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Offline BluePriest

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1133308#msg1133308
« Reply #672 on: April 16, 2014, 11:33:34 pm »
I used to consider this a 'trainer' for EtG trainer. EtG trainer is used to test decks while OEtG was used to test card ideas and such. It has steered away with that with larger updates like booster packs. IMO, this would have been MUCH better with a series of polls asking if XXXX should be implemented over XXXX.

I wasnt here when it was a trainer, so I cant comment on that, but it does seem the transition from card tester to seperate game sorta just happened without anyone realizing it.

I think the big problem with oETG is that it literally stands for open ETG, and it is having a bit of an identity crisis at the moment as know one really knows what it quite is right now.
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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1133309#msg1133309
« Reply #673 on: April 16, 2014, 11:38:45 pm »
Really, the only way to test cards for inclusion in EtG is going to be making a clone of the game. if anything is changed there will be no way any card can be balanced to those currently in game...

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1133313#msg1133313
« Reply #674 on: April 17, 2014, 12:10:18 am »
Really, the only way to test cards for inclusion in EtG is going to be making a clone of the game. if anything is changed there will be no way any card can be balanced to those currently in game...

I don't have a strong opinion one way or the other on oEtG, but if new cards are added to a clone of the game, and balanced, then new cards can be added to that on top of the added and balanced previously new cards.  That would still serve the same balancing role, and allow CIA goers to have something to actually aspire to, given the dejected attitude players have towards it as of now.
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Offline Chapuz

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1133314#msg1133314
« Reply #675 on: April 17, 2014, 12:26:33 am »
oEtG can still be seen as a balance tool for EtG. The core of the game and gameplay hasn't been changed and all the new cards are in the Armory, so they have already been discussed, liked and voted (Except Chaos Shield I think).
Yes, some buffs and nerfs have been made, many of them discussed in GS&F too, iirc (like the eternal dim shield's imbalance discussion). Also small stuff like permanents acting before creatures attack, something zanz changed long ago because of a bug he couldn't fix (it was the original idea after all) and a better AI is in development (many many pages of AI Improvement say it's needed).

Now, I don't see anything wrong in adding some fun to the game. Booster packs and trading is a good combination of features if cards are a bit harder to get, but that's subjective.  New AIs can still be proposed and tested, such as cards, and you can use the "trainer mode" to test stuff without gaining all the cards.

If it makes you (you = everyone oposing to oetg) happier, I'm pretty sure some people can easily make a simple EtG back up apart from the current oEtG so it can be used as a duel tool for the times of server bork, specially tournaments, without any changes to etg's cards and mechanics.
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Offline OdinVanguard

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1133320#msg1133320
« Reply #676 on: April 17, 2014, 01:24:37 am »
I used to consider this a 'trainer' for EtG trainer. EtG trainer is used to test decks while OEtG was used to test card ideas and such. It has steered away with that with larger updates like booster packs. IMO, this would have been MUCH better with a series of polls asking if XXXX should be implemented over XXXX.

I wasnt here when it was a trainer, so I cant comment on that, but it does seem the transition from card tester to seperate game sorta just happened without anyone realizing it.

I think the big problem with oETG is that it literally stands for open ETG, and it is having a bit of an identity crisis at the moment as know one really knows what it quite is right now.
I think this a good reason for why we need some kind of a sub-board for this. At this point openEtG has grown to the point where it can do pretty much whatever someone can dream up.
We need a place to have community input as to what direction(s) it should take from here.
A single thread just cannot provide a vehicle for properly supporting development, coordination, and community feedback roles all at the same time.

At this point, we will have no idea on what Zanz thinks about this project until such time as he sees fit to make a comment on it (if ever ... he does have a life after all and something like this is likely just a tiny blip in the corner of the radar).

There has been a lot of talk about whether or not this project is really what the community wants... but we've only heard a handful of voices on the matter... I think the best thing to do at this point is to set up polling somewhere and let the community weigh in on the relevant issues here.
E.g.
-Is this project a good idea in and of itself
-What direction(s) should it take
-What content / suggestions should be added
-What should get removed.
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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1133325#msg1133325
« Reply #677 on: April 17, 2014, 02:00:46 am »
-Is this project a good idea in and of itself
-What direction(s) should it take
-What content / suggestions should be added
-What should get removed.

-In short, yes.
-A training tool, foremost, and a complex balancing simulator. Once/if this thing gets PvP capabilities, (Sorry, hadn't seen the PvP button. Thanks, rob.) then it could be extremely viable for tournaments/duels for informal tournaments. (NVD, hint hint)
Not, at all, a replacement. Never.
-I think if the GUI gets polished a bit and the development gets stabilized after this initial dev period, then taking all the cards that are of extreme note in the Card Ideas and Art and adding them would be agreeable. Perhaps even a simulator version for creating your own cards and playtesting them.
-Removed? I dunno. I haven't played enough to find anything really go afoul of target, but if you're not going to sink more work into the Quests tab you've got open, then that might just be a waste of space.
« Last Edit: April 17, 2014, 02:09:23 am by artimies7 »
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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1133327#msg1133327
« Reply #678 on: April 17, 2014, 02:06:11 am »
-Is this project a good idea in and of itself
-What direction(s) should it take
-What content / suggestions should be added
-What should get removed.

-In short, yes.
-A training tool, foremost, and a complex balancing simulator. Once/if this thing gets PvP capabilities, then it could be extremely viable for tournaments/duels for informal tournaments. (NVD, hint hint)
Not, at all, a replacement. Never.
-I think if the GUI gets polished a bit and the development gets stabilized after this initial dev period, then taking all the cards that are of extreme note in the Card Ideas and Art and adding them would be agreeable. Perhaps even a simulator version for creating your own cards and playtesting them.
-Removed? I dunno. I haven't played enough to find anything really go afoul of target, but if you're not going to sink more work into the Quests tab you've got open, then that might just be a waste of space.

It already has PvP capabilities.  There has been a completed tournament with it already.  (It was a play-at-the-pace-of-normal-forum-PvP-events type schedule though).
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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1133328#msg1133328
« Reply #679 on: April 17, 2014, 02:07:58 am »
Quote
-Is this project a good idea in and of itself
-What direction(s) should it take
-What content / suggestions should be added
-What should get removed.

-It was.
-It should stop now.
-For now, nothing.
-A lot of stuff.

Offline artimies7

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1133329#msg1133329
« Reply #680 on: April 17, 2014, 02:08:40 am »
-snip-

It already has PvP capabilities.  There has been a completed tournament with it already.  (It was a play-at-the-pace-of-normal-forum-PvP-events type schedule though).

Ah, balls. I hadn't seen that. Thanks, Rob.

@DM Care to clarify? Or have I just not seen that either?
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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1133332#msg1133332
« Reply #681 on: April 17, 2014, 02:15:34 am »
A big problem this has, NO ONE has put any work into this thing aside from a few select people. People are wanting it to be a trainer/pvp when pvp is down thing, but those people arent putting any work into it. When it comes down to it, and this is a fact that people have to accept, is that its not a communiuty project. Its essentially (and this is coming from a guy thats been trying to help out with the gui) 1 guy doing all the work (previously serpex, now fippe) and everyone else wanting to be able to tell him what to do. Unless people want to take some responsibility for this and actually help instead of just complain, you have no right to say what it should be.

edit Odin, im not trying to dis you cause youve been helping out with it too, along with some other people, but Im talking any major thing being done being done by fippe/serepex.
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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1133335#msg1133335
« Reply #682 on: April 17, 2014, 02:55:27 am »
Unless people want to take some responsibility for this and actually help instead of just complain, you have no right to say what it should be.

Missing the point again, aren't we...

It's not about people being unhappy about what it is, it is about it being done without Zanzarino's explicit consent.

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1133338#msg1133338
« Reply #683 on: April 17, 2014, 03:04:22 am »
Unless people want to take some responsibility for this and actually help instead of just complain, you have no right to say what it should be.

Missing the point again, aren't we...

It's not about people being unhappy about what it is, it is about it being done without Zanzarino's explicit consent.
i think BP was talking to the rest of us about how, instead of suggesting stuff, we help code it in or something

 

blarg: