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Offline Kamietsu

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Re: Creature Class https://elementscommunity.org/forum/index.php?topic=19854.msg252120#msg252120
« Reply #12 on: January 19, 2011, 09:53:42 pm »
Ah, Vulture was suppose to go under beast.
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Offline Raptor6789

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Re: Creature Class https://elementscommunity.org/forum/index.php?topic=19854.msg252152#msg252152
« Reply #13 on: January 19, 2011, 10:45:51 pm »
either change the name for the beast category or divide it another way.
after all, an elemental will always want to summon big, powerful beasts to his side of the field. to me, beast is too general of a name.

pertaining to kamietsu...
fate egg should go in creation. mutations should go in creation. nymphs need their own section. (called nymphs) fire and forest spirits dont really seem undead. they seem to be the exact opposite; able to grow to immense strength - full of life.

Offline Nepycros

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Re: Creature Class https://elementscommunity.org/forum/index.php?topic=19854.msg252167#msg252167
« Reply #14 on: January 19, 2011, 11:15:51 pm »
Well, my idea is for the future, as in it could hold within in all the available classifications for creatures. Not sure how this will go, but, here it is. This relies on the variation of color-coordination.

2 main classes:

Biotic | Abiotic

Classes in Biotic:
Single-celled, Multicellular, Small, Medium, Large, Huge.

Classes in Abiotic:
Atomic, Molecular, Small, Medium, Large, Huge.

Within each of the 5 stages of Biotic:
Bipedal
Multipedal
Limbless

Within Bipedal:
Humanoid
Divinity class
Beast

Within Multipedal:
Insectoid
Beast

Within Limbless:
Stationary
Free-floating
Shape Modification
Beast

To expand on Beast:
Those with fangs, claws, and/or brainpower not obviously within a class of a fully aware sentient being.

Within each of the 5 stages of Abiotic:
Bipedal
Multipedal
Limbless

Within Bipedal:
Construct (meaning all the possible mechanical varied creatures possible to be artificially crafted)
Natural (meaning all the possible variations of a non-living structure created by forces of nature, and are possibly embodiments of that specific element)

Within Multipedal:
Construct
Natural

Within Limbless:
Construct
Natural

Within all of the listed creatures and such, there are the effects they place on the areas around them.

Environmental:
Creatures that affect areas of the field or rely on certain permanent cards
Creature that are solitarily based
Creature that focuses on defense
Creature that focuses on offense
Creature that protects the owner
Creature that harms the owner
Creature that benefits others
Creature that manipulates the opponent's environment (directly and indirectly)
Creature that manipulates energy (quanta)
Creature that manipulates mass (immaterials)
Creature that manipulates normal game conditions (entropic forces/Quantum pillars)

I hope I covered all factors.

When classifying a creature, you move down the list, going by color. Living/Nonliving; Size; Mobility; Shape; Ability Classification.

For example: Golden Dragon is a Biotic Large Bipedal Beast Creature that focuses on offense.
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Offline AjitTopic starter

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Re: Creature Class https://elementscommunity.org/forum/index.php?topic=19854.msg252185#msg252185
« Reply #15 on: January 19, 2011, 11:26:57 pm »
Ohh that was intense, nice input there Nepycros!

Offline ZephyrPhantom

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Re: Creature Class https://elementscommunity.org/forum/index.php?topic=19854.msg252199#msg252199
« Reply #16 on: January 19, 2011, 11:49:56 pm »
Now if only we could program this....

Great analysis necrypos. +karma for you, we might have an "Elements Taxonomy" kind of thing based around what you have made.

Offline Nepycros

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Re: Creature Class https://elementscommunity.org/forum/index.php?topic=19854.msg252204#msg252204
« Reply #17 on: January 19, 2011, 11:52:14 pm »
It's not at all complete. I ask that more people help out, branching it out more, maybe going more in-depth for the description of Construct, Natural, and Beast. This is just a foundation. I only want to know if it can be used as a basis for most card classifications.
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