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ntz

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Some encouraging for mono/duo fighters needed .. https://elementscommunity.org/forum/index.php?topic=33763.msg425819#msg425819
« on: November 15, 2011, 04:52:09 pm »
Hello,

I did today little test .. i played 50 games and !!!!!!46 ppl there had almost same rainbow .. i'm thinking about to delete account here and forget it .. i play this game since i don't know (i fought more the 7000 games) but the fact that more then 90% of ppl plays still same and creativeless rainbow discourages me ..

i've been suggesting earlier to create some pvp3 kind of game where is not possible to use quanta pillars .. it's all forgotten ..

just share please your opinion on this. Do you all ppl like to fight in 9/10 cases against still same deck ?

regards, daniel

ps. little example: i did in past several donations .. now i'm so frustrated that i'm not willing to give anything, same as with bringing new players

Offline Higurashi

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Re: Some encouraging for mono/duo fighters needed .. https://elementscommunity.org/forum/index.php?topic=33763.msg425897#msg425897
« Reply #1 on: November 15, 2011, 08:54:24 pm »
I'm not sure where you're playing these decks. PvP1? That's full of newbies who often make 50-60 card stallbows. PvP2? Yes, there are lots of rushbows there. They're way too dominant in the metagame, that I can agree to.

But Arena has a good variety of decks, even though rainbows are one of the strongest there as well. Then you have competitive, organized PvP, such as PvP Events and Tournaments on this forum, where you get to see all kinds of odd decks. You often need to restrict cards in card gaming PvP to make it interesting since some builds are always dominant, and our organized PvP is very good. It's one of the main reasons I'm still around.

There are plenty of top-tier PvP duo-lovers in the community, btw. Me and TStar, to name two. Join the chat, look around. You'll find there's more to the game.
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Offline I8SumOrangesNItWasK

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Re: Some encouraging for mono/duo fighters needed .. https://elementscommunity.org/forum/index.php?topic=33763.msg428144#msg428144
« Reply #2 on: November 20, 2011, 06:50:35 am »
I also see a lot of Mono-Fire, Fire Golems, Mono-Aether, Dune Scorpion, Chrysora...it's like OMG, give me a break. Is anyone unique? If I lose to a deck in Arena that is NOT unique I ALWAYS give it a thumbs down and if it IS unique I ALWAYS give it a thumbs up. That's the only deciding factor.

I wish people were more creative. :-\

Offline furballdn

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Re: Some encouraging for mono/duo fighters needed .. https://elementscommunity.org/forum/index.php?topic=33763.msg428337#msg428337
« Reply #3 on: November 20, 2011, 07:13:46 pm »
Go for mono gravity with black holes to show those rainbows!

Re: Some encouraging for mono/duo fighters needed .. https://elementscommunity.org/forum/index.php?topic=33763.msg428395#msg428395
« Reply #4 on: November 20, 2011, 09:26:00 pm »
Hey,  been a lurker for a long time, finally decided to start posting.
I've been at this game for a little over year now, only about 1450 or so games though, as I only have time to play 3 to 6 games a day. 

Over the past year I've noticed the uncreative trend in elements players too... but I've noticed something else too.

Basically the collective 'prefered deck' happens, then it changes within a few weeks.  When I started, sundial was recently nerfed, mono fire was constantly being played, then it seemed everyone started doing was shrieker decks with earthquake/quicksand, so then it seemd countered with speedbow decks featuring immoliation/phoenix then ,  then frog decks...  oh god everyone played shrieker and frog decks, then aether decks, then shadow decks, then Golem decks, then nightmare... 

I think the point is made, the pvp was always counter/recounter.

The reason I think is there are two few types/ability/and number of cards per element still, and just a few card adjustments completely change how games are played, and that is where the the speedbow rush with blackholes that everyone is playing come in. What you are seeing is the effect of the shard war. So, far it's really hurt delay and deck out decks and somewhat hurt mono decks.  Divinity and gratitude were nerfed, readiness buffed, void whose sole purpose seems to be to overcoming the delay and the other two aren't that useful. Result: speedbow.  Look at the upcoming shard, speedbow will only be further buffed.  I think the developers are aware that the game balance was lost in this last round of updates, they started having people vote in the arena if a deck had any creativity in it, my hope is the developers will see this and respond with the rest of the shards in the shard war accordingly.  Until then, I've been staying away from pvp, just doing level 4 and periodically FG grinding adding cards to my collection in general, until next month or two comes along and hopefully the balance is restored.

My suggestion hang in there, it happens sometimes, not a single CCG or Strategy game has not been subject to this, Magic the Gathering had a lot of rough runs, with the first being lotus/channel/fireball 1 turn kill back in the day, WCIII when first launched was all demonhunter/huntress rush, rush all but the undead and win in 5 minutes, if undead stop by the shop and pick up a wand of devastation (I think that was it's name) and wait a bit for the necromancers, proceed to pwn.  That was until the first couple patches.  Depth is hard to achieve until you see how everyone plays the game.  Elements even though being around for a while has a long way to go but so far they haven't stumbled too hard.

Offline CCCombobreaker

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Re: Some encouraging for mono/duo fighters needed .. https://elementscommunity.org/forum/index.php?topic=33763.msg428402#msg428402
« Reply #5 on: November 20, 2011, 09:47:18 pm »
I can't speak much for upped pvp, but the arena and unupped pvp maintain quite a fluid meta-game.  Part of this is that the existing card base does contain counters to almost any strategy, and part is that the developer cares enough about the game to keep tweaking the balance to facilitate a sense of parity in deck design. 

In BL (unupped pvp) many monos and duos are both strong and viable in the current meta, even to the point of being decried as OP (or at least overplayed) to the point many players make a point of not playing those decks (namely firestall and ghostmare).  There are a lot of good rainbow decks as well, but few have achieved such infamy or impact as firestall or immo-rush.  So take heart, and fight back against the rainbros!
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Re: Some encouraging for mono/duo fighters needed .. https://elementscommunity.org/forum/index.php?topic=33763.msg428463#msg428463
« Reply #6 on: November 21, 2011, 12:25:56 am »
Lucky you!
If you are able to predict what kind of deck you will face in PVP2, then you are able to build a counter-deck and win a lot.
Also, if you keep winning, it means they lose. If they lose, maybe they will find something else to play. :)

This deck is certainly to be tweeked, but I'm sure it will have good results in your PVP2. :p

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Offline oblivion1212

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Re: Some encouraging for mono/duo fighters needed .. https://elementscommunity.org/forum/index.php?topic=33763.msg428470#msg428470
« Reply #7 on: November 21, 2011, 12:49:36 am »
lol, it seemed like you haven't fought enough of RNG magic with mutation decks  ^-^ ^-^ ^-^ ^-^ ^-^ ^-^


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after upping some druids, that'd change though, so i might run into pvp2 trolling with random stuff XD

and brontos is right, just beat them over and over, they'll change decks  :))

Offline mesaprotector

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Re: Some encouraging for mono/duo fighters needed .. https://elementscommunity.org/forum/index.php?topic=33763.msg428575#msg428575
« Reply #8 on: November 21, 2011, 05:10:22 am »
Rainbows are annoying and I do wish people would have more imagination, but there are plenty of good cards to counter rainbow:

Black Hole (Quanta denial and healing)
Maxwell's Demon (Speedbow, goodbye...)
Sanctuary (Healing, plus stops quanta denial)
Mind Flayer/Lobotomizer (Stops growing creatures in their tracks)
Thorn Carapace (CC for quinted creatures)
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Re: Some encouraging for mono/duo fighters needed .. https://elementscommunity.org/forum/index.php?topic=33763.msg428577#msg428577
« Reply #9 on: November 21, 2011, 05:12:38 am »
Perhaps get an (un)official Imaginative/Original Rainbow Deck competition going. Probably best to get permission for it though.
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Re: Some encouraging for mono/duo fighters needed .. https://elementscommunity.org/forum/index.php?topic=33763.msg430683#msg430683
« Reply #10 on: November 25, 2011, 08:16:28 pm »
why are you complaining ? oO
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Re: Some encouraging for mono/duo fighters needed .. https://elementscommunity.org/forum/index.php?topic=33763.msg431173#msg431173
« Reply #11 on: November 26, 2011, 10:03:25 pm »
For the arena, i give thumbs up on any deck that can take thier oracle card and build around it, instead of adding it to thier decks.  i often build a 2 color deck(a 3 color deck since all my decks run 3 pro-artifacts.) i am a fan of duel color or even single color decks. and like to see 3 color decks when they dont run quantums.
 at present i have condensed all my cards, and am playing 2 different baisically multi-colored decks. but soon after im done farming lvls and cards from platnums/fg. i will go back and start using my duo decks again. of course since there are no 'tridents' anywhere tobe found (for months ive been seeking one) it will be much longer before i can build the deck i want to play.
 for arena decks, if i get an unusable card; i like to build a money deck for those that play it, filling it with 2-3 weapons and 1-2 rares. mainly to be nice to those that could use a chance at one or two of them. (doesnt seem unfair to do it since it obviously looses more than it wins, and drops out of arena pretty quick.) of course that was when i was silver-not sure im going to do it for gold decks. even if my card is the worst like some crappy shield you obviously dont need 5 of.
peace.

 

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