Before I begin (or continue) working on my next PvP Event, I’d like to know where the community stands on a few issues. The polls will run for one week. This post consists of my explanation of each option.
Also, do go ahead and voice your thoughts in the thread. There's little point to polling without debate.
Allegiance preference
In my previous two events, I've had Allegiances, which represent a group with its own set of deckbuilding rules. Allegiances serve to increase the overall deck variety of the event while limiting the decks that each player may use. Element-based Allegiances mean that players use predominantly the same Element in all of their decks. Requirement-based Allegiances mean that players are required to use a certain amount of a certain set of cards in their decks. Although they can result in more deck variety, requirement-based Allegiances are not perfectly enforceable. Lastly, with no allegiances, players would simply choose their restrictions at the start of the event.
Average Upgrades per deck
Also, a fairly straightforward question. Note that there may still be variance between individual Allegiances or players. The median result is selected to diminish effects of strategic voting.
Lore
My past two events have involved lores from a fictional universe, but lore could also be based on geopolitical events or an original universe of my own.
Minimum Number of Rounds
This value represents the number of rounds which would be played by a hypothetical player who loses every game. A value of 1 entails single-elimination, a value of 2 entails double-elimination, and a value of 3 entails a rating system. The rating system method essentially means that players are eliminated not from any particular match, but rather from their rating as a whole, which is determined by all of their matches. With this system, the first wave of eliminations would occur at the end of the third round. The median result is selected to diminish effects of strategic voting.
Number of Games per Week
Fairly straightforward, how many games should players have each week? The median result is selected to diminish effects of strategic voting.
Number of Icons to Award in 32-Player Event
Currently, events typically reward only 1 icon, but this is severely out of proportion with the rest of the forum. Tournaments, Brawl, and Competitions reward icons to anywhere from 6-20% of the participants, while my events in the past have awarded icons to only 3%. This poll asks what the appropriate number of icons to reward should be. This number would be proportional to the number of players in the event. Thus, an event with 16 players would award half as many. Median result is selected, on condition that admins/staff approve of the new issuance of icons.
Nymph Restrictions
Note that the per-deck restrictions are not perfectly enforceable, since players could include more than the required amount, and simply not play any more than what the event allows. The median result is selected to diminish effects of strategic voting.
Scale Upgrades with Deck Size
With this rule, the number of allowable upgrades would be a percentage of the size of the deck. For example, with 20% upgrades, a 30 card deck could use 6 upgrades while a 60 card deck could use 12.
Start-of-event Deckbuilding
This sort of setup is rarely used in practice, but it has its merits. Basically, with start-of-event deckbuilding, players make all of their decks before the matches begin. The advantage to this setup is that copying decks from other players in the event is essentially impossible. Additionally, players are not burdened with the task of making new decks for each opponent. The disadvantage is that players have less freedom to customize their decks for specific opponents.