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Offline Chapuz

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1142626#msg1142626
« Reply #1032 on: June 27, 2014, 05:31:27 pm »
AI shouldn't target singularity. I was just like "omg, what did I do", then he kills it with throw rock.
As Fippe alays asks, normal or experimental AI?
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Offline iancudorinmarian

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1142629#msg1142629
« Reply #1033 on: June 27, 2014, 05:39:33 pm »
AI shouldn't target singularity. I was just like "omg, what did I do", then he kills it with throw rock.
As Fippe alays asks, normal or experimental AI?
Normal AI, I never used experimental AI anyway.

Oh, and another thing: the AI shouldn't play more than one nightfall and not RT my mummy.

Wait, is the algorytm for experimental different from the normal?
« Last Edit: June 27, 2014, 05:42:51 pm by iancudorinmarian »

Offline Chapuz

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1142632#msg1142632
« Reply #1034 on: June 27, 2014, 05:48:10 pm »
Yep, it's a whole different concept. It gives values to certain thingd and moves and plays the "best move" it can, like a Chess AI.
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Offline iancudorinmarian

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1142637#msg1142637
« Reply #1035 on: June 27, 2014, 06:22:05 pm »
Yep, it's a whole different concept. It gives values to certain thingd and moves and plays the "best move" it can, like a Chess AI.
Hmm, I should take a look at the code sometimes then. I might be able to help with these things. As I said, I have coded before and I'm still coding, but on a very low level. I still don't understand the whole things in there since I just started to learn something about classes.

Java Script isn't so different from C++ from what I see. I think it'd pretty much the same thing except it can do a lot more things, I guess.

So if you need help with something, I'll do what I can.

Oh, and playing against "The Mirror" is hilarious rocks everywhere xD
« Last Edit: June 27, 2014, 06:23:50 pm by iancudorinmarian »

Offline andretimpa

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1142638#msg1142638
« Reply #1036 on: June 27, 2014, 06:26:23 pm »
We should ask this guy to use some of his art

http://elementscommunity.org/forum/card-art/some-art-for-cards/

What do you guys think would fit?
That white ghoul and the fire sanctuart look really pretty, but no idea what cards they fit in. A recolor of the ghoul can make it to GoTP

The sanctuary could be used for Tomb, the ghoul wouldn't need much for GotP. I also spot some good choices for Mind Flayer and Graviton Deployer. The hand picking a sword could substitute either Steal or Yoink (yoink's current art is abstract, so I'd change this one if there's no problems)
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Offline jarozaoz

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1142650#msg1142650
« Reply #1037 on: June 27, 2014, 07:20:26 pm »
Imo your choice for Yoink will be nice. I hasnt made a lot of work in my Yoink art, so there arent any problem about this. :P
BTW, im too thinks thats "ghoul" will be awesome after recolour for Gotp.
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Offline Fippe94

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1142811#msg1142811
« Reply #1038 on: June 28, 2014, 04:35:20 pm »
Now you can trade up to 30 cards at once with each other! No restrictions, except that you cannot trade account-bound cards (These include your starter deck, the cards you getfrom the free card packs, and the oracle cards.)

I changed arena top 10 so that it now also display score of the top 10 (+1 foreach win, -1 for each  loss). And then I realized something very very silly. The arena ranking is all backwards. When I looked at "top 10" they had all massive negative score, and were actually the bottom 10. When you face arena you are supposed to face a random deck in top 20, but instead you will face a deck in bottom 20. This of course makes it pretty much impossible for bottom 20 decks to change much, and so the arena decks have been the same for a long time. Yes, this is beyond silly, and has been this way forever. I do hope that I have fixed it now, and changed so it works properly :P
« Last Edit: June 28, 2014, 07:56:24 pm by Fippe94 »
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Offline Submachine

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1142840#msg1142840
« Reply #1039 on: June 29, 2014, 01:01:44 am »
Suggestion: Can it be implemented that if you hit a player with firebolt whose weapon is frozen, it thaws out?

Notice: Somehow in the editor i have 13 lava golems (none in my deck), but in the upgrade/sell board i only have 11. Is it a bug?
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Offline Chapuz

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1142849#msg1142849
« Reply #1040 on: June 29, 2014, 02:32:29 am »
Suggestion: Can it be implemented that if you hit a player with firebolt whose weapon is frozen, it thaws out?

Notice: Somehow in the editor i have 13 lava golems (none in my deck), but in the upgrade/sell board i only have 11. Is it a bug?
2 must be account-bound cards, either from the starter deck or from the Oracle.
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Offline dawn to dusk

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1142850#msg1142850
« Reply #1041 on: June 29, 2014, 02:43:18 am »
can we have a special sign or symbol for account bound cards?

EDIT: could we also have something so we can see what rank our arena deck is, with the person both above and below it?
« Last Edit: June 29, 2014, 02:47:16 am by dawn to dusk »

Offline arcr

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1142892#msg1142892
« Reply #1042 on: June 29, 2014, 06:28:43 am »
I appreciate all the efforts put to make openETG but I have to say that there is a huge problem with client-server messaging. PM please.

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1142897#msg1142897
« Reply #1043 on: June 29, 2014, 07:08:14 am »
Suggestion: Can it be implemented that if you hit a player with firebolt whose weapon is frozen, it thaws out?

Notice: Somehow in the editor i have 13 lava golems (none in my deck), but in the upgrade/sell board i only have 11. Is it a bug?
2 must be account-bound cards, either from the starter deck or from the Oracle.

I have noticed the same thing. While I can see the reasoning behind not trading account bound cards, why not allow upgrading? If the problem is trading the upgrade just make it account bound too.
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