Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => General Discussion => Topic started by: rickerd on February 07, 2012, 02:45:59 pm

Title: Question about the old shards
Post by: rickerd on February 07, 2012, 02:45:59 pm
Before the update which gave us the new shards we had 3 shards: SoD, SoG, SoR

After the update the shards were buffed/nerfed to be more usefull to a specific mark
SoG: 5hp each turn --> 3hp/5hp if  :life (nerfed)
SoD: +20 max hp --> +16 max hp/24 if  :light (buffed to :light , nerfed to the others)
SoR: free skill --> free skill/ + twice use if  :time (only buffed for  :time)
Not counting that shards can now be used unupped

why is this so random?
Title: Re: Question about the old shards
Post by: TheManuz on February 07, 2012, 03:23:44 pm
Because SoGs and SoDs were slightly OP before, while SoRs were slightly UP.
I don't think it's random, i mostly agree with SoGs and SoDs updates. I'm a little unsure about SoR, because the :time bonus is really big.

Card NameGeneral effectElemental BonusBonus Percentage
Shard of Gratitude
3
5 for :life
166%
Shard of Divinity
16
24 for :light
150%
Shard of Readiness
1
2 for :time
200%
Title: Re: Question about the old shards
Post by: rickerd on February 07, 2012, 03:43:19 pm
maybe,
but if you take a look at sanct and SoG:
sanct: 4hp + hand protection
SoG: 3hp/5hp

for me sanct is better(expect the cost) and SoG is rare( and I believe rares are normaly better)
Title: Re: Question about the old shards
Post by: dragonsdemesne on February 07, 2012, 05:47:18 pm
maybe,
but if you take a look at sanct and SoG:
sanct: 4hp + hand protection
SoG: 3hp/5hp

for me sanct is better(expect the cost) and SoG is rare( and I believe rares are normaly better)
Remember though that shards are colourless, so you can play 6 shard of gratitude in monofire.  It's tough to put 6 sanctuary in monofire :)  But yeah, in decks where you can run sanctuary, I like it better.  In my rainbow, I replaced all the SoGs with sancs when that change came in.
blarg: