In pure monos, I find
pretty good in unupped meta. Adrenafrogs deal 12 damage per turn for 2 cards and 6
quanta.
Also,
in unupped meta has Ash Eater & Immolation & Lava Golem, which is 3 cards and 7
quanta plus and deals 5 damage per turn plus +2 per turn for 1
quanta powered by a Mark of Earth alone. This combo can be relatively easily performed even at second turn and seems faster than a regular Adrenafrog tactic.
Water (
) can have a fair rush with Toadfish and Time (
) with GotP, but they don't have any buffs in-element, so they fall behind imo.
Death (
) is also very fast and it has one of the fastest AI3 grinders.
Air (
) may has Dive and Sky Blitz for extra damage, but in unupped meta it has relatively expensive creatures, dive is an expensive ability and sky blitz is even more expensive.
Earth (
) with a Mark of Time has 8 damage per turn by sacrificing 2 turns & 3
& 1
& 1 card, which I find quite awesome.
Light (
) can rush with a Mark of Air and by buffing a Pegasus with Blessings and using Diving, but it is somewhat expensive and a bit slow.
Entropy (
) is just too expensive to rush unupped. 5
for 5 atk is just not good enough; other elements have more cost-effective options and rush faster.
Darkness (
) is strong but slow, though a lot of Devourers played early can provide you with enough quanta to summon a couple of Black Dragons. But still, too much for 10 damage per turn.
Aether (
) is just too damn expensive and unupped things are even worse.
Gravity (
) in unupped metagame just can't rush as fast as every other element out there.
In my point of view, in unupped meta we have
,
and
for the fastest ones. I may later write my opinion about upped meta too...