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Offline Chapuz

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1134269#msg1134269
« Reply #696 on: April 25, 2014, 12:08:59 pm »
Damn forum bug doesn't let me edit my post.

EDIT: You see this sequence: Generate new cell (Malignant) ---> Die (poison) ---> Spawn Cell (Afla)
Not a bug
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Offline dawn to dusk

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1134270#msg1134270
« Reply #697 on: April 25, 2014, 12:16:43 pm »
guess we are going to EBWOP this forum then

EDIT cos im amazing and can do that: EBWOP= edit by way of post
« Last Edit: April 25, 2014, 12:18:34 pm by dawn to dusk »

Offline Fippe94

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1134288#msg1134288
« Reply #698 on: April 25, 2014, 07:37:44 pm »
New accounts now get 3 Bronze Packs and 2 Silver Packs for free. These packs as well as all non-common cards gotten from oracle are now accountbound and cannot be traded nor upgraded (upgrade-possibility may be added later)
Demigods now have double draw (the rewards will increase, don't worry)
The upgrade store now shows the upgraded version of a card before upgrading.
Try Fragments, my card game!

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Offline OdinVanguard

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1134316#msg1134316
« Reply #699 on: April 26, 2014, 12:25:57 am »
Well... a couple weeks and 60 votes later it appears that the majority voted to keep this project moving. I'm glad to see that we at least have the community's support for the moment. So I would like to try picking up the quest dev effort again.

So far I have a simple deck scanner method and put a few hooks in place that can
1) Check minimum and maximum limits for cards in the player's deck (and if desired it can easily be used automatically add or remove cards not meeting the limits)
2) Permute a player's deck (i.e. change cards from one to another)
3) Modify the players starting hp / max hp and mark power.
I think it may make life easier if we could use a database like system to store and load quest data, rather than having to hard code it in every time. Especially the story text. Its a bit messy to do hard code long text strings for anything over one or two lines, so loading from a text or database file may be the way to go there.

The deck checking tools could be useful for tournaments as well, I think... (I've always wondered what an FG tourney would be like). It certainly would make policing decks for restrictions easier.
Putting some kind of code box for tourneys and maybe displaying a validation code after the match could be useful for enforcing card restrictions.

Let me know if there is anywhere else I can help out that needs work... Coding, art, playtesting etc.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
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Offline Fippe94

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1134366#msg1134366
« Reply #700 on: April 26, 2014, 04:45:51 pm »
Demigod Mode added to PVP!!

When enabled, you will have 200 HP, double deck, double draw and triple mark in your pvp game (Be sure to enable it before you click PVP)

Also, removed card rewards for all pvp, without random pvp I don't think there should be rewards.

Now you can have 3 decks! Simply switch by clicking the new "Deck X" buttons in editor when logged in. Whichever deck you have loaded when clicking done will be the one you play with.
Yes, the buttons may act a bit off, but that what happens when you have 3 sheets of buttons (one normal, one clicked, one mouseover). Will probably fix later and make it one sheet instead.

As always with new features, let me know if something doesn't work.
« Last Edit: April 26, 2014, 09:18:30 pm by Fippe94 »
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Offline Daraxyl

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1134479#msg1134479
« Reply #701 on: April 27, 2014, 06:21:48 pm »
Nice! I like the multiple deck option.  I couldn't get the "Import" option to work with it though.  Whenever I tried, it would import the cards and make the deck, but it wouldn't save it.  I had to manually add each card for the deck to finally save.

Offline BluePriest

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1134570#msg1134570
« Reply #702 on: April 29, 2014, 04:17:08 am »
Working on the buttons some more.
Before I get to coding, Id like to know what kind of "highlighted" selection people like more. The one on the far left is not highlighted. The ones to the right of it are the options for highlight styles. Some are an inner highlight, some are an outer one.

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Offline MyNameIsJoey

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1134572#msg1134572
« Reply #703 on: April 29, 2014, 04:24:36 am »
personally, i like the 3rd, 4th and last one better.
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Offline andretimpa

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1134583#msg1134583
« Reply #704 on: April 29, 2014, 10:38:23 am »
1st and 4th
Every time a graboid evolves, an elemental gets his wings.
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Offline CHV

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1134586#msg1134586
« Reply #705 on: April 29, 2014, 11:47:54 am »
they all look cool, but the 4th one is amazing

Offline BluePriest

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1134601#msg1134601
« Reply #706 on: April 29, 2014, 03:51:16 pm »
Top row Regular
Mid Row, when clicked
Bot row on mouseover

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Offline OdinVanguard

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1134611#msg1134611
« Reply #707 on: April 29, 2014, 07:14:41 pm »
I like it, although I'll have to see it in action to know for sure if any tweeking in coloring etc. would be useful, but it looks very good!
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

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