Any chance you'd like to elucidate me as to exactly where? I've been looking for literally months and haven't been able to find it.
If you think about it, if you EM, you receive twice the maximum score, you could have achieved otherwise, so if you EM 70 % of the time, 70% of the games you play are worth twice as much as games won with an all out rush deck. so Average game length((1-EM percentage*Normal Score+EM percentage*2*Normal Score) = theoretical game length if you were using a rush deck.
I hope i did that right
First of all, I'm looking for moneys rather than scores - I've seen the score discussions already.
Secondly, with regards to moneys, I'd personally also take into account bonus fundage from spins and from selling cards, and I believe the prevailing wisdom is that rush>EM for moneys in general just due to the extra spins, but I'm just curious if that's purely speculation or if actual research has been done.
If research hasn't been done, my plan would be to look at all the AI3 decks (assuming I'm researching for AI3) combined with the spin formula (since I think I saw something somewhere where someone actually explained the spin formula) to figure out the percent chance of any given card in the AI3 deck being won from a win, as well as the chance for a match-two on any given spin against any given deck. Then put it all together to get the total value added from the slots on a random AI3 match, multiplied by the win rate for the deck (just to keep it simple rather than trying to bookkeep wins against each individual AI3). THEN add in ~15 or w/e for a non-EM win or 40 for an EM win, divide by time, there you go.
Alternatively, you could just write down the electrum change when doing 200-game TTW studies, which would be another way to get there.