Poll

Allegiance preference

Element-based
13 (50%)
Requirement-based
10 (38.5%)
No Allegiances
3 (11.5%)

Total Members Voted: 26

Voting closed: May 24, 2016, 03:27:52 am

Poll

Average Upgrades per deck (Median result is selected)

No upgrades
1 (3.4%)
3
2 (6.9%)
6
4 (13.8%)
9
6 (20.7%)
12
11 (37.9%)
18
0 (0%)
24
1 (3.4%)
Fully Upgraded
4 (13.8%)

Total Members Voted: 29

Voting closed: May 24, 2016, 03:29:06 am

Poll

Lore

Fictional Universe
14 (53.8%)
Geopolitical Event
2 (7.7%)
Original Universe
10 (38.5%)

Total Members Voted: 26

Voting closed: May 24, 2016, 03:26:11 am

Poll

Minimum Number of Rounds (Median result is selected)

1 (Single-Elim)
2 (6.7%)
2 (Double Elim)
17 (56.7%)
3 (Rating System)
11 (36.7%)

Total Members Voted: 30

Voting closed: May 24, 2016, 03:30:37 am

Poll

Number of Games per Week (Median result is selected)

2-3 (Best-of-3)
7 (23.3%)
3-5 (Best-of-5)
21 (70%)
4-7 (Best-of-7)
0 (0%)
5-9 (Best-of-9)
2 (6.7%)

Total Members Voted: 30

Voting closed: May 24, 2016, 03:29:39 am

Poll

Number of Icons to Award in 32-Player Event

1
6 (37.5%)
2
5 (31.3%)
3
4 (25%)
4
1 (6.3%)
6
0 (0%)
8
0 (0%)

Total Members Voted: 16

Voting closed: May 24, 2016, 06:27:18 pm

Poll

Nymph Restrictions (Median result is selected)

Banned
8 (25.8%)
1 per deck
2 (6.5%)
2 per deck
3 (9.7%)
3 per deck
3 (9.7%)
No restriction
15 (48.4%)

Total Members Voted: 31

Voting closed: May 24, 2016, 03:28:24 am

Poll

Scale Upgrades with Deck Size

Support
10 (34.5%)
Oppose
19 (65.5%)

Total Members Voted: 29

Voting closed: May 24, 2016, 04:27:06 am

Poll

Start-of-event Deckbuilding

Support
12 (41.4%)
Oppose
17 (58.6%)

Total Members Voted: 29

Voting closed: May 24, 2016, 03:30:13 am

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Offline RootRangerTopic starter

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PvP Event Polling https://elementscommunity.org/forum/index.php?topic=61941.msg1233117#msg1233117
« on: May 17, 2016, 03:25:23 am »
Before I begin (or continue) working on my next PvP Event, I’d like to know where the community stands on a few issues. The polls will run for one week. This post consists of my explanation of each option.

Also, do go ahead and voice your thoughts in the thread. There's little point to polling without debate.

Allegiance preference
In my previous two events, I've had Allegiances, which represent a group with its own set of deckbuilding rules. Allegiances serve to increase the overall deck variety of the event while limiting the decks that each player may use. Element-based Allegiances mean that players use predominantly the same Element in all of their decks. Requirement-based Allegiances mean that players are required to use a certain amount of a certain set of cards in their decks. Although they can result in more deck variety, requirement-based Allegiances are not perfectly enforceable. Lastly, with no allegiances, players would simply choose their restrictions at the start of the event.

Average Upgrades per deck
Also, a fairly straightforward question. Note that there may still be variance between individual Allegiances or players. The median result is selected to diminish effects of strategic voting.

Lore
My past two events have involved lores from a fictional universe, but lore could also be based on geopolitical events or an original universe of my own.

Minimum Number of Rounds
This value represents the number of rounds which would be played by a hypothetical player who loses every game. A value of 1 entails single-elimination, a value of 2 entails double-elimination, and a value of 3 entails a rating system. The rating system method essentially means that players are eliminated not from any particular match, but rather from their rating as a whole, which is determined by all of their matches. With this system, the first wave of eliminations would occur at the end of the third round. The median result is selected to diminish effects of strategic voting.

Number of Games per Week
Fairly straightforward, how many games should players have each week? The median result is selected to diminish effects of strategic voting.

Number of Icons to Award in 32-Player Event
Currently, events typically reward only 1 icon, but this is severely out of proportion with the rest of the forum. Tournaments, Brawl, and Competitions reward icons to anywhere from 6-20% of the participants, while my events in the past have awarded icons to only 3%. This poll asks what the appropriate number of icons to reward should be. This number would be proportional to the number of players in the event. Thus, an event with 16 players would award half as many. Median result is selected, on condition that admins/staff approve of the new issuance of icons.

Nymph Restrictions
Note that the per-deck restrictions are not perfectly enforceable, since players could include more than the required amount, and simply not play any more than what the event allows. The median result is selected to diminish effects of strategic voting.

Scale Upgrades with Deck Size
With this rule, the number of allowable upgrades would be a percentage of the size of the deck. For example, with 20% upgrades, a 30 card deck could use 6 upgrades while a 60 card deck could use 12.

Start-of-event Deckbuilding
This sort of setup is rarely used in practice, but it has its merits. Basically, with start-of-event deckbuilding, players make all of their decks before the matches begin. The advantage to this setup is that copying decks from other players in the event is essentially impossible. Additionally, players are not burdened with the task of making new decks for each opponent. The disadvantage is that players have less freedom to customize their decks for specific opponents.
« Last Edit: May 17, 2016, 06:53:42 pm by RootRanger »
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Offline Sera

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Re: PvP Event Polling https://elementscommunity.org/forum/index.php?topic=61941.msg1233120#msg1233120
« Reply #1 on: May 17, 2016, 04:15:59 am »
Quote
[12:09:51] ‹Sera› the only one I would really voice out is nymph ban because I dislike them, the rest are "oh that looks nicer, yes let's go with that"
Nymphs are almost as bad as shards. 12-upgrade looks nice.

Offline inthisroom

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Re: PvP Event Polling https://elementscommunity.org/forum/index.php?topic=61941.msg1233121#msg1233121
« Reply #2 on: May 17, 2016, 04:24:01 am »
Thoughts~

1. I'd be fine with both, allegiance and requirement based.

2. Considering I have many ups and upgraded events are rare, I like when they come up.

3. Lore is nice, but fictional please, real world events should stay where they are, I'd like real War, genocide, politics and economics to stay out of Elements.

4. Two rounds should be the minimum for everyone to have fun.

5. "Games per week"? Hm, I have a hard time scheduling one or two, I like the BO3 or BO5 format generally, though.

6. USE ALL THE NYMPHS!

7. I like reactive deck building more than pre-defined, preparing for a specific opponent is more fun to me than having to use pre-defined decks.

Voilà~
« Last Edit: May 17, 2016, 04:27:04 am by inthisroom »

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Re: PvP Event Polling https://elementscommunity.org/forum/index.php?topic=61941.msg1233122#msg1233122
« Reply #3 on: May 17, 2016, 04:24:13 am »
What are your thoughts on upgrade thresholds? (10 at 30 cards, 15 at 40...)

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Re: PvP Event Polling https://elementscommunity.org/forum/index.php?topic=61941.msg1233123#msg1233123
« Reply #4 on: May 17, 2016, 04:25:30 am »
What are your thoughts on upgrade thresholds? (10 at 30 cards, 15 at 40...)
Not a fan of them, personally, because that could draw people to play more stalls, and stalls aren't really fun.

Offline RootRangerTopic starter

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Re: PvP Event Polling https://elementscommunity.org/forum/index.php?topic=61941.msg1233124#msg1233124
« Reply #5 on: May 17, 2016, 04:28:21 am »
What are your thoughts on upgrade thresholds? (10 at 30 cards, 15 at 40...)
I've added in this poll, thanks.
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Re: PvP Event Polling https://elementscommunity.org/forum/index.php?topic=61941.msg1233127#msg1233127
« Reply #6 on: May 17, 2016, 05:32:12 am »
Avg Upgrades / deck --> if it is not fully upgraded (as I voted - meaning up to that not that I think they ALL SHOULD BE UPGRADED :) ) then a cap at least at 6 is my preference... it lends availability to decks that get 'good' or feasible with access to a full set of a certain card if upgraded.

Lore --> Fictional universe as I believe it relieves some stress from the Organizer not having to create their own, most players will be able to know or read about it elsewhere and tie in to it quickly, and it keeps Elements a place where we can come to play games, have fun, and not have to worry about or focus more than we already do outside EtG on world events. :)

Min Rounds --> I support all but the single-elim but am not opposed to occasional single-elim... this leaves it open for players to join that which suits their fancy as I don't believe any of the three is particularly "all positive" or "all negative".

Gm / Wk --> well, if it is all just referring to a single MATCH per week then I am OK with any number of games per 'that match per week'. :)  I voted bo5 though - a good balance of not being behind an 8-ball if you get once-screwed by RNG but not dragging out so long as to be imposing to some newer-ish players.

Nymphs --> I voted 'no restriction' but really support either true 'no restrictions' _or_ limited but definite bans. That is, certain aspects of an event, round, or setup could dictate that Nymph access would unfairly give a player an advantage not reasonably counter-able or attainable by non-Nymph or newer-player means.

Upgrades w/ Deck size --> This too I am kind of mid-fence about as I like flexible upgrade counts but definitely wouldn't be "anti" static upgrade counts. Sometime this being flexible would add depth to an event, round, or matchup and other times it may be excessive complexity or difficult to properly incorporate/setup.

DB timing --> eh, I'm ok either way because this is one aspect of most events I absolutely love - I did vote start of event though :)
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Re: PvP Event Polling https://elementscommunity.org/forum/index.php?topic=61941.msg1233177#msg1233177
« Reply #7 on: May 17, 2016, 06:36:49 pm »
Following chat discussion today, I've added a new poll: Number of Icons to Award in 32-Player Event. The reasoning behind awarding more than 1 icon is that the current ratio is extremely low, in comparison to other sources of icons on the forum. In other words, a 32-Player Event only awards icons to 3% of the participants, while tournaments, competitions, brawl, and war award icons to a considerably higher proportion of players. For events awarding more than 1 icon, it could either be to the 2nd-place player (consider that 2nd place is still top 6%, which is much lower than the threshold for other icons), or there could be team events.
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Re: PvP Event Polling https://elementscommunity.org/forum/index.php?topic=61941.msg1233178#msg1233178
« Reply #8 on: May 17, 2016, 06:40:21 pm »
Following chat discussion today, I've added a new poll: Number of Icons to Award in 32-Player Event. The reasoning behind awarding more than 1 icon is that the current ratio is extremely low, in comparison to other sources of icons on the forum. In other words, a 32-Player Event only awards icons to 3% of the participants, while tournaments, competitions, brawl, and war award icons to a considerably higher proportion of players. For events awarding more than 1 icon, it could either be to the 2nd-place player (consider that 2nd place is still top 6%, which is much lower than the threshold for other icons), or there could be team events.

Or 3 awards - top finisher + Organzier MVP choice + popular-vote-by-participants-no-self-vote-allowed?
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anything
blarg: