I used this topic to understand the logic behind Quanta Index:
http://elementscommunity.org/forum/elements-articles/using-quanta-index-to-determine-the-optimal-number-of-pillars-in-a-deck/But I'll tell you in a nutshell how I'm using it.
First you build your deck without adding any pillars or pendulums. Then you choose 1 element from your deck and do the following calculations (only for that chosen element):
[ ( "Total cost of useful cards in your deck" + "skill costs (double if it is used every turn)" - "spell bonus" ) / 5 ] - "mark" - "constant quanta producers" = "The amount of pillars needed" for chosen element. Your deck might still work with another amount of pillars, but with less pillars, your deck will be slower. On the other hand, with more pillars, your deck will gain some speed.
I explain some things in my formula:
"Total cost of useful cards in your deck": It happens sometimes that I only include more copies of 1 card in my deck, because I want to draw them with a higher probability (aka. faster). However, I don't need to play all of them, so I don't count those that I just added as extras.
"skill costs (double if it is used every turn)": Some creatures and permanents have skills that cost quanta which you also need to pay for. However, if you plan to use an ability every turn, count the double of the skill cost. You should still only count the useful abilities and skip the ones that your extra creatures/permanents have.
"spell bonus": a Nova's spell bonus for each element is 1, a Supernova's is 2 (except for
) and an Immolation's is 1 for each element except for
. If you have Towers or upgraded pendulums from the chosen element, each tower/upgraded pend counts as +1 spell bonus.
"mark": If your mark matches your chosen element, this counts as 1. Otherwise, it counts as 0. (It can also count as 2 or 3, but only when you're building an arena deck which has double or triple mark.)
"constant quanta producers": There are some creatures which count as pillars. If you have 6 Devourers, then you add +6 if your chosen element was
.
When you know how many pillars you need, you can change them into pendulums or quantum pillars. 1 pendulum counts as 1/2 both for its own element and for your mark. A quantum pillar counts as 1/4 quantum for all elements.
For better understanding, here is an example:
You want to build this deck, but you don't know how many pillars to add:
Hover over cards for details, click for permalink
58v 58v 591 593 593 593 593 593 593 5ul 5ul 5um 5um 5um 5um 5um 5um 5uo 5uo 8pm
Let's choose
first.
"Total cost of useful cards in your deck"=20+12+6=38. I only counted Dusk once, because I only plan to play 1.
"skill costs (double if it is used every turn)"=0. There's no creature here that uses a darkness skill.
"spell bonus"=0, unless I plan to use upgraded pillars/pends.
"mark"=0, because mark is not darkness.
"constant quanta producers"=6, because Devourers generate 1
quanta every turn.
So for darkness, I will need ~1,5 pillars, which means 1 pillar and 1 pendulum. But because there's a very low chance that I could draw 2 cards from at least 30 cards, it's better to change the mark to darkness (which will make us need 1 pillar less) and we add 1 pendulum to the deck too. Now my deck looks like this:
Hover over cards for details, click for permalink
58v 58v 591 593 593 593 593 593 593 5aa 5ul 5ul 5um 5um 5um 5um 5um 5um 5uo 5uo 8pt
Next I'll determine
:
"Total cost of useful cards in your deck"=5+8+18=31 for same reasons as last time.
"skill costs (double if it is used every turn)"=7. But because I don't really plan to burrow the shrieker, I use 6 instead.
"spell bonus"=0, unless I plan to use upgraded pillars/pends.
"mark"=0, because we changed mark to darkness.
"constant quanta producers"=0.
So the pillars needed for earth are ~7,5, which means 7 pillars and 1 pendulum. Luckily we already have the pendulum, so we only need to add the 7 pillars. We will get here after that:
Hover over cards for details, click for permalink
58o 58o 58o 58o 58o 58o 58o 58v 58v 591 593 593 593 593 593 593 5aa 5ul 5ul 5um 5um 5um 5um 5um 5um 5uo 5uo 8pt
At this point our deck is not full. However, we have 8 out of 30 cards, so now I introduce you another thing, which is equally important when you determine your number of pillars:
In a 30-card deck, if you have less than 10 free cards, you might not get any of them in your starting hand, if you have 10-12, you usually get only 1, if you have 13-14, you'll get a fair amount, and if you have more than 14, you probably won't have problems with quanta. This means we need to fill up the rest of the place with quanta if we want to have a good amount of them in our starting hand. Because we need
to use the pulverizers, I fill up the rest the following way:
Hover over cards for details, click for permalink
576 576 576 58o 58o 58o 58o 58o 58o 58o 58v 58v 591 593 593 593 593 593 593 5aa 5ul 5ul 5um 5um 5um 5um 5um 5um 5uo 5uo 8pt
This is the point where formulas can bring you. After earning more gaming experience, you will find out when it is good to use the QI (Quanta Index) and when to use the other formula instead. After a personal fine-tuning (which cannot be taught, it has to be learned from experiences), I got to this version (which inherits a bit of both the QI theory and the other formula):
Hover over cards for details, click for permalink
576 576 576 576 58v 58v 591 593 593 593 593 593 593 5ul 5ul 5um 5um 5um 5um 5um 5um 5uo 5uo 606 606 606 606 606 606 606 8pm
I hope I didn't confuse you with all this. ^^" It's just the way I learned it.