lk 5lk 7jp 7jp 7jp 7jp 7jp 7jp 80i 80i 80i 80i 80i 80e 80e 80e
For me a RoL Hope deck MUST contain those cards, in order to win the most games possible.

Then
2) The adds :

a) The kill : you need 2 examplar of a :light creature, who can be fractaled and kill you opponent faster than the RoL IE any creature with more than one attack :)

We have 3 good options :

_ The crusader 3/5 for 5 :light , He can take any weapon's attack and capacity. Very good vs god with good weapon like vamp dagger, titan or arsenic. He strikes hard but need to survive one turn and delaying shield are boring when you use them..

_ The archangel : 7/7 for 6 :light with the healcapacity, they strike extremely fast and can allow kill turn 7. Moreover their capacity isn't totally useless : it can be usefull to heal your angel when they are poisonned or damaged but always alive. Moreover they have higher priority than the RoL if your opponent have a lobotomiser so than can help.

_ The light dragon :upped they are 12/12 for 13 :light , quite awesome they are strong and strike hard but they have a very high cost, They are better than angel in the long game when your opponent have healing. they are really usefull if you run a light nymph too because they will become light emmiting creature too and allow you too play not too much RoL.
The unupped one is 10/10 for 12 :light , pretty good critter to but I think that 1 quanta really worth the +2/+2 bonus so if you can afford upped dragon, do it!


b) Healing : Not necessary but can save game/give EM. really usefull vs deck with poison or titan. Usually you use 3/4 of them. Again we some choice :

_ Light nymph : If you have one it heal better than SoG or sanc but cost a lot and can be killed/lobo'd. Better if you use dragon in your deck. I advise you to play one at max.

_ Sanctuary : A wonderfull card, heal 4 per turns and prevent cards you don't like at all : discord and nightmare. Stop silence and BH too but it's less important I think. The only matter is that it can't be played before playing RoL.

_ SoG : not so good now.. 3HP per turn aren't a lot and sanctuary looks way better now.

_miracle : really different, but can be very usefull and use all your unused light quanta. The matter is that it takes plaxce in hand in the early game so your fractal will give you -1 RoL.. I'm not found of it but that can be a good choice.

And... nothing in fact this deck is really simple in fact ! You just have to use the bone and then customise your own RoL/Hope. For players who lack imagination or want a good base, here are some decks who actually works vs FG :

by ralouf1
Hover over cards for details, click for permalink
Deck import code : [Select]
6rn 6rn 6rn 7jp 7jp 7jp 7jp 7jp 7jp 7ju 7ju 7k4 7k4 7k4 808 808 808 808 80e 80e 80e 80i 80i 80i 80i 80i 81q 81q 81q 81q 8pu

This deck has been designed by Higurashi. I think the best version who exist
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5lk 5lk 5lk 5lk 7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 808 808 808 808 808 81q 81q 81q 81q 80e 80e 80e 80i 80i 80i 80i 80i 7kc
The most basic version, very simple to play, fastest farmer ever
Code: [Select]
5lk 5lk 5lk 6rn 6rn 6rn 6qq 6qq 6qq 71a 7tb 7jp 7jp 7jp 7jp 7jp 7jp 7k5 7k5 808 808 808 808 81q 81q 81q 81q 80e 80e 80e 80i 80i 80i 80i 80iThe funniest version ever and very efficient too ! Maligant, genius among the genius builded it ! The vampire crusader can overheal almost everything and 8 crusader with poison ability will kill any FG quickly !

So here comes the god by god breakdown/advices :


FG farming tips:

- keep the FG decks topic (http://elementscommunity.org/forum/index.php/topic,7919.0.html) opened while playing if you don't know what cards they have.
Hard. He can get damage out VERY fast and have momentum to kill you even if you have a hope in the game. MOreover he uses Titan and Chimera so you can die even if the game looks very good for you. Still beatable with an early lobo and if you set up quickly and keep having a big amount of HP. High drop rate make it worth to try Medium. This Match is really based on luck in fact, if he get a big mutant early, or a mutan with devourer and if you don't have lobo it may be hard. Moreover he can steal your lobo and lobo your RoL which is bad too. AND he play a fu**ing shield so take care to keep a lot of creature slots open to outdamage the shieldMedium/easy. with a early lobo and a fews towers/pend in hand the game will be very smooth for you. Just lobo everything and put some healing. Think that fractaling is archangel is a good way to kill him if you don't have your crittr when you need. Weird. Medium. Actually games vs decay are likely to be long. Set up an hope quickly and don't play lobo until he have one. If you set up an hope he will fractal your RoL instead of his devourer and will have no more creature slot. Then you have to take care about his 4 steal (try to give him tower maybe..) and his duck mantle which can lead you to deck out. The high drop rate make it worthy to try tooEasy. Though he have lot of rewind but nothing really dangerous. Sometimes he will get enormous creature but you can play 23 RoL because he doesn't have shield.Very easy. No CC and pretty slow. when you have 8 RoL + a hope in the game he just can't kill you. Reach a bog amount of quanta and fractal a critter to kill him before he uses miracle.Medium/hard. Discord isn't your friend at all. Your aim here is to set up quickly. If you have a 6 power hope you're in a fairly good sitation. Take care about his entropy nymph. If he play one just play 10 RoL and wait until you have enough quanta to fractal your critter an dplay 8 of them, he must die before playing enough AM.Medium. LOBO help a lot here, specially because he dosen't have PC. Lobo forest specter before he quint them and lobo ulitharid quickly too. The quicker the game is, the better it is too. take care of healing because he can deck you out if you let him having too much creature/bond.Hard.Still you have a chance : if you have set up a hope the AI will fractal your own RoL instead of phoenix. Take care of firestorm. My advice here is bait explosion with Lobo and play only 4 RoL to stop all phoenix. If he plays a dragon plays your shard or sanc and try to outheal the damage. if he get 2 dragons you can try to play all RoL -1 in case of rain of fire. Always keep one RoL in hand and try to keep having 4 on the field, except if you have 2 fractal you can fractal them and keep only one in hand to get some light quanta. Play every critters you have to kill him.Hard. He has 12 feral bond and a annoying shield. if you can't rush him you'll deck out so I recommand a skipMedium/easy. With an early lobo she is very easy : just lobo every queen and win. Without lobo it'll be very very hard..Pure luck. Lobo every momentum creature and pry that he will not be able to chain shield until you deck out0 The game is gonna be long.SKIP. oty, fire strom, growing creature; momentum, titan, PC.. he is the devilMedium. Hope he will waste his rage elixir and liquid shadow on your rol. Try to kill him through his crappy duck mantle. You must set up quickly because his rsh is pretty fast.Hard/Impossible. If he play a fire shield just quit. Otherwise try to lobo all his growing creature and set up a shield.. He also have Rain of Fire AND big creature.. Very hard I recommand a skipEasy/Medium. With an early lobo this FG is just a joke : lobo all virus/parasite and look at his useless vampire/dagger/bonewall. If you don't have lobo try to stay with 6 RoL on the field and accept that they will all die every time he draw a virus.Hard. If he get quinted blue nymph jus skip. Otherwise try to outrush her. Ice shield is boring but you can win the game if she get bad nymph. I recommand you to keep lobo in hand because she will steal it and lobo your RoL.Easy. just spam RoL and keep a fractal for finish. consider fractaling crusader if you don't draw your critter. Shield is boring but you must deal with it.Easy. He can rush with a blessed dragon or wyrm. But most of the time you'll manage to set up before. Then wait until he is pretty low on HP and fractal your critter to kill him before he use miracle. Don't forget you can fractal his dragonMedium. Plague are dangerous as poison counter. You'll need some heal. Don't play all your RoL but play enough to stop most of his damage. Lobo helps a lot here.Hard/impossible. I recommand a skip but you still can beat him with a lot of healing.. Innundation will screw you, ice shield is hard to pass with only 7 creature. I recommand to play 4 RoL and 1 dragon. if you have a nymph having 6 light emitting dragon and a nymph can give you an easy win. Lobo all the squids.Medium. Lobo helps a lot if you lobo early momentum creature. The matter is that He'll destroy your lobo with pulvy.. The game is pretty based on luck..Skip. Fire shield and half of his deck are unstable gaz.. Your RoL are just going to be destroyed.Easy/medium. You need lobo early in fact, then the game is just easy and you look at him dying slowly. No lobo and you loose though.Easy. Nothing special just take care from his miracle and use fractal to avoid that. You can fractal his own RoL if you don't have in hand.Medium. he is the hardest FG but is really beatable with this deck. You'll need to fractal 4 times yor RoL I guess because he will kill A LOT of them. If you manage to keep a lobo on the field a few turn it will help a lot. He use miracle so use fractal to avoid it or you are very likely to loose.Medium. lobo help a lot when you are set up lobo all chrysoara in priority, then squid. Healing is very usefull in this match. Permafrost will slow youMedium. His damage output is rather slow so you have time to set up. He is the reason why you play tower and pends. Never play more than one of each, just wait that seism use EQ on them before adding a second. when you have 13 RoL on the field you are done : seism can't damage you. He play granite skin but if you fractal your critter before he use it he will not play it (play as if he had miracle).Medium. If you have a shield with 8 counter he will never damage you again. You still have to survive again the poison. Games are usually fast I killed him in 7 seven turns many time. You just have to set up really quickly and you'll win !





This is just a try to help player to build and play the best RoL hope possible and to allow players to discover the best FG farmer.

If you have comment/suggest/critics/remarqs just post here.

Pliz don't forget to poll if you think this thread is intersting.

I hope this help ! hf and gg to every one.

(if I didn't post at the good place just moove my post).                                                                                                                           
Title: Re: THE guide which tell you how to build and play a good RoL/hope, THE FG farmer
Post by: Malignant on July 21, 2011, 12:45:34 pm
Y U NU credit me for
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5lk 5lk 5lk 6rn 6rn 6rn 6qq 6qq 6qq 71a 7tb 7jp 7jp 7jp 7jp 7jp 7jp 7k5 7k5 808 808 808 808 81q 81q 81q 81q 80e 80e 80e 80i 80i 80i 80i 80i this deck. It is mine as far as I known. Nobody is crazy enough to make it.

Also, in the 1st deck image, there is a ??? card.

Fixed. Happy ? :)
*Gives cookie*
Title: Re: THE guide which tell you how to build and play a good RoL/hope, THE FG farmer
Post by: ralouf on July 21, 2011, 01:13:43 pm
Fixed. Happy ? :)
Title: Re: THE guide which tell you how to build and play a good RoL/hope, THE FG farmer
Post by: ddevans96 on July 31, 2011, 09:14:52 pm
Include the differences between upped and unupped dragon, the differences between upped and unupped hope, and add miracle to the healing section :)
Title: Re: THE guide which tell you how to build and play a good RoL/hope, THE FG farmer
Post by: TheManuz on July 31, 2011, 09:35:45 pm
Many thanks to ralouf1.  ;D
I used RoL/Hope many times, but this thread is interesting, and made me discover the funny RoL/Hope made by Malignant (thank you too, and to Higurashi too!)
Title: Re: THE guide which tell you how to build and play a good RoL/hope, THE FG farmer
Post by: ralouf on July 31, 2011, 11:28:40 pm
Oh well TY both of you for your answers !

I'll modify my OP ddevans and I'm happy to see that this help :)
Title: Re: THE guide which tell you how to build and play a good RoL/hope, THE FG farmer
Post by: RagingAlien on August 01, 2011, 05:08:05 pm
RoL Hope, the first FGkiller that actually worked for me. There is nothing funnier than beating a God with shields >0 DR with fractal dragon + nymph. :)
Title: Re: THE guide which tell you how to build and play a good RoL/hope, THE FG farmer
Post by: ralouf on September 14, 2011, 09:38:11 pm
Okay so little necro but still, as 19 personn voted yes I'll make a god by god breakdown.
Title: Re: THE guide which tell you how to build and play a good RoL/hope, THE FG farmer
Post by: agentflare on September 14, 2011, 10:00:30 pm
Actually, I think the miracle formula is:

if Potential Damage+25>= Current Health, then Miracle.
Title: Re: THE guide which tell you how to build and play a good RoL/hope, THE FG farmer
Post by: ralouf on September 14, 2011, 10:22:27 pm
If someone can confirm this I'll change the OP
Title: Re: THE guide which tell you how to build and play a good RoL/hope, THE FG farmer
Post by: TribalTrouble on September 17, 2011, 10:40:47 am
Thanks for writing this guide :). I book marked it for future reference for when I finish farming another 9000 electrum after having just farmed FG and upgraded cards with the fully unupped version of this(listed in the Oracle FG killers) :3
Title: Re: THE guide which tell you how to build and play a good RoL/hope, THE FG farmer
Post by: ralouf on September 17, 2011, 10:44:26 am
Okay glad to hear that this is usefull ;)
Title: Re: THE guide which tell you how to build and play a good RoL/hope, THE FG farmer
Post by: Holokausti on September 18, 2011, 03:44:31 pm
Wanna thank you too. The breakdown is really useful if you're just starting to use the deck. Any recommendations on which healing card to use? I can run all of them but not sure which one would be optimal.
Title: Re: THE guide which tell you how to build and play a good RoL/hope, THE FG farmer
Post by: ralouf on September 18, 2011, 04:22:51 pm
The safe way is too use 3 SoG if you have them because nymph is very slow and need ton of light quanta. Sanctuary have his avantage but can only be paid with light quanta too.. While you're sure to be able to play SoG in your second turn if needed.

However sancturary have some advantage vs decay or dark matter for example but decay will steal it and vs dark I think you'll even prefer so SoG.

Conclusion : if you have them use SoG.
Title: Re: THE guide which tell you how to build and play a good RoL/hope, THE FG farmer
Post by: Holokausti on September 18, 2011, 04:49:49 pm
Alright, thanks. SoG it is then. :)
Title: Re: THE guide which tell you how to build and play a good RoL/hope, THE FG farmer
Post by: pulli23 on October 03, 2011, 11:06:36 am
hmm so in the unupped version - is adding like 2 sanctuarities a good move?
Title: Re: THE guide which tell you how to build and play a good RoL/hope, THE FG farmer
Post by: ralouf on October 03, 2011, 11:09:05 am
maybe -1pillar -1 hope +2 sanc but I'm not sure that it will be better
Title: Re: THE guide which tell you how to build and play a good RoL/hope, THE FG farmer
Post by: nolf on October 11, 2011, 09:46:18 am
Thanks for this thread, ralouf. It made me continue with Elements to hopefully finally beating those false gods and receiving a few upgraded cards - up until that point I recommend Liquid Antimatter, it also works fairly well, great considering it has no upgraded cards. It only took about 3000 games to finally get 2 lobotomizers (today I had a rare spin in the arena with two lobos already there, but once again, no luck). I had spent 6000 of my precious electrums in the meantime on 4 RoL and with these I finally started FG farming, obviously a 30 card deck because I only had the 4 RoL. But it worked pretty well nonetheless, managed to add a fifth RoL soon after and so far it's been successful enough that I hardly lose electrums over time... keep those upgraded cards coming, gods!
Title: Re: THE guide which tell you how to build and play a good RoL/hope, THE FG farmer
Post by: ralouf on October 11, 2011, 10:36:43 am
Yes you can use the deck with 4/5 RoL because anyway you'll fractal them but 6 is good to make sure you'll draw it. Good farm, get a lot of upped cards and enjoy :)
Title: Re: THE guide which tell you how to build and play a good RoL/hope, THE FG farmer
Post by: nolf on October 11, 2011, 07:41:08 pm
Just played your arena deck which is topping the silver table, nicely done. Lost by 5 HP with my semi-upgraded Grabbix, poison is nasty.

As for this thread, thanks once more for the thorough help, the breakdown for the individual gods is proving really helpful.
Title: Re: THE guide which tell you how to build and play a good RoL/hope, THE FG farmer
Post by: ralouf on October 11, 2011, 08:02:34 pm
Yep poison is very awesome :) gratz to make the game so close ;).

Glad to see that all I wrote is usefull, thanks !
Title: Re: THE guide which tell you how to build and play a good RoL/hope, THE FG farme
Post by: TribalTrouble on October 13, 2011, 09:58:17 pm
I posted this in Xeno's tutorial but I believe this deserves a place here as well so without further ado I present My Rareless Version.

Disclaimer: I am not responsible for the miss-use, death, lobotomization, glitches, panic attacks, etc. that occur from the use of this deck.
I currently use my own rare-less version of RoL/Hope:
by tribaltrouble
Hover over cards for details, click for permalink
Deck import code : [Select]
5la 5la 5lk 5lk 5lk 5lk 61o 61o 61o 61o 61o 622 622 622 622 622 622 63a 63a 63a 63a 63a 7jp 7jp 7jp 7jp 7jp 7jp 808 81q 8pu

This has won for me with just about the same effectiveness as the 3 lobotomizer version and since I don't have to choose between using those my quanta on lobotomizing or fractaling I can almost always fractal in 2-3 turns after the first 3 or 4 draws at the latest. Every once in a while I get a few bad draws with lots of fractals but I consider it better than having to keep the lobotomizer(s) stuck in my hand in case of PC. I started off with an account based around farming with an unupped speed-bow against ai3 until I had LA+~3000 electrum. I then farmed with LA until I had enough money to buy my RoL/Hope deck and now I have 2000 electrum and am farming Gold and have a level 10 arena deck where before I had -4000 score with LA.
Upgrading tip: Upgrade pillars and pendulums like I did in the picture above. Alternate the 2 upgrades to increase the deck's resistance against earth quake. Especially helps when only 2-4 towers/pendulums are upgraded :)
Title: Re: THE guide which tell you how to build and play a good RoL/hope, THE FG farmer
Post by: seventoo on October 17, 2011, 12:09:48 am
Deck runs like a rollercoaster at times :-)
oh i got this guy finally locked with 20 Health left. Durrrrrr 2x Momentum Mutant wtf lol
Or hey.. dont play that Firestorm again ! nvm i m dead without that RoL Shield grrrrr

thanks to all developing this :-)

- as you fight fire queen and your lobo arives a bit late, remember to lobo those flies.. else he build a lot fire up for some lances he has hidden on decks bottom for you !
- Seism without unupped pend/towers = skip. pulls up antilions shriekers and other stuff faster than you can build enough fractal quanta or i m just extrem unlucky with my RoL draws for the Early hope.

Title: Re: THE guide which tell you how to build and play a good RoL/hope, THE FG farmer
Post by: Brontos on October 17, 2011, 12:12:17 pm
[Bookmarked] This thread is my bible for RoL/Hope farming. :]

With the exact same deck, I've killed Ferox a few times, and he only managed to deck me out once.
Just play 13 RoL and fill the field with Upped Dragons asap. This way, you can do more damage than he can heal. Just hope he won't draw too much Bonds. I chose 13 because it pays for a dragon per turn. But if you can play less, be my guest.

He can heal 23xB with B the number of bonds in play +Jade Scepter. You can deal 13+10xDragons=133. So if he has less than 5 bonds, it's doable. 5 or more and you risk to deck out.

If you play Archangels or Crusaders, I think you should skip. :)
Title: Re: THE guide which tell you how to build and play a good RoL/hope, THE FG farmer
Post by: seventoo on October 26, 2011, 09:15:33 pm
Spoiler for Paradox:
Easy. Nothing special just take care from his miracle and use fractal to avoid that. You can fractal his own RoL if you don't have in hand.

would point it to medium / hard cause he can pile up those blessings FAST if you cant get a good lobo / 5 rol hope ... then you re easily not even saved with a 15 RoL which makes it in turn nearly impossible to overcome Miracle. Lost a few rounds now to 15 or higher damage deja vus
Title: Re: THE guide which tell you how to build and play a good RoL/hope, THE FG farmer
Post by: seventoo on October 26, 2011, 09:18:20 pm
[Bookmarked] This thread is my bible for RoL/Hope farming. :]

With the exact same deck, I've killed Ferox a few times, and he only managed to deck me out once.
Just play 13 RoL and fill the field with Upped Dragons asap. This way, you can do more damage than he can heal. Just hope he won't draw too much Bonds. I chose 13 because it pays for a dragon per turn. But if you can play less, be my guest.

He can heal 23xB with B the number of bonds in play +Jade Scepter. You can deal 13+10xDragons=133. So if he has less than 5 bonds, it's doable. 5 or more and you risk to deck out.

If you play Archangels or Crusaders, I think you should skip. :)
"i nearly" got him outrushed with Angels though because those 7/7 for 6 really pile up fast. well not fast enough for double jade dragons over a 8/9 rol
Title: Re: THE guide which tell you how to build and play a good RoL/hope, THE FG farmer
Post by: ralouf on October 27, 2011, 08:25:41 am
Yeah ferox can be beaten but games are long vs him and you'll loose most of the time so you can try it but you'll waste your time IMO.

I never had lot of trouble with paradox and call it easy because he can't deck you out if you manage to avoid miracle and he have no CC at all.
Title: Re: THE guide which tell you how to build and play a good RoL/hope, THE FG farmer
Post by: ElementalDearWatson on October 30, 2011, 05:23:19 pm
I want to thank you for this thread, as it's helped me a great deal.  In a couple of days I've gone from using the unupped deck to having a fully upped deck of this and am starting to build a gold farming deck.  I did have to sell off a few upgraded cards I already had in my hand to do it, though, whereas before I've always tried to keep all upgraded cards, no matter whether I had a use for them right away or not.  That's too slow, though, and it's better to build up a specific deck for getting electrum faster, then re-buying/upgrading the cards you want.

I'd like to suggest a couple of changes to the OP, though.  It says that the Shard of Gratitude heals you for 5 points a turn, whereas now it's only 3.

It also says that Divine Glory has no permanent control, yet it's got 12 Explosions.
Title: Re: THE guide which tell you how to build and play a good RoL/hope, THE FG farmer
Post by: seventoo on December 03, 2011, 05:01:23 am
Spoiler for Neptune:
Hard/impossible. I recommand a skip but you still can beat him with a lot of healing.. Innundation will screw you, ice shield is hard to pass with only 7 creature. I recommand to play 5 RoL abd 2 dragon. if you have a nymph having 6 light emitting dragon and a nymph can give you an easy win. Lobo all the squids.

could it be flooding got pushed ? i can only play 5 creatures. rest is drowning
Title: Re: THE guide which tell you how to build and play a good RoL/hope, THE FG farmer
Post by: ralouf on December 03, 2011, 05:56:30 am
Good catch I'll change it, I posted it before flooding was buffed and in this time flooding was allowing 7 creatures. It just make this FG even more impossible.
blarg: ralouf1,tribaltrouble