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Offline Fippe94

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1136349#msg1136349
« Reply #780 on: May 14, 2014, 08:47:00 pm »
for Crusader: weapon status =/= player status, so the only thing that will be copied is the weapons delay and freeze status, and all status effects on Crusader would disappear.

Skeletons: Keep in mind, the card can still be used in sandbox mode if you know the code, and Quest AIs can use any card, including token cards.
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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1136350#msg1136350
« Reply #781 on: May 14, 2014, 08:53:04 pm »
Things I want feedback on:
In Elements, all shields with effects on attacking creatures except Solar Shield only triggers when the attack actually goes through, but Solar Shield triggers even when the attack is fully blocked. In OEtG, this is standardized, meaning a clear nerf for solar shield. So, do youeither want it to remain like this (probably not), make all shields activate even when an attack is fully blocked, or change to the "exception" like in Elements?

Crusader currently copies the weapon's status too, meaning the crusader gets cured of poison and other status effects when endowing. Should it remain like this or should Crusader not copy status at all?

And lastly, with the buff of Command Skeletons, that card now creates Skeletons on use. This means that the normal Skeleton card is a bit redundant, even more so that it already was. Should I remove it as a standalone card? Because it is currently even more useless than before.
I think it would be beneficial to have code for effects triggered by both prehit and posthit triggers. Especially if you add new shields.

I would think adding status effects would be more accurate than copying status effects.
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Offline Chapuz

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1136565#msg1136565
« Reply #782 on: May 16, 2014, 10:30:02 pm »
Things I want feedback on:
In Elements, all shields with effects on attacking creatures except Solar Shield only triggers when the attack actually goes through, but Solar Shield triggers even when the attack is fully blocked. In OEtG, this is standardized, meaning a clear nerf for solar shield. So, do youeither want it to remain like this (probably not), make all shields activate even when an attack is fully blocked, or change to the "exception" like in Elements?

Crusader currently copies the weapon's status too, meaning the crusader gets cured of poison and other status effects when endowing. Should it remain like this or should Crusader not copy status at all?

And lastly, with the buff of Command Skeletons, that card now creates Skeletons on use. This means that the normal Skeleton card is a bit redundant, even more so that it already was. Should I remove it as a standalone card? Because it is currently even more useless than before.
Shields: Trigger effects if the attacking creature has 1 or more attack. It doesn't matter if the attack is totally blocked (I want my solar shield generate light against malignant cells, apart from blocking their attack).

Crusader: Copying statuses is fine.

Skeletons: Don't remove them as a standalone card yet, do it when there are 1-2 more cards that generate skeles.
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Offline andretimpa

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1136569#msg1136569
« Reply #783 on: May 16, 2014, 11:13:58 pm »
About crusader: Copying things like mommentum and adrenaline make sense to me. Messing with poison counters makes no sense at all. (it is probably okay balancewise, I just don't see a thematic justification)
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Offline mega plini

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1136680#msg1136680
« Reply #784 on: May 17, 2014, 06:42:48 pm »
I think there is a bug with corpse explosion. The screen just freezes after the AI plays it. I couldn't even resign anymore. I took two screenshots, hopefully that can help you guys.
Spoiler for Hidden:

Also there is a visual bug with sanctuary. The image isn't correctly displayed. I also took a screenshot :)
Spoiler for Hidden:
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Offline Fippe94

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1136681#msg1136681
« Reply #785 on: May 17, 2014, 06:46:25 pm »
for bug reports: please use Ctrl-Shift-J and take screenshot of the error messages. For the sanctuary, are you sure it is specifically sanctuary? I have seen sometimes some cards doens't show up properly on the game board, but haven't found the exact cause.
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Offline Fippe94

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1136697#msg1136697
« Reply #786 on: May 17, 2014, 07:30:41 pm »
Code reward system added! Just input your code in the 'challenge' box and click Reward! Of course, this is only relevant to those that actually have codes. I will send out reward codes to the openEtG Tournament winners now.
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Offline mega plini

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1136698#msg1136698
« Reply #787 on: May 17, 2014, 07:33:48 pm »
for bug reports: please use Ctrl-Shift-J and take screenshot of the error messages. For the sanctuary, are you sure it is specifically sanctuary? I have seen sometimes some cards doens't show up properly on the game board, but haven't found the exact cause.

Okidoki, I'll keep it in mind next time. As for the visual bugs, I can't confirm any other cards being bugged, but I'll keep an eye on them.
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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1136712#msg1136712
« Reply #788 on: May 17, 2014, 09:06:06 pm »
Confirming that the codes worked



and the first mark of chroma ever is being used :P
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Offline Chapuz

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1136716#msg1136716
« Reply #789 on: May 17, 2014, 09:42:30 pm »
Confirming that the codes worked

Spoiler for Hidden:

and the first mark of chroma ever is being used :P
Congrats  andre, deserved for descovering the regrade + SN combo that was (imho uselessly) nerfed.

@Fippe: I didn't look at the code of the image loading, but does the game load ALL the images when you open the game? I have the impression that the card art is loaded when you hover them for the first time. That may be the cause of the card arts not being displayed sometimes. Also, I didn't check it yet but did you add the life pendulum art?
« Last Edit: May 17, 2014, 09:44:26 pm by Chapuz »
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Offline serprexTopic starter

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1136719#msg1136719
« Reply #790 on: May 17, 2014, 09:51:27 pm »
By "uselessly" you mean you disagree with the combo not being OP? Even if balanced, it clashed with the concept behind giving Nova a 1 :rainbow cost: when unupped, one shouldn't be able to generate quanta in their first turn. I don't know the details of the nerf tho, from what I read upped was nerfed too & that might've been excessive

Card art is loaded individually. A lot of the UI is packaged into spritesheets which are loaded together (assets folder in source)
maybeStartMenu makes it so that the menu doesn't appear until after a number of resources have completed being downloaded

Life Pend has been added

PS belated @moomoose glad to see your approval, your CI&A posts were an obvious resource when growing the card pool
« Last Edit: May 17, 2014, 09:58:23 pm by serprex »

Offline Chapuz

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1136722#msg1136722
« Reply #791 on: May 17, 2014, 10:06:44 pm »
@serpex: I really don't know why you think that no quanta should be generated in turn 1. In the upped side, towers give you quanta in turn 1 so from that point of view the no-quanta in turn 1 is applied only in the unupped side. Therefore, here is no reason for upped Regrade not being able to be casted in turn 1 with no towers turning Novas into SNs.
Even in the unupped side I don't know why you nerfed Nova and berfed Immolation. 0 cost quanta cards like that ones are balanced in need of a good draw and offer a wider usage and promote making unupped rainbow rushes instead of monos.
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