NO. No random thread hi-jacking.
If you want to talk about AI targeting priorities, take it to the AI targeting priorities thread.
Now, this notion that pvp is totally broken or unavailable is incorrect. Everybody is going to have different experiences, but I play PvP a lot and I find that 9/10 games have no desync issues at all. Again, you can not only balance around player vs. AI, you should consider all aspects of the game when balancing cards.
Hope you don't mind if I hijack your thread a bit Plastiqe.. (on topic hijacking is perfectly fine)
What is the best way to nerf sundial in your opinion?
1. Make it last 1 turn
2. Increase its casting cost
3. Increase the "hasten" ability cost
4. Remove completely hasten
5. Don't nerf it, buff some other cards instead
6. Other solution
I think jmizzle has the best suggestion, increase casting cost, remove hasten, add cantrip.
On option #6, there are relatively few ways to deal with permanents. This is part of the reason why Sundial is so strong, if you don't have either Fire, Darkness, or Earth/Gravity you've got no counters when your opponent's strategy involves weapons, shields or artifacts. I think more elements should have ways to deal with permanents.