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Offline bucky1andonlyTopic starter

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supernova https://elementscommunity.org/forum/index.php?topic=23733.msg302573#msg302573
« on: March 31, 2011, 08:47:36 pm »
simple suggestion for anyone that uses 6 supernovas in your deck, throw in 1 unstable gas and 1 nightmare
unless of course your deck is not meant to deal any damage and you plan on decking out your opponent :P

Re: supernova https://elementscommunity.org/forum/index.php?topic=23733.msg302574#msg302574
« Reply #1 on: March 31, 2011, 08:48:25 pm »
um...
what?

Offline RootRanger

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Re: supernova https://elementscommunity.org/forum/index.php?topic=23733.msg302629#msg302629
« Reply #2 on: March 31, 2011, 09:43:21 pm »
Bad advice. All decks, even with 6 supernovas, are different. Cards that work in one deck do not necessarily work in another.
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Re: supernova https://elementscommunity.org/forum/index.php?topic=23733.msg302634#msg302634
« Reply #3 on: March 31, 2011, 09:49:00 pm »
Supernovas are a quick way to get Quanta... you can use ANY cheap card with them, not just Unstable Gases or Nightmares.

Offline bucky1andonlyTopic starter

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Re: supernova https://elementscommunity.org/forum/index.php?topic=23733.msg302715#msg302715
« Reply #4 on: March 31, 2011, 11:56:04 pm »
I did say to throw only ONE unstable gas and ONE nightmare in the deck, providing the deck is not a decking out deck, meaning that your kill is to do damage, and ONE unstable gas which costs 5 air is cheap for 20 damage, and ONE nightmare which can do up to 16 damage for only 1 dark. 

Quote from: RootRanger
Bad advice. All decks, even with 6 supernovas, are different. Cards that work in one deck do not necessarily work in another.
These two cards, and only ONE of each work in all decks that use 6 supernovas when the decks strategy is to deal damage.  Plus the nightmare heals, possibly giving you an EM game if your opponent has done little damage to you.

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Re: supernova https://elementscommunity.org/forum/index.php?topic=23733.msg302726#msg302726
« Reply #5 on: April 01, 2011, 12:18:30 am »
UG is only 20 damage. With an upped graboid, you can reach 22 damage in 3 turns for a lower cost. And if it's in play for 4 turns you do 32 damage. For 5 turns you do 42.
Nightmare is ineffective early game because the enemy might have most of their cards from their original hand still in their current hand. There are better uses of the deck space it takes up.
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Offline bucky1andonlyTopic starter

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Re: supernova https://elementscommunity.org/forum/index.php?topic=23733.msg302747#msg302747
« Reply #6 on: April 01, 2011, 12:48:40 am »
if your main portion of your deck is anything but air, then you have spare air quanta, and an extra 20 dmg is nice, plus it draws away explosions from other things in your deck youd like to keep, and the nightmare cannot be blocked, and can possibly stall them for a turn if the game drags out, plus you get healed, so it is a good way to secure another turn.

upped graboid, 12 dmg in 2 turns
unstable gas, 20 dmg in 2 turns

BUT

upped graboid + unstable gas = 32 dmg in 2 turns, and since both use different quanta, its better than using either of them alone.

Offline RootRanger

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Re: supernova https://elementscommunity.org/forum/index.php?topic=23733.msg302761#msg302761
« Reply #7 on: April 01, 2011, 01:04:09 am »
Quantum cost is not the only cost of a card.
Cards also take up deck space.
By using an unstable gas, you are taking up one of the precious 30 card slots you have. You are leaving less room for cards with higher value.

A standard speedbow could have 5 quantum towers and 6 supernovas. This leaves 19 slots for cards of 12 different elements. Since those slots are filled with cheap cards that you can have two of, there will always be quanta that is not used.
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Re: supernova https://elementscommunity.org/forum/index.php?topic=23733.msg302868#msg302868
« Reply #8 on: April 01, 2011, 05:56:12 am »
you still haven't specified the particular deck. CCYB uses SN and i for one wouldn't put in a UG or a nightmare. also, i've made a couple of PSNbows imn my time and after much experimenting i found UG not to be that effective.

Offline bucky1andonlyTopic starter

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Re: supernova https://elementscommunity.org/forum/index.php?topic=23733.msg302872#msg302872
« Reply #9 on: April 01, 2011, 06:17:59 am »
i never said any particular deck for the reason that any deck that wins by dealing damage AND uses 6 supernovas can and does benefit from throwing in 1 UG and/or 1 nightmare.  and i know this from a lot of deck making and testing over the last 2 months, since i was offline but was able to get the .swf of the trainer from connecting at my sisters.  ive made and remade many decks, and have found that a set of decks work particularly well in pvp and ai3, but supernovas in a deck usually mean rainbow, if not youre weird, and UG is only one card which can easily replace quite a few redundant cards in many ccyb variants, and i say redundant, because there is only 1 copy of the card in the deck anyway, and UG is a better choice usually when dealing with ccyb decks, but in general, 6 supernovas in a deck, throw in a UG and test it out for a week, then decide whether or not it is worth using. 

i do test things before i post, and i know for a fact most people that respond do not and are assuming what they are saying is right.  please test things out before making posts against what i say, you cant argue with no facts, it just doesnt work, and on that note, ONE UG in a deck with SIX SUPERNOVAS is a great idea

Offline badivan1

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Re: supernova https://elementscommunity.org/forum/index.php?topic=23733.msg303299#msg303299
« Reply #10 on: April 01, 2011, 07:34:30 pm »
I did say to throw only ONE unstable gas and ONE nightmare in the deck
What is the percentage of games where you would get that ONE copy of said Unstable Gas ?

Offline bucky1andonlyTopic starter

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Re: supernova https://elementscommunity.org/forum/index.php?topic=23733.msg303377#msg303377
« Reply #11 on: April 01, 2011, 08:32:07 pm »
That is quite a stupid question to ask.  If a deck uses precogs or sundials, or both, the percentage of getting it is increased.  But now answer this, why in 40 card decks do people use 1 or 2 copies of a card (CCYB for example) what is the point of that?  People play ONE copy of a card for that chance of drawing it, not because its a make or break card.

 

blarg: