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Offline OdinVanguard

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1132441#msg1132441
« Reply #540 on: April 09, 2014, 07:37:39 am »
Afla-plague Epidemic... for fun and profit
Spoiler for screenshot:

It may not be the most efficient or best at EM but sure is fun to put 90+ poison into a hapless AI :D
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline dawn to dusk

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1132445#msg1132445
« Reply #541 on: April 09, 2014, 10:11:19 am »
It will probably be the weekend before I am able to try this out, so if someone else is able to get to it before me, then please do. Right now the game doesnt support touchscreens at all, which is sad because android phones (dont know about iphones) can run javascript games like this.

http://benhowdle.im/touche/

That link shows how touchscreen support can be implemented. Although I dont have any javascript experience, hopefully my limited experience with AS2/3 will help me in a situation like this where just a code snippet is all thats needed.

Code: [Select]
<!-- somewhere before the rest of your JavaScript code -->
<script type="text/javascript" src="/path/to/touche.js"></script>


Code: [Select]
// applying a click event to one element
 
Touche(document.querySelector('#myButton')).on('click', handleClick);
 
// or to multiple at once
 
Touche(document.querySelectorAll('.myButtons')).on('click', handleClicks);
 
// or with jQuery
 
$('.myButtons').on('click', handleClicks);

If its not as simple as it currently appears, then maybe someone who has more coding experience than me will be able to help fippe94 out with this since he is already doing a ton of work. My friend hasnt gotten back to me since I helping out with this game yet.
I'd be more than fine playing openEtG on my iPod. Please do this :)

Offline Chapuz

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1132447#msg1132447
« Reply #542 on: April 09, 2014, 10:14:59 am »
Afla-plague Epidemic... for fun and profit
Spoiler for screenshot:

It may not be the most efficient or best at EM but sure is fun to put 90+ poison into a hapless AI :D
One of my decks is almost like this. Aflaing my own photons with Empathic Bonds for stalling. I see you opted for all drawpower, right?

By the way, due to Plague's buff, it should be reworded to "Infect every target player's creatures. Removes invicivility"
Finally, in the mulligan turn maybe your hand should be marked with something that shows you you can't play cards. Or just mark all your cards unplayable.

Also, bug:
1) Opponent has Otyugh
2) I play photon with afla, both in the same turn
3) The photon dies, and no Malignant Cell is generated.
EDIT: Same happens if the opponent kills my afla'd skele with a fire bolt. The bug is either in the afla status or in the killing. What I guess is that afla only acvtivates when the opponent dies of poison, but I didn't see the code.

Another bug (?): Neither me nor the opponent receive the poison from my Epidemic when the opponent has Bubble Shield.
« Last Edit: April 09, 2014, 01:56:54 pm by Chapuz »
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Offline OdinVanguard

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1132454#msg1132454
« Reply #543 on: April 09, 2014, 02:50:55 pm »
Afla-plague Epidemic... for fun and profit
Spoiler for screenshot:

It may not be the most efficient or best at EM but sure is fun to put 90+ poison into a hapless AI :D
One of my decks is almost like this. Aflaing my own photons with Empathic Bonds for stalling. I see you opted for all drawpower, right?
Ya, I went for combo speed. Few frills as possible (except some condors just in case). My newest record is 229 poison :)

By the way, due to Plague's buff, it should be reworded to "Infect every target player's creatures. Removes invicivility"
Finally, in the mulligan turn maybe your hand should be marked with something that shows you you can't play cards. Or just mark all your cards unplayable.

Also, bug:
1) Opponent has Otyugh
2) I play photon with afla, both in the same turn
3) The photon dies, and no Malignant Cell is generated.
EDIT: Same happens if the opponent kills my afla'd skele with a fire bolt. The bug is either in the afla status or in the killing. What I guess is that afla only acvtivates when the opponent dies of poison, but I didn't see the code.
I'll dig through the code and see if I can figure out why

Another bug (?): Neither me nor the opponent receive the poison from my Epidemic when the opponent has Bubble Shield.
Hmm... bubble shield has the "clear" ability so are you certain this isn't the opponent using the ability to clear their poison?
I'll have a look at the coding for epidemic to see if I can find a possible reason.

Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Chapuz

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1132455#msg1132455
« Reply #544 on: April 09, 2014, 03:35:47 pm »
About the bubble shield, ignore it. It was surely me not playing an epidemis before xD
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Offline ColorlessGreen

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1132457#msg1132457
« Reply #545 on: April 09, 2014, 03:54:34 pm »
I'd be more than fine playing openEtG on my iPod. Please do this :)

This would be the best thing, and would probably help a whole lot for getting players.

Offline BluePriest

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1132466#msg1132466
« Reply #546 on: April 09, 2014, 06:09:00 pm »
No promises, but I have been looking through the code at work and I think I understand exactly how to put this in. If I'm right then depending on how much trouble the programs for editing and testing give me for installing I should have this done by 5 CT awaiting a rollout. I could be terribly wrong though.
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Offline OdinVanguard

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1132467#msg1132467
« Reply #547 on: April 09, 2014, 06:20:27 pm »
No promises, but I have been looking through the code at work and I think I understand exactly how to put this in. If I'm right then depending on how much trouble the programs for editing and testing give me for installing I should have this done by 5 CT awaiting a rollout. I could be terribly wrong though.
Sweet!


I finally fixed the bug I was having (with lots of help from Fippe) and I am ready to start coding in new quests. It seems fairly straight forward now (at least for the necromancer quest line)... There appears to be a means of switching quest lines which I'll delve into as well.
At any rate, hopefully that can take some of the strain off of Fippe and the other devs.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline BluePriest

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1132468#msg1132468
« Reply #548 on: April 09, 2014, 06:28:45 pm »
No promises, but I have been looking through the code at work and I think I understand exactly how to put this in. If I'm right then depending on how much trouble the programs for editing and testing give me for installing I should have this done by 5 CT awaiting a rollout. I could be terribly wrong though.
Sweet!


I finally fixed the bug I was having (with lots of help from Fippe) and I am ready to start coding in new quests. It seems fairly straight forward now (at least for the necromancer quest line)... There appears to be a means of switching quest lines which I'll delve into as well.
At any rate, hopefully that can take some of the strain off of Fippe and the other devs.

Currently there doesn't seem to be any incentive for completing quests. Is there a chance of this being added in later? Or am I just missing somethinf
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Offline Fippe94

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1132469#msg1132469
« Reply #549 on: April 09, 2014, 06:34:29 pm »
rewards from completing a questline will be added, the current quest is basically there only to test/show the system.
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Offline BluePriest

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1132470#msg1132470
« Reply #550 on: April 09, 2014, 06:41:32 pm »
rewards from completing a questline will be added, the current quest is basically there only to test/show the system.
OK makes sense. A proof of concept thing. A quest system will give a nice change compared to endless grinding. An achievement system would also be nice so defeating tons of the same thin over and over can feel like you are accomplishing something. You think a new topic about feature requests would be good to have?
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Offline OdinVanguard

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1132473#msg1132473
« Reply #551 on: April 09, 2014, 06:56:12 pm »
Quests and achievements would be a good way to work in dispersal of ultra-rare cards (like nymphs).

For those interested, I added a couple more quests. With Fippe's permission, I will post a link to the github fork I created for people who want to test them out.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

blarg: