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Offline BluePriest

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1131777#msg1131777
« Reply #420 on: April 03, 2014, 02:28:12 am »
So should all the text buttons be on one sheet? Just the new ones? What would be the preferred layout of it?

The most important question, what size font and what style font did you use?

Ima try to dig through the code, but its been a while so im not sure if ill be able to find it there

Dosis 15pt regular seems to match the other button text the best. Ill probably just redo all of them in that font since its not an exact match.
« Last Edit: April 03, 2014, 02:46:58 am by BluePriest »
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Offline BluePriest

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1131778#msg1131778
« Reply #421 on: April 03, 2014, 03:20:59 am »
Well, Heres what I got. If I missed any text, let me know. I also have a few filler buttons that all that needs to be done is the text put on top of it (Dosis 15pt/12pt based on what fits)

http://imgur.com/a/ZiNL5

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Offline Chapuz

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1131779#msg1131779
« Reply #422 on: April 03, 2014, 04:04:11 am »
@Odin:
I like the energy method more because the player doesn't see numbers, just a pretty bar filling up. It also lets you consume cards of multiple rarities for the same rare.
I was also assuming no one would farm for uncommons, but it's also implementable. In BattleCry you can craft cards of X rariry depending on how filled the energy bar is. So i.e. (with quick numbers) when you press the Create (Craft) button, if the energy bar has more than 21 points an uncommon is created instead of a rare.
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Offline EmeraldTiger

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1131804#msg1131804
« Reply #423 on: April 03, 2014, 03:14:26 pm »
I am interested in getting involved with this project in some way.

I first need instruction on how to begin the experiencing what has been done so far.
Then I can help assess what is needed.

Finally it is in my opinion that this project should be a main focus of everyone on forum.
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Offline Chapuz

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1131806#msg1131806
« Reply #424 on: April 03, 2014, 03:39:45 pm »
We have people working on a more lovely GUI, what we currently most need is card art. Iirc you make art, right? :D
 
If you do, try not making some art that can be taken from Odin's art of the previous page. Maybe it would be good if you read the last couple of pages
« Last Edit: April 03, 2014, 03:44:52 pm by Chapuz »
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Offline OdinVanguard

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1131807#msg1131807
« Reply #425 on: April 03, 2014, 03:55:34 pm »
I am interested in getting involved with this project in some way.

I first need instruction on how to begin the experiencing what has been done so far.
Then I can help assess what is needed.

Finally it is in my opinion that this project should be a main focus of everyone on forum.
The project seems fully functional right now. Its very impressive actually. You can play using the link from the OP:
 http://etg.dek.im

I believe Fippe94 has a git repo for all the source coding, so you can contact him if you want to get involved there.

As chapuz noted, I made an Imgur album available as an art resource: http://imgur.com/a/pRtYG#0
(I finally upgraded to imgur pro so now I have unlimited image sharing ability :D )

what do you guys think of this for purple / amethyst dragon? (full image is 600x600 but I scaled it to fit nicely in post)
modified version of: http://www.freeimages.com/photo/558013
« Last Edit: April 03, 2014, 04:22:54 pm by OdinVanguard »
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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1131810#msg1131810
« Reply #426 on: April 03, 2014, 04:42:25 pm »
I would like to see the Hybrid cost mechanic tested. In order for that to happen, I think we would need to have at least 1 card for each of the 66 combos.
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Offline OdinVanguard

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1131816#msg1131816
« Reply #427 on: April 03, 2014, 05:24:49 pm »
A quick search in the CI&A board using the word "hybrid" revealed about 6 pages of hits for a total of roughly 60. Most seem to indeed be hybrid cards... So i think we are getting there.
Of course, someone has to actually program all of those into openEtG...
I can try getting a little of that done, but it could take a whole lot of time. I'm still working on getting it to compile on my mac at this point... I do have a windows partition, but getting it set up for coding and having to switch back and forth is also a pain :(

The more we can reuse existing mechanics the better. Otherwise the new mechanics will have to be coded and tested as well.

openEtG seems to have a wider base of "actives" to start from, so this will help.


on a different note, it occurs to me that if a lot of people start using openEtG, we will probably want to make a trade channel, or maybe a looking for trade button so that users can find others to trade with more easily. Otherwise the chat could get bogged down with trade.
I.e. maybe have a pair of text boxes where you can input the card you are looking to trade and / or the card you want to get and then search for others willing to trade for you (who have entered compatible requests)
« Last Edit: April 03, 2014, 07:09:56 pm by OdinVanguard »
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Offline MasN

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1131836#msg1131836
« Reply #428 on: April 03, 2014, 08:31:10 pm »
Out of curiousity, how do you tell how many poison counters are on a creature?

Offline Fippe94

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1131839#msg1131839
« Reply #429 on: April 03, 2014, 08:34:07 pm »
Mouse over creature -> read the bottom line. Not an ideal solution, but will likely get fixed eventually, when battle UI gets touched up.
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Offline MasN

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1131840#msg1131840
« Reply #430 on: April 03, 2014, 08:45:07 pm »
also, can i choose whether to mulligan after knowing whether im 1st or 2nd?

Offline Fippe94

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1131842#msg1131842
« Reply #431 on: April 03, 2014, 08:54:27 pm »
Not in AI games. Technically, the Mulligan are part of the turn order, so whoever's first will mulligan first, and the one who goes second will mulligan second. However, in AI games, the AI never mulligan, so you will not notive if you are first or second. In PvP games however, you will simply see whoever gets to mulligan first.
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