This topic was about immo rushes to start, but I am changing it to ALL rushes in general.
So this topic is about 1.27 going live and the effect it had on immo rush's in general. Immo rush = a deck that's main source of quanta is Immolation or cremation such as most Lava Destroyer/Lava Golem decks.
I say it was, and here is why.
A. Stall have been given alot of support this update. (Squid, Warden, sanctuary, and nightmare. )
B. Playing PvP2 recently shown me how powerful, Ghost of the past, Nightmare, and rewind are together. I was playing an Immo rush and ran into that deck, I stood zero chance. Once They rewind, and nightmare it was over. I opened 2 Photon, 2 Immolations, 2 Lava GOLEMS, and 1 Gavel. That's really good right? Well I went second and also drew into a Gaint Frog. The other person opens Time Tower * 4 and with mark of darkness and ends his turn, I open with everything, and do 22 damage. This was one of the best hands I ever opened with. next turn he plays Ghost of the past, Nightmare, and Rewind on Lava Golem, then presses space bar. He gained 16 life I believe, and I took 16 from nightmare and 9 from Ghost. I took 25 in that turn I believe. -.-
Ok So I can to discard for my turn next and take 13, but I pump Lava Golem, and now I do 19 damage. Next turn he rewinds me again. I only have 4 fire quanta and my mark is earth and my next 2 draws are dead. I either have to discard Lava Golem or take 13.
Anyways I think we know how this turns out. I lose badly.
I ended up play Lava Golem Immolation rush again and against another Ghost fo the past deck. I open fair but the result was almost the same, even though I kept certain playable cards in my hand like photon so that nightmare would nto be so bad..... it didn't matter.
Also in general, stall is better now, right? Overall rushes hate that, but immo rushes more so due to limited quanta, and a new popular type of deck that counters them perfectly. I mean, whats worse than rewinding a Lava Golem/destroyer? Making sure they don't daw it next turn, and so much more.
I stopped play lava rush in PvP2 after that, but I did play other decks and played a few other ghost of the past decks. I also had a friends start playing elements today, and they started mono light, and peggy rush, and they wanted score fast so I thought them playing PvP2 with my help would be worth it, and it was but I can say this, ghost of the past beats peggy rush. ( Even if it was a fully upped peggy rush it most likely could not have won.
I am not saying Nightmare, rewind, or Ghost are overpowered, I simply want to talk about if PvP immo rushes may have just taken a large hit. Yes most of my focus is due to a new deck type, but overall the fact that immo rush got no buffs and stall got major buffs is an indirect nerf to immo rush, am I right? Also as a side question how badly do you think other rushes have been effected by this update?
Also I do think of ghost of the past as more of a stall/rush deck.