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Tonberry

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Poll: Most Overpowered #2 https://elementscommunity.org/forum/index.php?topic=1081.msg10366#msg10366
« Reply #60 on: December 15, 2009, 10:10:19 pm »

Yea I'm jumping too much with interpretations.

On a side note is cost of the card only thing taken into consideration for targetting because I find that once certain creatures grow too big 20ish range they get targetted.



Tonberry

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Poll: Most Overpowered #2 https://elementscommunity.org/forum/index.php?topic=1081.msg10367#msg10367
« Reply #61 on: December 15, 2009, 10:10:19 pm »

Sundial: Why I don't think it's overpowered
Can be destroyed
Lasts 2 turns
Here's why I think Sun Dials are overpowered (and why I love them when farming false gods).

Actions for a 32 card minimalist deck with 2 Hourglasses, 6 Dials, and very lucky draws and quanta generation (automatically get 1 draw per turn):

  • Turn 1: Protected, 1x Draw, Dial 1 played, 24 cards left
  • Turn 2: Protected, 2x Draw, Hourglass 1 played, 22 cards left
  • Turn 3: Protected, 2x Draw, Dial 2 played, 20 cards left
  • Turn 4: Protected, 3x Draw, Hourglass 2 played, 17 cards left
  • Turn 5: Protected, 3x Draw, Dial 3 played, 14 cards left
  • Turn 6: Protected, 4x Draw, 10 cards left
  • Turn 7: Protected, 3x Draw, Dial 4 played, 7 cards left
  • Turn 8: Protected, 4x Draw, Eternity played, 3 cards left
  • Turn 9: Protected, 3x Draw, Eternity ability, Dial 5 played, 1 card left
  • Turn 10: Protected, 4x Draw potential, 1x actual Draw, Eternity ability, 1 card left
  • Turn 11: Protected, 3x Draw potential, 1x actual Draw, Eternity ability, Dial 6 played, 1 card left
  • Turn 12: Protected, 4x Draw potential, 1x actual Draw, Eternity ability, 1 card left
  • Turn 13 and beyond: Bone Wall protection or Phase Shields, 3x Draw potential, 1x actual Draw, Eternity ability, 1 card left
You could still have a 43 card deck and draw through the entire deck with only two Hourglasses and six Dials in 12 turns. I'm adding some practicality here in having only two Hourglasses and putting the second one down on turn 4 instead of turn 3.

Game was either won by this time or locked in with a Bone Wall, Graveyards, Feral Bonds, and lots of creatures out. And this deck with the Dials was protected the entire time from any creature attacks. Only player targeted damage could get through, and Bone Wall protecting against weapons.

Even though I love using Dials, I'm sorry, but Dials are just overpowered. And if you didn't draw well to get the ones you need, you add some more drawing power with Hourglasses and you're set. Sealed win unless your opponent is wiping all of your creatures and permanents. It doesn't matter if the Dials get wiped once in a while, as there are six, and you can always protect them when you truly need them end-game of a match with Protect Artifact spells.
All you did was quote me without questioning any of my points heck quoting my previous post was completely redundant for your post. Also I guess what you wrote works if you are playing an AI with down syndrome cause going by what you wrote the other person did literally nothing the entire game.

Sundials have many easy counters compared to a lot of other threats such poison, quicksand/earthquake, fire storm/rain of fire. Breaking sundial only requires some form of destroy permanent which is fairly easy to come by or just steal the sundial and take the drawing ability with it. This can be expected when pvp becomes availible just because people are more creative than an AI.

But even AIs already destroy sundials especially the Top50s and some FGs.

Furthermore sundials stop the game for both players. Going on the delay aspect alone phase shields and bone walls could technically be called more "overpowered" if they are considered overpower to begin with.

Tonberry

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Poll: Most Overpowered #2 https://elementscommunity.org/forum/index.php?topic=1081.msg10368#msg10368
« Reply #62 on: December 15, 2009, 10:10:19 pm »

Well, if you run upgraded Sundials, those Explosions will never target them if you played a Tower before, because they cost nothing.
I've yet to use/play against upgraded sundials so what you are saying is upgraded sundials lose the weakness to permanent destruction abilities?

Poll: Most Overpowered #2 https://elementscommunity.org/forum/index.php?topic=1081.msg10369#msg10369
« Reply #63 on: December 15, 2009, 10:10:19 pm »

Just a note, immortality doesn't unfreeze a critter. It removes the frozen animation, but the creature still can't attack or use abilities until the freeze duration ends.

Poll: Most Overpowered #2 https://elementscommunity.org/forum/index.php?topic=1081.msg10370#msg10370
« Reply #64 on: December 15, 2009, 10:10:19 pm »

What is the best way to nerf sundial in your opinion?
1. Make it last 1 turn
2. Increase its casting cost
3. Increase the "hasten" ability cost
4. Remove completely hasten
5. Don't nerf it, buff some other cards instead
6. Other solution
I'd either suggest increasing both the cost to play and the cost to Hasten, or I'd suggest removing the Hasten ability altogether. Making it last one turn for your opponent and two turns for you (like before the fix) would work too, though increasing the play cost to 2 Time as well would probably even it out a bit.

Poll: Most Overpowered #2 https://elementscommunity.org/forum/index.php?topic=1081.msg10371#msg10371
« Reply #65 on: December 15, 2009, 10:10:19 pm »

Another possibility could be to increase the casting cost, remove hasten, and give it a cantrip effect, like "When Sundial comes into play, draw a card." What do you think?
I like this idea. Increase the cost to 3 Time and add this type of effect, and it'd be perfect, I think.

YoYoBro

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Poll: Most Overpowered #2 https://elementscommunity.org/forum/index.php?topic=1081.msg10372#msg10372
« Reply #66 on: December 15, 2009, 10:10:19 pm »

I agree with Jmizzle. Cheap sources of card advantages are often OP in most CCG. Anyway I voted for sundial, pulverizer (the 1 gravity cost is really too small) and... congeal. I just can't stand such a powerful control card, especially when it can be used every turn with just 3 water quanta, potentially shutting down most strategies for 4 turns which, very often, is too much. At least an Otyugh can be controlled... a congeal can't...

That's just my humble opinion.

 

blarg: