Alright, I see in the table that Aether has a 7-turn non-complete kill... I have a 7-turn full-kill Aether solution to share, below.
Unupped AetherTurn | Draw | Play | Damage | Cumulative | Quanta Pool |
01 | Aether Pillar x6, Lobo | Aether Pillar x6 | 0 | 0 | 7 Aether |
02 | Phase Spider | Spider, Lobo | 9 | 9 | 8 Aether |
03 | Phase Spider | Spider | 13 | 22 | 12 Aether |
04 | Fractal | Fractal (Spider), Discard Spider | 13 | 35 | 7 Aether |
05 | Aether Pillar | Pillar, Spider x2 | 21 | 56 | 9 Aether |
06 | Aether Pillar | Pillar, Spider x3 | 33 | 89 | 9 Aether |
07 | Lightning | Lightning, Spider x2 | 46 | 135 | 10 Aether |
Edited per CuCN comment below... because I
did somehow forgot to add Mark quanta production.
Did you forget quanta from the mark?
Upped AetherTurn | Draw | Play | Damage | Cumulative | Quanta Pool |
01 | Aether Tower x5, BL x2 | Towers, BL x1 | 5 | 5 | 11 Aether |
02 | Fractal | BL x1 > Fractal (BL) > BL x7 | 40 | 45 | 6 Aether |
03 | Phase Recluse | Phase Recluse | 7 | 52 | 9 Aether |
04 | Fractal | BL x1 > Fractal (BL) > BL x8 | 52 | 104 | 6 Aether |