Hmm, some brain storming...
Creation and destruction are great. Death is good for destruction, and life good for creation. Gravity is good for destruction, and entropy good for creation. The problem is, destruction without fire is just stupid, and creation with water is stupid. Water, right now, is a defensive element, so maybe we should try that. Water, defense, fire, offense. Light, defensive, darkness, offensive, but even then that's iffy. Hmmmm...
NEW:
OLD:
PROTECTION:
DESTRUCTION:
Seems okay, I suppose. Entropy, time, and death are all about new creatures (mutants, fate eggs, and skeletons) where gravity, aether, and life are all about keeping old ones alive, making the old ones better or making copies of old ones (armagio/momentum/devour, fractal/PU/immortal, adrenaline). Life is a stretch here, I know.
Protection is all about staying alive. Water's frost shield is one of the bests, and congeal is annoying as heck. Light has hope and miracle. Earth has protect artifact and burying.
Destruction is all about killing your opponent quickly. Fire has lances, explosions, fire is the most destructive element hands down. Darkness has steal, drain life, devourer and pest. Air has Eagles, dive, thunderstorm, and shockwave.
But if I were basing it on trios I'd like to play: (These three work well together, all three duos have some synergy at least)
(These three work well together, all three duos have some synergy at least)
(These three work well together, but fire + darkness is weird)
(These three work well together, all three duos have some synergy at least)
Deck for air + light + water
7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7h0 7h0 7h0 7h0 7h0 7jo 7jo 7jo 7jo 7jo 7k1 7k1 7k1 7k1 7k1 7k1 7n2 7n2 7n2 7n2 7n2
All trios work! All duos work! All duos work well except fire + darkness.
These were the best trios I could find.