Changing the topic for a second, simply improved a Guardian Angel art, to make it more
like ![Wink ;)](https://elementscommunity.org/forum/Smileys/solosmileys/wink.gif)
![](http://i.imgur.com/kxDNa5I.png)
I definitely like it better with the semi-modern looking sleeve removed...
I agree that the wings still look a little odd. Like the perspective is just slightly off. There's probably not a lot for that though since tweeking perspective on an image merge is very tricky to pull off. Doable, but quite tricky.
Perhaps someone in the card art section may have some ideas.
@SoPa + Cell + Bond
Was Cell + Bond without SoPa OP?
Were other Sopa combos OP?
If both answers are no, then the correct move is to nerf SoPa AND Cell, not to nerf SoPa XOR Cell.
If one of the answers was yes, then nerf that card.
As near as I can tell it really is the synergy between all 3 spells that makes the difference.
Cells grow so fast that they are very tough to take care of without mass CC. Even pharaoh decks can get out produced occassionally.
Normally that is no big deal because they are so weak that any sort of shield or light CC would take them down... but the SoPa greatly helps overcome that by making them tough enough to be a very serious threat in a handful of turns.
SoPa doesn't really shine like this in other decks because no other strategy outside of maybe bone-cats can fill an entire field as fast as cells and even bone-cats is vulnerable to CC because you can just kill the cat. With cells, if you let even a single cell go they grow back fast. The growth is literally exponential in nature (in the exact mathematic sense of the term) if the owner has enough quanta.
This combos main flaw is that it does take several turns to take down an opponent. Even if the player has a field full of cells already, it usually takes 2 to 3 turns for SoPa to make them large enough to overcome a good shield. So a rush deck would normally be able to take out a SoPa cell deck before it can overcome the diamond shield. Which is where the bond comes in. Every bond will produce 23 HP per turn. The only other healing combo to come close was adrena staves (which is now nerfed in oEtG)
So I think it really is the synergy between all 3 cards thats devestating. Take any one away and it would probably be relatively balanced. But with all 3 you get a stall strategy, an army strategy and a growth OTK all wrapped into one deck (plus an innate resistance to poison thanks to the cell's passive skill)
-Take out SoPa and the cells are useless vs shields and even light mass CC
-Take out bond and you can out rush the deck before the cells can overpower defenses.
-Take out the cells and ... well thats the keystone of the strategy.
Bond is pretty well balanced so it should not be nerfed.
SoPa has been nerfed already and seems relatively balanced. The sparktal and brave cell combos certainly seem much more vulnerable now.
Nerfing cell I think was the right place to start. If this nerf doesn't do the trick, then we can look into possible nerfing SoPa a little more.