Im working on optimizing the speedbow for ai3 for fastest ttw, and Ive got a question for the community. Elite Wyrm or UG?
When Using Dragoons toolset, in a 25 card deck with 5 of them being towers (since I have 5 precogs just did it like that) It is likely to be my 10th card. I get a ttw of 5-6 on avg.
If I go first...
Turn 1-Draw 7 cards.
Turn 2-Draw card 8
Turn 3-Draw card 9
Turn 4-Draw card 10-Wyrm does 5 dmg
Turn 5-Wyrm does 5/10 dmg-total 10/15
Turn 6-Wyrm does 5/10 dmg-total 15/20/25
So It has a potential of doing 25 dmg by turn 6.
Meanwhile, with UG...
Turn 1-Draw 7 cards.
Turn 2-Draw card 8
Turn 3-Draw card 9
Turn 4-Draw card 10-Play UG
Turn 5-Draw card 11-Ignite-20 dmg
Now, if I go SECOND
With Wyrm
Turn 1-Draw 8 cards.
Turn 2-Draw card 9
Turn 3-Draw card 10-Wyrm does 5 dmg
Turn 4-Wyrm does 5/10 dmg-total 10/15
Turn 5-Wyrm does 5/10 dmg-total 15/20/25
Turn 6-Wyrm does 5/10 dmg-total 20/25/30/35
I have a total possible dmg output of 35 dmg.
With UG
Turn 1-Draw 8 cards.
Turn 2-Draw card 9
Turn 3-Draw card 10-Play UG
Turn 4-Ignite UG
After thoughts
Wyrms ability cost 2
![Air :air](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/air18x18.png)
and since this is a speedbow, quanta is tight.
Fire golem uses 5
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
(although some use 2 minor phoenixes). Ignite brings the total
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
to 6
Aside from pillars, UG is the only permanent, Im GUESSING making it more likely to get destroyed/stolen
A reflective shield makes UG worthless, however, it goes through every other shield
Dmg reducing, and hit% shields lower wyrms effectiveness a lot.
What are peoples thoughts. Most people have a pretty good understanding oh Speedbows, and their quanta distribution. What seems more effecient for ai3?