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Offline treebeard xiii

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1137844#msg1137844
« Reply #840 on: May 25, 2014, 12:28:23 pm »
The nerf was well made. I confirm it because the win rate of my deck (unupped) went low enough to change my strategy.
ofc your deck dropped winrate it was heavily overnerfed because of one combo cell bond is not op yes there is healing but that is the same with any other mitobond combo sopa made it op which iirc you made shards harder to obtain so therefore an op shard combo should not make a nerf as by that ruling every cheapo card should be nerfed because they are op with sopa and bond. ofc thats not going to happen because then all the critters become neverused by nerfing cell i feel you have basically removed the card from the game noone in their right mind is going to play a 3 cost 1/1 card with or without mitosis. As oetg has enough cheaper more efficient life cards.
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Offline Chapuz

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1137846#msg1137846
« Reply #841 on: May 25, 2014, 12:32:40 pm »
Cell is still good, and if I had upped Cells it would make a difference. And please, treebeard xiii WRITE PUNCTUATION IN YOUR TEXT, IT'S DAMN HARD TO READ
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Offline Fippe94

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1137849#msg1137849
« Reply #842 on: May 25, 2014, 12:46:43 pm »
Cell/Bond/Sopa were indeed OP, and were stronger/faster than any other SoPa combo and stronger/faster than any other Bond combo (to my knowlodge).
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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1137913#msg1137913
« Reply #843 on: May 25, 2014, 09:53:29 pm »
@SoPa + Cell + Bond

Was Cell + Bond without SoPa OP?
Were other Sopa combos OP?

If both answers are no, then the correct move is to nerf SoPa AND Cell, not to nerf SoPa XOR Cell.
If one of the answers was yes, then nerf that card.
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Offline OdinVanguard

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1137924#msg1137924
« Reply #844 on: May 26, 2014, 01:54:10 am »
Changing the topic for a second, simply improved a Guardian Angel art, to make it more :light like ;)


I definitely like it better with the semi-modern looking sleeve removed...

I agree that the wings still look a little odd. Like the perspective is just slightly off. There's probably not a lot for that though since tweeking perspective on an image merge is very tricky to pull off. Doable, but quite tricky.

Perhaps someone in the card art section may have some ideas.

@SoPa + Cell + Bond

Was Cell + Bond without SoPa OP?
Were other Sopa combos OP?

If both answers are no, then the correct move is to nerf SoPa AND Cell, not to nerf SoPa XOR Cell.
If one of the answers was yes, then nerf that card.

As near as I can tell it really is the synergy between all 3 spells that makes the difference.
Cells grow so fast that they are very tough to take care of without mass CC. Even pharaoh decks can get out produced occassionally.
Normally that is no big deal because they are so weak that any sort of shield or light CC would take them down... but the SoPa greatly helps overcome that by making them tough enough to be a very serious threat in a handful of turns.

SoPa doesn't really shine like this in other decks because no other strategy outside of maybe bone-cats can fill an entire field as fast as cells and even bone-cats is vulnerable to CC because you can just kill the cat. With cells, if you let even a single cell go they grow back fast. The growth is literally exponential in nature (in the exact mathematic sense of the term) if the owner has enough quanta.

This combos main flaw is that it does take several turns to take down an opponent. Even if the player has a field full of cells already, it usually takes 2 to 3 turns for SoPa to make them large enough to overcome a good shield. So a rush deck would normally be able to take out a SoPa cell deck before it can overcome the diamond shield. Which is where the bond comes in. Every bond will produce 23 HP per turn. The only other healing combo to come close was adrena staves (which is now nerfed in oEtG)

So I think it really is the synergy between all 3 cards thats devestating. Take any one away and it would probably be relatively balanced. But with all 3 you get a stall strategy, an army strategy and a growth OTK all wrapped into one deck (plus an innate resistance to poison thanks to the cell's passive skill)

-Take out SoPa and the cells are useless vs shields and even light mass CC
-Take out bond and you can out rush the deck before the cells can overpower defenses.
-Take out the cells and ... well thats the keystone of the strategy.

Bond is pretty well balanced so it should not be nerfed.
SoPa has been nerfed already and seems relatively balanced. The sparktal and brave cell combos certainly seem much more vulnerable now.

Nerfing cell I think was the right place to start. If this nerf doesn't do the trick, then we can look into possible nerfing SoPa a little more.
« Last Edit: May 26, 2014, 02:12:48 am by OdinVanguard »
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Offline Chapuz

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1137965#msg1137965
« Reply #845 on: May 26, 2014, 10:30:47 am »
Exactly what Odin said. And as I said (and I am one of those who suggested the Cell nerf) it was good enough to make a difference. Now it is still good, but not OP unupped.
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Offline jarozaoz

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1137995#msg1137995
« Reply #846 on: May 26, 2014, 01:24:07 pm »
Changing the topic for a second, simply improved a Guardian Angel art, to make it more :light like ;)


I definitely like it better with the semi-modern looking sleeve removed...

I agree that the wings still look a little odd. Like the perspective is just slightly off. There's probably not a lot for that though since tweeking perspective on an image merge is very tricky to pull off. Doable, but quite tricky.

Perhaps someone in the card art section may have some ideas.


One wing from back is hidden behind this 2nd wing, closer to eyes. It can make some problems with the prospect , like its in this Guardian Angel. xd
Im not the best image builder, so maybe someone will be able to repair the prospect of these. I will be very happy by that. ;)

By the way, maked another art for Aflatoxin. Maybe it will be kindly more better work than this Guardian Angel... ;D

Resized version:
« Last Edit: May 26, 2014, 01:49:03 pm by jarozaoz »
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Offline Chapuz

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1138012#msg1138012
« Reply #847 on: May 26, 2014, 03:01:49 pm »
Sorry jaro, but I don't think the shiny aspect is for a Death card.
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Offline jarozaoz

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1138015#msg1138015
« Reply #848 on: May 26, 2014, 03:07:52 pm »
Sorry jaro, but I don't think the shiny aspect is for a Death card.

Maybe thats this bottle looks kindly like Liquid Shadow bottle?  ;D
Anyways, maybe thats because the fluid in it can be seen. Then, anyone will be able to see the poison on that bootle. ;)
Anyways, i can change this hand for something like "skeleton hand". Then, it will be more passes as  :death card. ;)
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Offline andretimpa

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1138065#msg1138065
« Reply #849 on: May 26, 2014, 08:15:10 pm »
I'm on conference right now and a particularly passionate discussion about a subject I don't really care about resulted in the following

Spoiler for emerald pillar:


A kind of shiny menhir in the middle of a forest with some branches circulating around it and some animals.

Spoiler for earthquake:


A fault with things on the surface shaking

Spoiler for golden hourglass:


The best of the bunch imo

Spoiler for time pillar (factory):


The idea is that the base of the pillar is just a bunch of stones put together while the top part is metal with eletronic-like stuff, to put past and future in it at the same time. The ground close to it is sand and in the horizon you have a futuristic landscape.

Spoiler for Gravy Shield:


Pretty basic concept.

These all need tweaks before being digitalized, but comments are welcome. Also if you want to digitalize these be my guest (if I go by my schedule it would be 2 months until I touch these).
« Last Edit: May 26, 2014, 08:23:16 pm by andretimpa »
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Offline OdinVanguard

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1138098#msg1138098
« Reply #850 on: May 27, 2014, 01:48:18 am »
Sorry jaro, but I don't think the shiny aspect is for a Death card.

Maybe thats this bottle looks kindly like Liquid Shadow bottle?  ;D
Anyways, maybe thats because the fluid in it can be seen. Then, anyone will be able to see the poison on that bootle. ;)
Anyways, i can change this hand for something like "skeleton hand". Then, it will be more passes as  :death card. ;)
^ I actually like it a lot even with the shiny glow... One thing that may be interesting to try if that still seems bad:
Add the nova / shine effect to a seperate layer, then invert the layer before merging.

You will end up with an inverted glow effect, like something is sucking the light in.
It works very nicely for darkness and death cards.

In any event, I like the art concept a lot. Very nice work. You're photoshop / GIMP fu skills are very good!



On a different note, I've been playing with deck ideas and found that titan-tomb-apult is pretty nasty:
6rs 6rs 71l 71l 71l 71l 71l 71l 75m 75m 75m 75m 75m 75m 75m 75m 75m 75m 75m 75m 75m 74h 74h 74h 74c 74c 74c 74c 7n2 7n2 7n2 7n2 8pk
Seems much more effective than even overdrive-PU-titans.

Not as good for EM grinding as cells or mono-earth, but it can easily 1-shot a mage, and likely champions as well if I add more trebuchets.
« Last Edit: May 27, 2014, 02:04:04 am by OdinVanguard »
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Offline jarozaoz

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1138137#msg1138137
« Reply #851 on: May 27, 2014, 01:40:52 pm »
In any event, I like the art concept a lot. Very nice work. You're photoshop / GIMP fu skills are very good!

Oh, stop it, you! ♥_♥

You're right thats i was been able to make inverted shining. Honestly, i just forgot about this... xd
Anyways, maybe in next art i will make something darky... ;)

You. And sand. Endless sand. Endless trillions tons of sand.
This endless power. which can kill you like insignificant bug.
This, is a power of :time...

 

blarg: