I should probably quote, but I'll see how this goes
Random quanta being proportional: this is for spending colorless quanta. Quantum Pillars still grant quanta exactly the same. My main concern here is that Discord would benefit too much from this. In that case scramble can be nerfed to compensate (ie scramble less quanta) & you posted
I thoroughly removed all mark relevance with shards (#2). Perhaps I missed listing some? In this case we disagree on which solution is best (1 vs 2) though I think you raised this issue because you didn't realize I'd gone with #2. I lean away from mark dependence because it promotes splash deck (eg mono air + SoBr) rather than allowing a fire deck to splash another element while making full use of SoBr. Some of the confusion might be in how I went about removing mark reliance (SoV always reduces maxhp by 3 (buff), SoBr always draws only 2 cards (nerf), SoG always heals 4 (buff to non Life mark, nerf to Life mark))
Flooding: when one uses flooding, the first round the two most horizontal creatures remain alive. The next round they are killed. I was lazy and implemented Flooding to immediately kill the most horizontal creatures (note that positional language is confusing since I haven't made creature layout the same)
BE/Singularity might be dangerous. But it's still a negative attack creature. Most lobo effects aren't seen in speedbows, so it shouldn't be an issue (Singularity balance may be more impacted by different probabilities on events occuring, so there's subtler things at play). Speedbows in general are hurt by nova cost 1
, so on that front there's larger issues at play too
2|6 micro abom: Elements current balance has 2cc exceeding 1cc in general. Given the choice between nerfing 2cc (Frog, guard, minor phoenix) and buffing 1cc (Ash Eater, Micro Abomination) I chose the latter. If a 1cc rush can be shown to be faster than a 2cc oriented deck (Fractix/Frogtal) or more control resistent than mono Air with SoFr then I'll admit I went too far
Mitosis: +0/+2 may've been excessive, & I'll reduce that to +0/+1. I made the +0/+2 change before increasing the cost of Fractal, & you're right in that it'd be better to nerf Fractal to be at the level of Mitosis than buff Mitosis to be at the level of Fractal
Bolts: your hopes are true. I'd hate to live in a world of double damage bolts
Phoenix transformation: you may be right. To note: adrenaline/poison ash dies. Frozen phoenix isn't unfrozen. I'm very open to reverting this