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Offline antiaverage

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1118033#msg1118033
« Reply #36 on: December 30, 2013, 12:32:39 am »
Made some elemental symbols that keep the same colors but use different designs than the ones in EtG

Needs a Chroma for Other/Chroma stuff

 :chroma :chromabig
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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1118046#msg1118046
« Reply #37 on: December 30, 2013, 01:33:33 am »
Made some elemental symbols that keep the same colors but use different designs than the ones in EtG

Needs a Chroma for Other/Chroma stuff

 :chroma :chromabig

Delivered:



Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline antiaverage

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1118054#msg1118054
« Reply #38 on: December 30, 2013, 01:57:43 am »
Awesome, thank you. Currently serprex just put in a gray version of the Entropy icon you made. This is better.

Btw, which graphics tool are you using?
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Offline andretimpa

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1118055#msg1118055
« Reply #39 on: December 30, 2013, 02:03:13 am »
These were all done in gimp, as I know my way around it better than in photoshop.
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline eaglgenes101

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1118056#msg1118056
« Reply #40 on: December 30, 2013, 02:03:37 am »
For AI I could compile together files relating to how the AI should play cards (which cards to play first, which cards grow/shrink, which cards multiply buffs, etc. ).
Oh, and which license is this project under? What's the ultimate goal?
« Last Edit: December 30, 2013, 02:08:03 am by eaglgenes101 »
My 3 game-modification principles:
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Offline antiaverage

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1118063#msg1118063
« Reply #41 on: December 30, 2013, 03:04:58 am »
Oh, and which license is this project under?

We were discussing MIT or http://unlicense.org
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Offline serprexTopic starter

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1118179#msg1118179
« Reply #42 on: December 30, 2013, 04:00:17 pm »
Added Chroma icon, https://github.com/serprex/openEtG/commit/04d11a8e33d611add5ebf01a01cb1b6e0be1c4c9
Added MIT license, https://github.com/serprex/openEtG/commit/03d328a97952b324c66ef847e610712ada709fd8 (see this random thread on the internet for some FUD about unlicense)

As for AI tables, I can't say how useful that'd be. It could definitely produce an AI superior to current Elements, but if Zso's exploratory fun comes up with a good eval function then knowledge of how cards  work will be less necessary. I say less because it may be a fair optimization to not brute force evaluate whether casting lightning on your Purple Dragon is a good idea (similar point: it's been pointed out that Elements's AI would be superior if it didn't consider Fractal'ing your RoLs)
I made a small stub for how to hook AI into the GUI. I leave deeper AI development to whoever makes a good pull request. My current development focus is updating layout to make use of vrt's art (in such a way that doesn't require graphics for everything)

On my ultimate goal: I don't know. I don't think long term. When I use programs, I think about how they're made. Grinding Elements gave me a lot of time to think about how I'd implement it. Then I asked ITR whether it'd be a good idea & he said it would. So I did

PS on active question I raised previously: I asked Cal since nobody was saying anything here, and have been convinced to keep all spells that change actives having a lobo effect besides Mitosis
« Last Edit: December 30, 2013, 06:36:48 pm by serprex »

Offline eaglgenes101

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1118274#msg1118274
« Reply #43 on: December 30, 2013, 08:37:29 pm »
First of all I'm creating a list of abilities and cards. Regexes in libreoffice are confusing...
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Offline eaglgenes101

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1118393#msg1118393
« Reply #44 on: December 31, 2013, 05:35:00 am »
-snip-
(This post used to have a list of active abilities and cards from EtG. Maintaining only so everything below makes sense.)
« Last Edit: December 31, 2013, 07:27:01 am by eaglgenes101 »
My 3 game-modification principles:
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3. Remember to fill in the holes.

Offline serprexTopic starter

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1118403#msg1118403
« Reply #45 on: December 31, 2013, 06:13:51 am »
While I appreciate the effort, note that Improved and Elite prefixes have been removed, and that internal active names differ. Not to mention additions/subtractions I've made to the card pool
As linked in the original post, Cards @ https://docs.google.com/spreadsheet/ccc?key=0AhacMqaIJo6ddG5rTXpxaHFOR20wVUZwMWZZRUlEWkE
CardDB for Elements is @ https://docs.google.com/spreadsheet/ccc?key=0Ao07Zx9C3FLcdFdXV0tpOWhKeDExNmhTdHgwVkg0NFE

Which is to say that your list at first sight appears to be an unfortunate mix of redundancy and describing Elements's card pool rather than openEtG's
« Last Edit: December 31, 2013, 06:23:15 am by serprex »

Offline eaglgenes101

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1118419#msg1118419
« Reply #46 on: December 31, 2013, 08:02:09 am »
Starting work. My current progress can be viewed here:
https://docs.zoho.com/sheet/published.do?rid=1m466ec3af1bba2be49afa951013359a66fdd
(Using zoho because GDocs doesn't mesh well with libreoffice despite having conversion support)
How to read: Highest numbered cards should be played first, then lower numbered cards. I set 0 to be the priority of a normal vanilla creature.
« Last Edit: December 31, 2013, 08:08:50 am by eaglgenes101 »
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2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline eaglgenes101

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1118554#msg1118554
« Reply #47 on: January 01, 2014, 04:45:39 am »
I can't think of every possibility by myself! Help!
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

 

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