Currently, the PvP League is under a system where a player gains 1 point for winning a game and there is no penalty for a loss. However, this does not penalize people who have a low winning percentage, and encourages "win farming". a player could still win the league with 100 wins and 200 losses - which doesn't make much sense. Other possible system are a +1/-1 system , or a +2/-1 system.
Having our current system is good for some, in that it rewards activity, and allows everyone to play everyone (ie new players will challenge veterans) since there is no penalty for losing. However, someone who goes 11-20 will still be ahead of someone who goes 10-0. If we changed to a different system, where losses are penalized, it would reward the players who actually win more often than the lose. However, it would probably also make new players avoid more veteran or well-known players, undermining the system and spirit of the league.
What do you think that the system for next league should be? Should we reward players with higher win % AND who play often, or just those who play often? I have just presented a few arguments for each system, and there are more out there - please post some kind of explanation with your vote so the community can discuss which system they like best!