I'm thinking about Skills costs now (not Skills that produce quanta, for now). Obviously adding the total Skill costs to the total number of casting costs works if the skill can be used just once.
However, there are skills which can be used more than once, in which case we would need the average number of times that the skill would need to be used during the game. Now this obviously varies, not just due to the nature of the card, but also due to the player's playing style (in my opinion, at least). In the original QI definition, ScaredGirl used the following system:
- if the ability is non-situational as in player will play it if he has quanta (for example Chrysaora, Hourglass) it gets counted twice
- if the ability is situational (for example Maxwell's Demon) it gets counted once
If you want to use ScaredGirl's system here as well, go ahead. If not, I am not going to suggest a better system, because there simply isn't any; the choice depends too much on the card and on the player.
The theoretical system would be multiplying each skill cost by the average number of times that it is used per game. Sometimes, this depends on how the game evolves, like for Maxwell's Demon mentioned above, and sometimes the game does not influence the usage of the skill too much, like for Rustler's Photosynthesis.
I guess that if you don't know this average, then using ScaredGirl's rough guide would be a good start, and then update your pillars accordingly if you see that you are using a particular skill more or less than you expected. So ScaredGirl's system assumes that you use situational skills once per game on average, and non-situational ones twice per game on average. Note that this is per card, so if you have 1 Pegasus in play, ScaredGirl's system assumes that you use its Dive skill twice per game, but if you have 2 Pegasus in play, you are assumed to be using its Dive skill twice per game per card, so 4 times on average.
So let x be a_1x_1 + a_2x_2 + ... + a_dx_d, where x_1 is the cost of using the skill of card 1 and a_1 is the (empirical or ScaredGirl) average number of times that this skill is expected to be used per game (this can be a decimal if you so desire). Obviously we're only counting the skills needing the type that we are analysing. Then let c be equal to the total costs of all the cards of your deck plus x.
Now simply apply the formulae in my last post with this new modified value of c.
To 10 men, I'll answer you later.