Could u expand on your other tools to make play-testing easier? My thought is a deck is submitted via Card Name, Quantity, upped or not. then The tool assigns a value to each card, the list is generated so players know by value which each card is. if u want u can add a quanta cost evaluator. then opening hand is generated the tool will need to keep track or eliminate cards drawn. u can make the rest as u think is needed such as hp tracker, either via interface or command things like play #value or Activate #value and Target Enemy/Friend #value.