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Offline jarozaoz

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1137135#msg1137135
« Reply #804 on: May 20, 2014, 07:22:20 pm »
Hmm, i dont think so. Its still the Other card. ;D
But kindly nice idea. If i got more free time, i would search something nice for that. ;)
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Offline OdinVanguard

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1137140#msg1137140
« Reply #805 on: May 20, 2014, 07:36:03 pm »
@Jarozaoz: You could also try replacing the white background with transparency (if you use png format) then that will let the card back show through.

So if your image was:

which has a (mostly) transparent background

it turns into

when it gets overlayed onto the card back image in game

GIMP-fu FTW! lol.

This works out better with the elemental card backs, however, since the "other" card back is pretty plain.



Here is an attempt at an image for Short Sword | Long Sword
-with card back ->
Created by modifying: http://www.freeimages.com/photo/324062 (used the smaller blade)
« Last Edit: May 20, 2014, 09:37:27 pm by OdinVanguard »
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Offline Fippe94

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1137233#msg1137233
« Reply #806 on: May 21, 2014, 04:45:03 pm »
Newest card art added. As Odin mentioned, the resolution of the art ingame is 128x128 and the file format is png, so it helps a lot if you upload the images in this format.

Thinking about getting the next OEtG tourney set up. I need some suggestions for a cool ruleset though. Maybe something that limits the amount of uncommons/rares/shards in the deck? And also, should the tourney be in sandbox or logged in?
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Offline OdinVanguard

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1137246#msg1137246
« Reply #807 on: May 21, 2014, 05:53:18 pm »
Newest card art added. As Odin mentioned, the resolution of the art ingame is 128x128 and the file format is png, so it helps a lot if you upload the images in this format.

Thinking about getting the next OEtG tourney set up. I need some suggestions for a cool ruleset though. Maybe something that limits the amount of uncommons/rares/shards in the deck? And also, should the tourney be in sandbox or logged in?
^ is it possible to make a small tool that can supply "booster" card codes (i.e. just needs to give a list of card codes). A pure booster tournament could be very fun.
I.e. each player is given their own set of boosters and has to build their decks from those.
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Offline Daraxyl

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1137299#msg1137299
« Reply #808 on: May 21, 2014, 11:31:08 pm »
Quote
is it possible to make a small tool that can supply "booster" card codes (i.e. just needs to give a list of card codes). A pure booster tournament could be very fun.
I.e. each player is given their own set of boosters and has to build their decks from those.

This sounds awesome!

Offline Submachine

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1137306#msg1137306
« Reply #809 on: May 22, 2014, 12:57:44 am »
Got this as an error message in console: Uncaught TypeError: undefined is not a function (ui.main.js:739)

Game crashed.

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Offline Pineapple

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1137329#msg1137329
« Reply #810 on: May 22, 2014, 02:19:50 am »
Got this as an error message in console: Uncaught TypeError: undefined is not a function (ui.main.js:739)

Game crashed.



What were you doing when you encountered the error? For example, did you target a creature without an ability with Blue Mage or something?

Offline Chapuz

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1137337#msg1137337
« Reply #811 on: May 22, 2014, 02:35:33 am »
Quote
is it possible to make a small tool that can supply "booster" card codes (i.e. just needs to give a list of card codes). A pure booster tournament could be very fun.
I.e. each player is given their own set of boosters and has to build their decks from those.

This sounds awesome!
What if an amount of 'Tournament Gold' is given to players before the tournament starts so the players can buy packs with that gold, and those 'Tournament Cards' can only be used for decks with themselves (and pillars & pends) and are removed after the tourney? Maybe this tourney cards can only be put in a separated deck slot that can only PvP with another deck in the same one.
Too complicated?
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Offline Fippe94

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1137343#msg1137343
« Reply #812 on: May 22, 2014, 05:29:35 am »
Eh, I'd prefer just something with normal rules for now, maybe adding stuff like that at a later date...
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Offline Submachine

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1137364#msg1137364
« Reply #813 on: May 22, 2014, 12:33:24 pm »
Got this as an error message in console: Uncaught TypeError: undefined is not a function (ui.main.js:739)

Game crashed.



What were you doing when you encountered the error? For example, did you target a creature without an ability with Blue Mage or something?

The game crashed at the end of the AI's turn, so I can't remember. I was running a monofire and the last thing I did was targetin a Graviton Salvager with a firebolt.
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Online serprexTopic starter

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1137368#msg1137368
« Reply #814 on: May 22, 2014, 01:01:53 pm »
Submachine's bug is the result of a card in the AI's hand being some object that wasn't a CardInstance. Probably some typo where a Card is put into hand instead of a CardInstance

EDIT went on a hunch about Submachine mentioning Salvager, this line in salvageScan needs to push new CardInstance(t.card, t.owner)
« Last Edit: May 22, 2014, 01:07:59 pm by serprex »

Offline andretimpa

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1137370#msg1137370
« Reply #815 on: May 22, 2014, 01:52:20 pm »
I'm back in action

Mark of time


Spoiler for full resolution:

Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

 

anything
blarg: