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Offline Fippe94

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1128574#msg1128574
« Reply #168 on: March 04, 2014, 05:20:02 pm »
about Time Terror vs Time Bomb: That sounds interesting. How should time bomb be unupped you think? More damage?

I don't quite understand what the poison/nuerotoxin question? You mean changing them so it can target creatures too? might be an interesting buff I guess.

Modified the booster packs:
10 cards: 6 Commons, 3 Uncommons, 1 Rare. The Rare has a 20% of being a shard.

4 Different kind of boosters:
Rainbow (contains every element)
Fire/Water/Earth/Air
Gravity/Time/Entropy/Aether
Darkness/Light/Life/Death

Costs 20 gold now


Any thoughts about wining a card and/or prices of packs and/or rewards of winning? It's is likely not balanced now, and I can't do it myself!

Also,need suggestions about which cards to make Uncommon/Rare

Removed the Cardify transmution. No longer needed when the booster packs exist. Upgrade and Pillarify still exist, might need rebalancing?
« Last Edit: March 04, 2014, 08:33:56 pm by Fippe94 »
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Offline Chapuz

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1128626#msg1128626
« Reply #169 on: March 04, 2014, 11:53:10 pm »
Rarity philosophy:
Commons are the cards the players will be introduced with. They are most of the cards of each element.
Uncommons are cards that newer players will want to have because they 'look better' or particulary cool or offer something that commons don't. For example Dragons, Lava Golem, Phoenix, all Alchemy cards, FFQ, Golden Hourglass, Dim Shield, EQ (I may make a full list of the ones I think should be, when I get a computer in 1-2 days)
Rares are cards that can be a good addition in a deck without being a core card, i.e. Miracle and artic squid as they already are.
Ultra rares are... that. Harder to get. Shards are good URs to start.
Legendaries are just ultra cool not farmable cards. You get them in Tournaments and Oracle (or other new ways in a future)

Cards price philosophy:
Each rarity of cards has a different selling price range. So (for example) common cards are sold between 10 and 25 electrum each and uncommons between 30 and 60. This way, players will have in their mind 'on average, uncommons can be sold 2.5 times the comons are'. Of  course this numbers I just said can be altered, but you get the point. Same with the rares and URs.

Booster pack philosophy:
We want the players to get a lot of commons when just starting, and when they feel they have something decent they will go for uncommons and rares. So I think the pack method used in BattleCry (search it in Kong) is optimal (for everything I say about the packs, it will be for each of your 3 element-sorted idea):
Bronze pack: lots of commons. 12 is a good number.Cost: about 4 won games againt AI3.
Silver pack: some commons and a couple of uncommons. 5 and 3 sounds good to start (atention: balance the quantity with the price philosophy!)  Price: pretty much the same as the bronze packs. Same price, less cards but hey  you start getting uncommons!
Gold pack: 6 uncommons and 1 rare. Price: balance the average with the cost philosophy.
Platinum pack: 3 uncommoms, 3 rares, 20% chance one of them being ultra rare. Price: expensive, to analize later

@Fippe:
I think the Time Bomb buff when upgrading should be on it's cost, not in the damage.
And yes, the Poison buff at targetting creatures is the one I just suggested in GS&F, and all the feedback I got was 'the AI is too dumb to use it well'.

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« Last Edit: March 05, 2014, 12:12:17 am by Chapuz »
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Offline treebeard xiii

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1128641#msg1128641
« Reply #170 on: March 05, 2014, 01:22:44 am »
daww i liked cardify nice way to get rid of excess cards to get something else booster cost has been raised so therefore electrum won should increase especially if winning cards after games is removed.
love makin my decks unusual if able. Chaos and luck are widely regarded as different i beg to differ just refer to :entropy but for those in the know also refer to :time and :death.

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Offline Chapuz

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1128659#msg1128659
« Reply #171 on: March 05, 2014, 03:05:14 am »
daww i liked cardify nice way to get rid of excess cards to get something else booster cost has been raised so therefore electrum won should increase especially if winning cards after games is removed.
The way to get rid of the excess of cards is now selling and buying packs. Don't worry about the costs and rewards, everything will be balanced in the end. There is an easy way to make all balanced with the card gained after the games. It is an important feature and I will get into exact numbers and maths when I get home in 1-2 days. Meanwhile, please post your thoughts about my previous post. And please, use periods and comas!
« Last Edit: March 05, 2014, 03:08:01 am by Chapuz »
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Offline andretimpa

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1128674#msg1128674
« Reply #172 on: March 05, 2014, 08:40:47 am »
daww i liked cardify nice way to get rid of excess cards to get something else booster cost has been raised so therefore electrum won should increase especially if winning cards after games is removed.
The way to get rid of the excess of cards is now selling and buying packs. Don't worry about the costs and rewards, everything will be balanced in the end. There is an easy way to make all balanced with the card gained after the games. It is an important feature and I will get into exact numbers and maths when I get home in 1-2 days. Meanwhile, please post your thoughts about my previous post. And please, use periods and comas!

If now we need to keep selling things we have, to get new things at random, I have 2 suggestions. A bazaar for the common cards (so noobs can focus how to burn cash and get a functioning deck, seems less frustrating than the bronze pack to me) and a button to sell all excess cards (because clicking buttons a bunch of times is not fun if you are hunting for a rare).

btw, Mark of Chroma
« Last Edit: March 05, 2014, 04:22:51 pm by andretimpa »
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Offline Fippe94

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1128702#msg1128702
« Reply #173 on: March 05, 2014, 04:25:45 pm »
@Chapuz about boosters. Honestly I am  not sure we need any more kinds of booster pack right now. There simply isn't enough cards. I'd be willing to increase the number of boosters later on, but right now it feels unecessary. Also, I realize you apparently don't have access to a computer yet, but you should come to chat, I usually discuss stuff like this with some people there for extra feedback :).

@Poison: Well I could code the AI to just use the poison at a player every time, since it is pretty hard to judge when to use it against creatures. In most cases it is not really worth it (A plague would probably be more effective).

@adretimpa: Will probably not implement a bazzaar at all, not even for commons. Use the trade system :P
Not sure what you mean with excess cards, how do you define "excess cards"? Remember that you upgrade cards by cenoverting 6 of them to 1 upgraded version, so getting 6 upped and 6 unupped would require 42 copies.
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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1128703#msg1128703
« Reply #174 on: March 05, 2014, 04:40:07 pm »
@Chapuz about boosters. Honestly I am  not sure we need any more kinds of booster pack right now. There simply isn't enough cards. I'd be willing to increase the number of boosters later on, but right now it feels unecessary. Also, I realize you apparently don't have access to a computer yet, but you should come to chat, I usually discuss stuff like this with some people there for extra feedback :).

@Poison: Well I could code the AI to just use the poison at a player every time, since it is pretty hard to judge when to use it against creatures. In most cases it is not really worth it (A plague would probably be more effective).

@adretimpa: Will probably not implement a bazzaar at all, not even for commons. Use the trade system :P
Not sure what you mean with excess cards, how do you define "excess cards"? Remember that you upgrade cards by cenoverting 6 of them to 1 upgraded version, so getting 6 upped and 6 unupped would require 42 copies.

The conversion and selling after you have 6 unnuped and 6 upped could be automated then, leaving quanta generators untouched, ofc. (I haven't made an account so I have no idea how this part is working). Also, is the trade system between players?

Not even a bazaar for pillars? Harsh :P
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Offline Fippe94

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1128704#msg1128704
« Reply #175 on: March 05, 2014, 04:42:33 pm »
Pillars are already free and unlimited. Right now I haven't even added selling cards, so yeah... :P
And yes, the trading system is between players.

Trading system updated: You can only trade cards of the same rarity, you can not trade pillars or pendulums, you can cancel the trade.

You also can no longer trade your starting decks, but that only works for new accounts. Any accounts created before this update can still do that. Should I delete/reset all accounts? Will anyone hate me for that?
« Last Edit: March 05, 2014, 07:18:33 pm by Fippe94 »
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Offline treebeard xiii

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1128716#msg1128716
« Reply #176 on: March 05, 2014, 08:12:46 pm »
You also can no longer trade your starting decks, but that only works for new accounts. Any accounts created before this update can still do that. Should I delete/reset all accounts? Will anyone hate me for that?
I'll hate you for that my deck just started getting reliable :P
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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1128717#msg1128717
« Reply #177 on: March 05, 2014, 08:27:45 pm »
Does this mean trade is fixed? I remember before with multiple people, trade didn't work. I chose my cards then it just stayed on that screen until we refreshed

Offline Fippe94

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1128718#msg1128718
« Reply #178 on: March 05, 2014, 08:31:33 pm »
It should work, yes. Also, if you find that anything doesn't work, don't hesitate to find me in chat or send me a pm as soon as you can, I can't fix anything if I don't know about it.
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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1128726#msg1128726
« Reply #179 on: March 05, 2014, 09:27:27 pm »
Should I delete/reset all accounts? Will anyone hate me for that?

Yeah, I probably would too.  :)  I don't want to lose my upgraded cards or shards.

 

anything
blarg: