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Offline BluePriest

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1134825#msg1134825
« Reply #720 on: May 02, 2014, 06:32:12 am »

EDIT: Also, I really want Black Dragon as one of the dragons on a button, it's my fav art XD

Done :)

and turning those big red 'logout' and 'wipe account' buttons in to smaller buttons that won't be accidentally pressed.

Unfortunately due to a coding limitation, they have to be the same size, otherwise a whole new sheet would need to be added, which isnt impossible, and would totally work, but frankly, I dont feel like taking the time for right now :P The Wipe Account Button requires you to actually type something to prevent accidental wipeouts though.

Actually, speaking of coding limitations, I have a question Fippe or anyone that can answer. I know that we can only select a static shape (for example, a 200x400 box) for each sheet. If in that 200x400 selection for a button, there was only a button that was 50x100, would you still be able to click anywhere in that 200x400 shape to click the button, or would you need to actually click on the 50x100 button?

Spoiler for Hidden:
« Last Edit: May 02, 2014, 06:57:06 am by BluePriest »
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Offline andretimpa

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1134850#msg1134850
« Reply #721 on: May 02, 2014, 12:08:06 pm »
Once Brawl is over and I have a sane schedule again I plan on doing the gravity pillar based on this

Spoiler for Hidden:

and finishing the mark set. I already have some awesome concepts for time and gravity marks.
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Offline serprexTopic starter

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1134883#msg1134883
« Reply #722 on: May 02, 2014, 06:36:46 pm »
JSON would allow spritesheets to with varied dimensions. It'd also fix having random buttons indexed by some random number

Possible utilities for this:
https://github.com/krzysztof-o/spritesheet.js
http://www.goodboydigital.com/pixijs/docs/classes/SpriteSheetLoader.html documents how PIXI supports json described spritesheets

This would also allow the repository to have non packed images in assets, which would be stitched together as a build step (similar to how js.js isn't in the repository since it isn't "source")

Offline artimies7

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1134886#msg1134886
« Reply #723 on: May 02, 2014, 06:47:51 pm »
I don't actually like that emerald pillar, sorry Arty

Sorry. I tried.

I'll do this again or maybe some other card in a different style later, once I have more time. What would you (and I presume other art critics) want to see in card art?
Keep in mind I'm not extremely multi-talented art-wise atm, so you'll have to take what you can get at some point. Or not take it, as the case may be.
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Offline Fippe94

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1134920#msg1134920
« Reply #724 on: May 03, 2014, 01:20:27 am »
Update!
The Import buttons now works properly, both when logged in and logged out.
Endow skill changed, so that if you endow something that has the endow ability, you don't get it (you just lose your endow skill instead)
This to prevent the extreme damage ramping that was possible with Crusader+Living Weapon. (You could get 100s of attack pretty fast with Crusader that endowed itself)
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Offline Chapuz

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1134921#msg1134921
« Reply #725 on: May 03, 2014, 02:10:52 am »
Update!
The Import buttons now works properly, both when logged in and logged out.
Endow skill changed, so that if you endow something that has the endow ability, you don't get it (you just lose your endow skill instead)
This to prevent the extreme damage ramping that was possible with Crusader+Living Weapon. (You could get 100s of attack pretty fast with Crusader that endowed itself)
And the damage counter triggering?  ;D
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Offline andretimpa

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1134936#msg1134936
« Reply #726 on: May 03, 2014, 07:43:38 am »
I posted the decks from the tourney, together with comments. The most OP combo I found was regrade (upped) + nova, that gives you a first turn SN. My suggestion is making regrade cost 1 and give a boost of 3 instead of 2 quanta.
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Offline Chapuz

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1134968#msg1134968
« Reply #727 on: May 03, 2014, 03:24:20 pm »
Suggestion:
Unupped Time Bomb: just like it is now
Upped Time Bomb: Tick is free and it deals 11 damage instead of 9

Unupped Time Terror: Like the current Time Terror, dealing 3 damage instead of 4
Upped Time Terror: Tick costs 1 and deals 4 damage.

The HP and damage dealt by 'Tick' don't change
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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1134970#msg1134970
« Reply #728 on: May 03, 2014, 04:12:24 pm »
Tick should be free. Currently Time Bomb is 4 :time to deal 9 damage to opponent. Compare to Lightning which can target creatures. This ignoring the opponent killing the bomb. UG is stronger with AoE & not being vulnerable to AoE since there's no AoE PC & being faster

Deck to consider Fractal Time Bomb with Thunderstorm splash. Thunderstorm self so that the damage only costs 2 :time. Feels brittle, psiontal & fractix remain the better decks. I don't think tick being free changes that
« Last Edit: May 03, 2014, 04:14:35 pm by serprex »

Offline Chapuz

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1134971#msg1134971
« Reply #729 on: May 03, 2014, 04:41:05 pm »
Tick should be free. Currently Time Bomb is 4 :time to deal 9 damage to opponent. Compare to Lightning which can target creatures. This ignoring the opponent killing the bomb. UG is stronger with AoE & not being vulnerable to AoE since there's no AoE PC & being faster

Deck to consider Fractal Time Bomb with Thunderstorm splash. Thunderstorm self so that the damage only costs 2 :time. Feels brittle, psiontal & fractix remain the better decks. I don't think tick being free changes that
Then what about Time Bomb dealing 20 damage and unupped with 3 HP and upped with 2? Thunderstorm splash isn't that good imo, it would make a trio

EDIT: Creatures with Adrenaline that have Regenerate skill (flying staves) or vampire with Adrenaline only heal 2 times. Why? That strategies have never been OP and having an adrenastaves or adrenavamps AI is funny
« Last Edit: May 04, 2014, 02:43:14 pm by Chapuz »
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Offline BluePriest

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1135213#msg1135213
« Reply #730 on: May 05, 2014, 07:39:53 pm »
Random idea.  What if all elements have their own unique "powers"  for example if your element is death every 3 creatures that die put a poison counter on the opponent life regenerates 2 HP every turn ect. It would make your elemental choice mean a little more.
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Offline treebeard xiii

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1135216#msg1135216
« Reply #731 on: May 05, 2014, 08:29:54 pm »
Random idea.  What if all elements have their own unique "powers"  for example if your element is death every 3 creatures that die put a poison counter on the opponent life regenerates 2 HP every turn ect. It would make your elemental choice mean a little more.

I don't like that personally if there was say something you could do to earn the bonuses beyond what element you pick maybe but not, you picked this element here's a bonus for you.
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