*Author

Re: Strategic Elements PVP https://elementscommunity.org/forum/index.php?topic=7006.msg77559#msg77559
« Reply #12 on: May 29, 2010, 08:44:23 pm »
I think there is a card game out there with similar concept. Play it once but it was pay for extra uses. very intriguing though :) But with Elements this may be a totally different gameplay. Count me in as well :D

Offline Ge0metry v1.2

  • Jr. Member
  • **
  • Posts: 182
  • Country: ca
  • Reputation Power: 3
  • Ge0metry v1.2 is a Spark waiting for a buff.
  • Hello?
  • Awards: Slice of Elements 3rd Birthday Cake
Re: Strategic Elements PVP https://elementscommunity.org/forum/index.php?topic=7006.msg77586#msg77586
« Reply #13 on: May 29, 2010, 09:15:36 pm »
As a fan of games such as Risk, and currently loving Elements, this is a dream come true. :)

Count me in as well!
Back just for Mafia.

Offline Demagog

  • Legendary Member
  • ******
  • Posts: 2557
  • Reputation Power: 40
  • Demagog soars like the Phoenix, unable to be repressed.Demagog soars like the Phoenix, unable to be repressed.Demagog soars like the Phoenix, unable to be repressed.Demagog soars like the Phoenix, unable to be repressed.Demagog soars like the Phoenix, unable to be repressed.Demagog soars like the Phoenix, unable to be repressed.Demagog soars like the Phoenix, unable to be repressed.Demagog soars like the Phoenix, unable to be repressed.
  • New to Elements
Re: Strategic Elements PVP https://elementscommunity.org/forum/index.php?topic=7006.msg77957#msg77957
« Reply #14 on: May 30, 2010, 07:05:54 am »
So are we supposed to build a deck like you? And what do the "e"s mean?

Arondight

  • Guest
Re: Strategic Elements PVP https://elementscommunity.org/forum/index.php?topic=7006.msg77991#msg77991
« Reply #15 on: May 30, 2010, 09:40:01 am »
I like the constraints that come with playing in certain territories, but not so much the board game turn part. If there does have to be a map of some sort.. I suggest a map where you can only move one space each day. When you are in a certain territory, you must use certain cards and cannot use certain cards. The benefits would be probably an interactive gaming map where you can see players online in real time and challenge them if they are in the same spot. Maybe with added rewards to playing this way; it could be rare weapons, but there are farms for that so.. maybe more Electrum + fun factor and/or Achievement medal etc.

Kael Hate

  • Guest
Re: Strategic Elements PVP https://elementscommunity.org/forum/index.php?topic=7006.msg77995#msg77995
« Reply #16 on: May 30, 2010, 10:17:13 am »
So are we supposed to build a deck like you? And what do the "e"s mean?
Sure, I've broken my card pool up into territories already.

The (e) at the end of some of the card names mean that I just chose the Upgraded version when making the card pool. In actual pllay the Basic an upgraded card is the same thing, you can use whatever you have collected in your Online account to play. In this case I have 6 upped Lava Destroyer so I will be using that versiion of the card but you may not have the upped variant when you capture my territory so you can only use the Lava Golem.

Kael Hate

  • Guest
Re: Strategic Elements PVP https://elementscommunity.org/forum/index.php?topic=7006.msg77997#msg77997
« Reply #17 on: May 30, 2010, 10:20:38 am »
I like the constraints that come with playing in certain territories, but not so much the board game turn part. If there does have to be a map of some sort.. I suggest a map where you can only move one space each day. When you are in a certain territory, you must use certain cards and cannot use certain cards. The benefits would be probably an interactive gaming map where you can see players online in real time and challenge them if they are in the same spot. Maybe with added rewards to playing this way; it could be rare weapons, but there are farms for that so.. maybe more Electrum + fun factor and/or Achievement medal etc.
That sounds like a great concept part for an in game map. This at the moment is just a community PVP game with a strategic variance.

Offline Demagog

  • Legendary Member
  • ******
  • Posts: 2557
  • Reputation Power: 40
  • Demagog soars like the Phoenix, unable to be repressed.Demagog soars like the Phoenix, unable to be repressed.Demagog soars like the Phoenix, unable to be repressed.Demagog soars like the Phoenix, unable to be repressed.Demagog soars like the Phoenix, unable to be repressed.Demagog soars like the Phoenix, unable to be repressed.Demagog soars like the Phoenix, unable to be repressed.Demagog soars like the Phoenix, unable to be repressed.
  • New to Elements
Re: Strategic Elements PVP https://elementscommunity.org/forum/index.php?topic=7006.msg78003#msg78003
« Reply #18 on: May 30, 2010, 10:39:02 am »
Ok, and that's all one deck? Or two?

Kael Hate

  • Guest
Re: Strategic Elements PVP https://elementscommunity.org/forum/index.php?topic=7006.msg78009#msg78009
« Reply #19 on: May 30, 2010, 10:50:02 am »
Ok, and that's all one deck? Or two?
That is my 50 card pool designed to make 2 adaptive decks.
You can probably see the Golem rush deck and a small rainbow deck there.


Offline Demagog

  • Legendary Member
  • ******
  • Posts: 2557
  • Reputation Power: 40
  • Demagog soars like the Phoenix, unable to be repressed.Demagog soars like the Phoenix, unable to be repressed.Demagog soars like the Phoenix, unable to be repressed.Demagog soars like the Phoenix, unable to be repressed.Demagog soars like the Phoenix, unable to be repressed.Demagog soars like the Phoenix, unable to be repressed.Demagog soars like the Phoenix, unable to be repressed.Demagog soars like the Phoenix, unable to be repressed.
  • New to Elements
Re: Strategic Elements PVP https://elementscommunity.org/forum/index.php?topic=7006.msg78014#msg78014
« Reply #20 on: May 30, 2010, 11:00:58 am »
Ah ok. It's kinda hard to tell what decks you're making from my phone... Although I did catch the golem one.

Arondight

  • Guest
Re: Strategic Elements PVP https://elementscommunity.org/forum/index.php?topic=7006.msg78056#msg78056
« Reply #21 on: May 30, 2010, 12:47:15 pm »
I like the constraints that come with playing in certain territories, but not so much the board game turn part. If there does have to be a map of some sort.. I suggest a map where you can only move one space each day. When you are in a certain territory, you must use certain cards and cannot use certain cards. The benefits would be probably an interactive gaming map where you can see players online in real time and challenge them if they are in the same spot. Maybe with added rewards to playing this way; it could be rare weapons, but there are farms for that so.. maybe more Electrum + fun factor and/or Achievement medal etc.
That sounds like a great concept part for an in game map. This at the moment is just a community PVP game with a strategic variance.
Hm, it's just that my biggest worry with a community PvP game is the time constraints, unless a timer was implemented; sort of like a Chess timer. With the game map, you can play with anyone at any given time.  :)

Kael Hate

  • Guest
Re: Strategic Elements PVP https://elementscommunity.org/forum/index.php?topic=7006.msg78072#msg78072
« Reply #22 on: May 30, 2010, 01:24:15 pm »
I like the constraints that come with playing in certain territories, but not so much the board game turn part. If there does have to be a map of some sort.. I suggest a map where you can only move one space each day. When you are in a certain territory, you must use certain cards and cannot use certain cards. The benefits would be probably an interactive gaming map where you can see players online in real time and challenge them if they are in the same spot. Maybe with added rewards to playing this way; it could be rare weapons, but there are farms for that so.. maybe more Electrum + fun factor and/or Achievement medal etc.
That sounds like a great concept part for an in game map. This at the moment is just a community PVP game with a strategic variance.
Hm, it's just that my biggest worry with a community PvP game is the time constraints, unless a timer was implemented; sort of like a Chess timer. With the game map, you can play with anyone at any given time.  :)
This is all in growth so we can change things on the fly until the group likes what we have. By default Strategic CCG games have a turn based structure where players may take 1 action within a given period. If things go well we might get the turn period down to 1 a day.

$$$man

  • Guest
Re: Strategic Elements PVP https://elementscommunity.org/forum/index.php?topic=7006.msg78077#msg78077
« Reply #23 on: May 30, 2010, 01:42:44 pm »
Pretty vague, but the general concept is what this game needs to propel itself from a standard PvP and Pv3 game (although a very nicely built one ;) ) to a much richer, in-depth game.

Count me in.
what icy said count me in toooo

 

anything
blarg: