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Offline treebeard xiii

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1131650#msg1131650
« Reply #396 on: April 01, 2014, 10:31:26 pm »
some nice art there odin unless we already have a death pillar couldn't slime covered pillar work there

blood pillar could go for obsidian pillar
maybe burning sea sprite with recoloring could go for one of the spirits

I saw a few others that could also be used but can't remember which ones of the top of my head
« Last Edit: April 01, 2014, 10:37:05 pm by treebeard xiii »
love makin my decks unusual if able. Chaos and luck are widely regarded as different i beg to differ just refer to :entropy but for those in the know also refer to :time and :death.

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Offline OdinVanguard

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1131654#msg1131654
« Reply #397 on: April 01, 2014, 10:56:26 pm »
Looks like ice bolt is still in need of an image so I Put up a concept for  it just now (modified from the Ray of Fire image I made)
« Last Edit: April 01, 2014, 10:59:04 pm by OdinVanguard »
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Offline SethKips

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1131661#msg1131661
« Reply #398 on: April 01, 2014, 11:27:03 pm »
ou might want to hear with SethKips on what he is working on/planning to work on, so you don't both end up doing the same thing.

Well, if BluePriest wants to take over the UI stuff entirely, I would be more than happy to let him and start working on something else.

On that note, I put this together a couple weeks ago, I could try rigging it up with the quest system if you want.
« Last Edit: April 01, 2014, 11:44:42 pm by SethKips »

Offline OdinVanguard

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1131663#msg1131663
« Reply #399 on: April 01, 2014, 11:36:50 pm »
Out of curiosity, has anyone looked into using unity for the UI? As of version 4.3 they added a 2D specific mode. I've been trying to pick it recently. Looks pretty fun and interesting... I believe unity is what Hearthstone is running on as a matter of fact (although they seem to be using full 3D).
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline nensuru

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1131669#msg1131669
« Reply #400 on: April 02, 2014, 12:02:31 am »
Hey devs, what you think about using  tournies to decide what card will be implemented next ? Something like a point system where the higher you get placed the more points you get to vote for cards. For example:

1st 7 points
2nd 5 points
3rd  3 points
4rd to last 1 point

in the end of the month the card with more points is introduced to the game.

The pool of cards can be from armory or from cards choosen by the devs ...

Sorry if i sound lazy by just asking for thigs to be done instead of actually helping, but i thought this could be a good idea to make ppl interested in the game

Offline treebeard xiii

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1131670#msg1131670
« Reply #401 on: April 02, 2014, 12:05:28 am »
Out of curiosity, has anyone looked into using unity for the UI? As of version 4.3 they added a 2D specific mode. I've been trying to pick it recently. Looks pretty fun and interesting... I believe unity is what Hearthstone is running on as a matter of fact (although they seem to be using full 3D).

my understanding is unity is a very complex engine to learn unless you already know what coding language it uses but if someone is capable unity is certainly a good engine
love makin my decks unusual if able. Chaos and luck are widely regarded as different i beg to differ just refer to :entropy but for those in the know also refer to :time and :death.

The nymphs of tree

Offline OdinVanguard

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1131671#msg1131671
« Reply #402 on: April 02, 2014, 12:14:58 am »
Out of curiosity, has anyone looked into using unity for the UI? As of version 4.3 they added a 2D specific mode. I've been trying to pick it recently. Looks pretty fun and interesting... I believe unity is what Hearthstone is running on as a matter of fact (although they seem to be using full 3D).

my understanding is unity is a very complex engine to learn unless you already know what coding language it uses but if someone is capable unity is certainly a good engine
It appears to use C++, java/javascript, or "Boo" for its coding / scripting languages.
Python scripting "should" be portable to C++ ... of course that may require a bit of mucking around with standard template libraries.
I've never used Boo but its apparently very similar to python as well.
I'll have a look at it over the next month or so as I try to learn unity.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Chapuz

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1131673#msg1131673
« Reply #403 on: April 02, 2014, 12:38:47 am »
About the UI, I would prefere to keep in the Canvas, as it's good, powerful and the best tech atm.

@nensuru: Woah another dissapeared reappearing! Good to see your avatar again.
I don't think AT ALL that the cards added should be biased by the winners of tourneys. It must be a balanced and fun card proposed by the devs or anyone in the community, no more conditions. After that, all what's needed is someone who knows how to program it.

@SethKips: I'm not a fan of the squared spots, maybe it can be done with hexagons like 1.4? You just need 3 coordinates for each spot. Also, marking the centre of the map is quite odd. Thoughts?
« Last Edit: April 02, 2014, 12:41:42 am by Chapuz »
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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1131677#msg1131677
« Reply #404 on: April 02, 2014, 01:58:20 am »
I just said: Look in the editor and the duel ui. THere are no real "Buttons" there, just text to click on.

I cant find the text that you want to be buttonized in https://github.com/Fippe94/openEtG Thats what Im trying to say.
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Offline SethKips

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1131679#msg1131679
« Reply #405 on: April 02, 2014, 03:27:09 am »
I just said: Look in the editor and the duel ui. THere are no real "Buttons" there, just text to click on.

I cant find the text that you want to be buttonized in https://github.com/Fippe94/openEtG Thats what Im trying to say.

Pretty much everything is in ui.main.js

Offline OdinVanguard

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1131690#msg1131690
« Reply #406 on: April 02, 2014, 06:06:30 am »
I just noticed another small difference in implementation worth noting,
Weapons such as dagger and staff are getting the buff directly added to their attack stat, whereas in the game it gets added seperately. This is only really relevant for Adrenaline right now, but makes a big difference when it happens.

E.g. flown adrenaline short-bow will deal 4*4=16 damage in standard EtG, but only deals 6 damage here (4+3+1)

Not going to affect a huge number of decks, but thought it was worth noting.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Fippe94

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1131703#msg1131703
« Reply #407 on: April 02, 2014, 07:57:59 am »
I just said: Look in the editor and the duel ui. THere are no real "Buttons" there, just text to click on.

I cant find the text that you want to be buttonized in https://github.com/Fippe94/openEtG Thats what Im trying to say.
There is no images for it because it is all rendered ingame. If you just start the game and go to the editor and go into a duel and you will see the texts I mean.
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