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Offline BluePriest

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1133341#msg1133341
« Reply #684 on: April 17, 2014, 03:29:06 am »
Unless people want to take some responsibility for this and actually help instead of just complain, you have no right to say what it should be.

Missing the point again, aren't we...

It's not about people being unhappy about what it is, it is about it being done without Zanzarino's explicit consent.
i think BP was talking to the rest of us about how, instead of suggesting stuff, we help code it in or something
I was. But I mean, we can get rid of the civil discussion again. Thats cool too.
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Offline OdinVanguard

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1133357#msg1133357
« Reply #685 on: April 17, 2014, 06:29:42 am »
Quote
-Is this project a good idea in and of itself
-What direction(s) should it take
-What content / suggestions should be added
-What should get removed.

-It was. Okay, thats kinda my bad for not being more specific: when / where did it go wrong.
-It should stop now.
-For now, nothing.
-A lot of stuff. Such as?...
^This was meant as a starting point for a poll or set of polls to get some feedback from the EtG community as a whole.

This debate has been going for less than a week and its already getting so long that its hard to track down what has been said...

In the interest of a sanity check, can we get a thread or something with all the relevant points placed at the top. (otherwise the mindflayers are going to have to come in and perform a mass ' :aether : lobotomy ' to prevent people from trying to use their  ' :air :air :air : snipe ' skill on each other ... don't make me break out the card image quotes and memes... I'll do it!)

A poll / polls would also be good so we can get a concrete measure of the community's standing as a whole.

I would start the thread myself but as I have been helping with the project, it would be better to get a neutral unbiased member to post and moderate. (I'm not sure if that's possible at this point but at least lets find someone without a potential conflict of interest)

I realize that members on both sides have strong opinions, but lets try to keep things civil, and rational so we can get a (hopefully democratic) resolution process going instead of continuing this long drawn out flame war further.
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Offline Chapuz

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1133612#msg1133612
« Reply #686 on: April 19, 2014, 08:40:10 pm »
@Fippe:
I see Schrodinger's Cat uses it's skill every time it can. Can it be modified to be used only when the owner has death trigger cards?
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Offline Submachine

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1133630#msg1133630
« Reply #687 on: April 19, 2014, 10:50:17 pm »
Minor bugs that happened:
AI used Earthquake on his own pillars against my monofire.
AI used fractal on a creature that he didn't even have quanta for.
Some card images are not showing.
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Offline artimies7

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1133787#msg1133787
« Reply #688 on: April 21, 2014, 01:02:40 am »
Coding...coding...I've been looking into Javascript more and more recently and I think if you guys hold me to this, I can start learning Javascript to a degree enough to help once the summer starts and I'm not so busy with school.

I mean this seriously. Send me stern messages once May comes around so I actually do it.
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Offline Daraxyl

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1133966#msg1133966
« Reply #689 on: April 22, 2014, 01:01:05 pm »
So, I splurged and bought a Platinum Entropy booster, but only ended up with 2 of the 9 being Entropy. What formula is used to determine the number of cards per element in a booster?  I wasn't expecting every card to be entropy... but more than 2.

Offline BluePriest

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1133991#msg1133991
« Reply #690 on: April 22, 2014, 03:10:40 pm »
So, I splurged and bought a Platinum Entropy booster, but only ended up with 2 of the 9 being Entropy. What formula is used to determine the number of cards per element in a booster?  I wasn't expecting every card to be entropy... but more than 2.

Theres either a 20% chance or a 40% chance of each card being the element you selected. I cant remember which
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Offline Fippe94

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1133994#msg1133994
« Reply #691 on: April 22, 2014, 03:18:10 pm »
Each card has a 40% chance of being the elemenet selected. Each card's element is decided independently, so it is possible to have no cards of the selected element, or all cards of the selected element, but this is pretty rare.
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Offline Chapuz

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1134014#msg1134014
« Reply #692 on: April 22, 2014, 05:19:31 pm »
@Fippe: if you read the PM I sent you almost a week ago, please make me know it

EDIT: What about this king of menu for the multiple decks? It looks more interactive.

Spoiler for Image:
Yeah I can't draw

Spoiler for explanation:
Here you can see, hexagons (lol) are buttons and the rectangles labels. Here you see selected the Decks button and the Deck 2
The upper buttons change what's under the double horizontal line, they stay there while you are everywhere in the menu.
The buttons of the left lets you select your deck (Fippe said we are gonna have more than one) and shows you the deck you are selecting and its name (maybe naming them is a good idea for fun?).
The Edit button goes to the editor (if it fits, just under the double line). The other principal buttons (the upper ones) show you the AIs to play, the Arena options, shop and upgrade menu, all under the double line (again, if it fits).

I forgot to make the Quests button, but it's one of the principal ones and goes to the quest map or whatever quest manu you want to have,
« Last Edit: April 22, 2014, 08:52:42 pm by Chapuz »
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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1134076#msg1134076
« Reply #693 on: April 23, 2014, 12:13:31 am »
just started stumbling around the forum again recently, at first was sad to see that there was no update to the game since i had wandered off, and that the cia forum was stagnant- but then i saw this thread and got rather excited.  huzzah :)  keep it up, guys.
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Offline Submachine

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1134265#msg1134265
« Reply #694 on: April 25, 2014, 10:15:24 am »
I found more bugs:
  • the AI prefers targetting a phoenix all the time instead of a 12|2 fire spirit
  • aflatoxined malignant cells don't die, just lose their afla counter and spawn a new cell anyway
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Offline Chapuz

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1134268#msg1134268
« Reply #695 on: April 25, 2014, 11:57:51 am »
Aflatoxined malignant cells don't die, just lose their afla counter and spawn a new cell anyway
Not q bug. At the end of the turn, Malignant skill activates before the poison, so you see generate --> Die sequence
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