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Offline jarozaoz

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1138921#msg1138921
« Reply #912 on: June 03, 2014, 05:25:54 pm »
I just made new graphic for Miracle. ;)
I was going to make it look like these rays heals this guy. Anyways, i hope you'll like it. ;)
You. And sand. Endless sand. Endless trillions tons of sand.
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Offline Submachine

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1138929#msg1138929
« Reply #913 on: June 03, 2014, 07:05:14 pm »
I just made new graphic for Miracle. ;)
I was going to make it look like these rays heals this guy. Anyways, i HOPE you'll like it. ;)

I highlighted the card's name in your text which would also fit this image. ;)

Hint:
Spoiler for Hint:
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Offline jarozaoz

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1138932#msg1138932
« Reply #914 on: June 03, 2014, 07:23:00 pm »
I just made new graphic for Miracle. ;)
I was going to make it look like these rays heals this guy. Anyways, i HOPE you'll like it. ;)

I highlighted the card's name in your text which would also fit this image. ;)

Hint:
Spoiler for Hint:

Hmm, let me quess...
Is it a Basilisk Blood? .-.

Anyways, thats good thats my arts can fit anywhere you want. ;)
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Offline iDaire

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1139006#msg1139006
« Reply #915 on: June 04, 2014, 02:24:43 am »
Can we get oETG to look closer to real elements?
Much of the time I find myself confused about what to do.
Please consider my request and thanks for reading IG.

Offline Chapuz

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1139021#msg1139021
« Reply #916 on: June 04, 2014, 08:55:37 am »
Can we get oETG to look closer to real elements?
Much of the time I find myself confused about what to do.
Please consider my request and thanks for reading IG.
Apart from the HP bar and status effects on creatures, it looks pretty close. What confuses you?
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Offline Submachine

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1139044#msg1139044
« Reply #917 on: June 04, 2014, 03:05:04 pm »
Can we get oETG to look closer to real elements?
Much of the time I find myself confused about what to do.
Please consider my request and thanks for reading IG.
Apart from the HP bar and status effects on creatures, it looks pretty close. What confuses you?
Maybe the way the abilities need to be activated, and yes, the status stacking: it neither uses icons nor they are separated from each other by rows, so it was confusing for me too when i started playing. (However, I got used to it.)
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Offline treebeard xiii

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1139046#msg1139046
« Reply #918 on: June 04, 2014, 03:10:20 pm »
Can we get oETG to look closer to real elements?
Much of the time I find myself confused about what to do.
Please consider my request and thanks for reading IG.
The main issue really is as it is meant to be a separate game to elements it can't have too many similarities otherwise it would be up for copyright infringement there re already enough debates whether it already is.
love makin my decks unusual if able. Chaos and luck are widely regarded as different i beg to differ just refer to :entropy but for those in the know also refer to :time and :death.

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Offline iancudorinmarian

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1139051#msg1139051
« Reply #919 on: June 04, 2014, 04:13:03 pm »
Fippe, I don't know what you did to oEtG, but it seems to work for me now. Hmm...

I'll do a bit of testing just for fun.

Offline serprexTopic starter

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1139053#msg1139053
« Reply #920 on: June 04, 2014, 04:49:55 pm »
@ian is this your local server? Be sure to run "npm update" (or, as Fippe suggests, "npm install") in that case since the server was updated to match new versions of dependencies
« Last Edit: June 04, 2014, 04:52:36 pm by serprex »

Offline iancudorinmarian

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1139054#msg1139054
« Reply #921 on: June 04, 2014, 05:02:05 pm »
@ian is this your local server? Be sure to run "npm update" (or, as Fippe suggests, "npm install") in that case since the server was updated to match new versions of dependencies
nope, it's the one available to everyone. I even saw some guys chatting.

Offline OdinVanguard

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1139115#msg1139115
« Reply #922 on: June 05, 2014, 01:18:54 am »
So I have been playing around with a neurotoxin deck.
Right now it basically has to be a duo to function.
The neurotoxin card is fun but is a little weak to stand on its own and I think it could use a slight buff. I posted my idea to the appropriate CI&A thread (necro atm but may warrant new life now that it is being tested out actively)

http://elementscommunity.org/forum/card-ideas-and-art/neurotoxin-neurotoxin/

Basically, I think it would be good to have it as:
-If victim is unpoisoned, add 1 poison
-If victim is poisoned but lacks neurotoxin status, upgrade them to neurotoxin status
-If victim already has neurotoxin status, add +1 to their poison level

You could word it as:
"Add neurotoxin status to a poisoned opponent. Or inflict 1 poison if they already have neruotoxin or are unpoisoned."
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Offline serprexTopic starter

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1139127#msg1139127
« Reply #923 on: June 05, 2014, 03:57:31 am »
As I posted earlier in that thread, Dune Scorpion forces a duo, thus Neurotoxin does too (though it can work with different duos than Dune Scorpion, so it isn't so redundant)

 

blarg: