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Demacry

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Pillar/Tower #s https://elementscommunity.org/forum/index.php?topic=28507.msg364226#msg364226
« on: July 11, 2011, 07:12:19 am »
Why is it that whenever Im messing around and making random 30 card decks I need 12 pillars/towers to make it work but any time I pull a deck off this site it works fine with just 10?

Offline pikachufan2164

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Re: Pillar/Tower #s https://elementscommunity.org/forum/index.php?topic=28507.msg364228#msg364228
« Reply #1 on: July 11, 2011, 07:17:15 am »
Ah, the art of quanta balance.

Quantum Index (http://elementscommunity.org/forum/index.php/topic,5676.0.html) (QI) gives you a rough estimation of whether or not your quanta base is sufficient, but the tried-and-true method of determining the right number of quanta sources for a deck is playtesting.

The number of quanta sources also varies with the casting costs of the cards (higher casting costs require more quanta sources) and the playing style of the deck (straight rushes require more quanta sources to front-load the quanta flow, while stalls can manage with slightly fewer since their key cards can be played later).
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Demacry

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Re: Pillar/Tower #s https://elementscommunity.org/forum/index.php?topic=28507.msg364230#msg364230
« Reply #2 on: July 11, 2011, 07:29:32 am »
Im slowly becoming familiar with the practice but a few things still confound me to no end, namely the balance in rush decks. Pepoker is an incredible way to get a lot of quanta quickly without using QP/T or SN but a lot of the cards with intermixed, low cost elements seem almost like they are trying to force a synergy. My big problem is that if I have too many P/T to fund a lot of low-cost cards/abilities then it often clogs my hand and slows my rush.

(btw Im not really looking for a solution but a discussion just on all the little things that go with quantum balance and synergy)

 

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