oh true e.e instead of taking card art from EtG, first check it's in openEtG or it will surely don't have permission to use it there
Also, did you draw the sword yourself or you took it from internet?
I got a vrt Abomination and sword from internet.
There's a link for normaln version of this sword. http://dribbble.com/shots/1202642-Bilbo-s-Sting
I can remake these arts, to dont use any others art, if you want.
BTW, just maked new card art for Yoink!
Fippe, Yoink is my art, bur you placed this in Art Credits to OdinVanguard...
Im not mad but something, but if you will be able, i would be pleased by change of that
I was wondering who's art that was... I didn't know who actually made the art or I would have brought it up myself.
Nice job on it by the way. Looks good!
I have finished implementing a deck morph option for questing. I.e. when building quests you can "morph" the player's deck so that cards get changed from one type to another.
E.g.
morphFrom["code1 code2 code3"]
morphTo["codeA codeB codeC"]
would morph any copies of the cards with codes code1,code2, or code3 into the cards codeA,codeB, and codeC respectively.
The modified version is up on my github account.
https://github.com/OdinVanguard/openEtG.gitIts not all polished and ready to go live yet, but for those who want to check it out it should be fully functional.
Also, the player's HP and mark can be set to new values for quests as well.
Let me know if you have any cool quest stage ideas and I'll work at coding them in.
...Eventually I'll try and see if I can make a quest loading module and build a GUI and modularize the quest code to load from an external file so that others can build and share quests without having to hard code them into the game themselves.. but that may take quite some time.