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Offline OldTrees

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Re: Rush, Stall, Break - The Hidden Rock-Paper-Scissors Game Within Elements https://elementscommunity.org/forum/index.php?topic=38055.msg478174#msg478174
« Reply #24 on: April 09, 2012, 01:10:17 am »
If a card could deal 5 damage to a target or give +1|+1 & momentum, it would cost more not equal to Lightning or Momentum. However the versatility tax is very low.
Well, true (thus why Purify's cost was increased). But usually this is such a small difference that it can be safely ignored, or addressed by a simple +1 cost increase, if the card really has multiple equally strong uses.

And as for all your guesses - Pulverizer is Rush-Break (it can destroy weapons too, but it usually is used to destroy shields and healing permanents), Eagle's Eye is Rush-Stall (all of its damage is blocked by shields), Arsenic is Rush-Break (poison sticks around, but it doesn't do anything to your opponent's damage), Blue Nymph is Stall-Break (high damage potential but really expensive and slow to get going). Fate Egg... doesn't count. :P

I'll give you guys another hint - it's a creature. ;)
Pulverizer is Offense > Break >> Defense. It contains all 3 components though it is focused more towards offense and break.
What is the Defense aspect? It is able to remove almost any/all aggressive permanents like Nightfall Hourglass or Weapons.

Eagle's Eye is Defense > Offense > Break. It is not a perfect break card but neither is Scarab. Eagle's Eye like all weapons ignores CC. Bypassing/ignoring the most common defense is worth of being considered a break card.

Arsenic was not mentioned. Neither was Blue Nymph.

Your answer was Scarab | Elite Scarab lets examine this:
Offense:
2 attack / 2 :time + 1 card | 3 attack / 2 :time + 1 card + 1 upgrade (note usable devour only if 50% are played or if slowed down with a Pharoah.)
vs
3 attack / 2 :life + 1 card | 5 attack / 2 :life + 1 card + 1 upgrade
Conclusion: Can be transformed into a Rush card if supported with  :death :gravity :time synergy.

Defense:
Devour (note usable devour only if 50% are played or if slowed down with a Pharoah.)
Conclusion: Is a stall card if built around. Easy to use in this manner.

Break:
Vs
Removal: Many Scarabs (from a Pharaoh) will survive all but mass CC
Denial: Expensive to bring out but has a low per turn cost after the Pharaoh/Mummy
Negation: No special ability against most shields. With ample fodder it will overcome DR
Conclusion: Still needs a generator but it is mostly a Break cards

Summary:
Scarab is a Break > Stall >> Rush card. But it is not the only such card especially considering it uses a Pharaoh to be competent in those fields.
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Offline Poker Alho

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Re: Rush, Stall, Break - The Hidden Rock-Paper-Scissors Game Within Elements https://elementscommunity.org/forum/index.php?topic=38055.msg478297#msg478297
« Reply #25 on: April 09, 2012, 11:21:49 am »
@Oldtrees, i mencioned arsenic TWICE :O

Offline OldTrees

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Re: Rush, Stall, Break - The Hidden Rock-Paper-Scissors Game Within Elements https://elementscommunity.org/forum/index.php?topic=38055.msg478336#msg478336
« Reply #26 on: April 09, 2012, 02:59:48 pm »
@Oldtrees, i mencioned arsenic TWICE :O
I meant not mentioned in my post that was being replied to.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

 

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