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Offline Higurashi

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1128371#msg1128371
« Reply #156 on: March 02, 2014, 07:46:05 pm »
Guard deals damage to target non-airborne creature equal to the guarding creature's attack. Same in normal EtG.
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Offline Daraxyl

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1128373#msg1128373
« Reply #157 on: March 02, 2014, 07:51:42 pm »
Hehe, guess I've never noticed. Thanks 

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1128414#msg1128414
« Reply #158 on: March 03, 2014, 12:27:04 am »
Mark of Life

Every time a graboid evolves, an elemental gets his wings.
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Offline Fippe94

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1128463#msg1128463
« Reply #159 on: March 03, 2014, 04:58:49 pm »
Back home.

@d2d FG decks looks cool, will add them later.

@Chapuz about Dual Sheld: adding that will require a rewrite of lots of shield-related code. I might very well do it later, but right now I don't want to focus on that for one card.

@Ravizant You could make the background similar to Elements if you want, but I don't really know what looks best. The current layout of stuff might not be the best either, so if you want to move stufff around a bit I could change the layout to fit your background. Pretty generic and not many details or too complex will probably be best.

For any bug reports, I do not know how much serprex patches fixed, so contact me again if there are problems.

Will make shards a bit more rare than weapons.

Should I remove the card winning, and maybe change the booster packs a bit and/or increase the money reward?
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Offline Chapuz

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1128466#msg1128466
« Reply #160 on: March 03, 2014, 05:12:29 pm »
I would say always win a random card your opponent had in his deck (with the pretty label explaying it) including pillars and pends. As the winning reward on average will increase, set the booster packs' cost to an average of 2.5 won games per pack. Someone else please say an estimated average electrum gain per card sold.
Nymphs and other ultra rare cards the game might have in a future may be removed from the winning options (I never liked the relic system).
If a deck has 100% nymphs, just nothing is won.
« Last Edit: March 03, 2014, 05:16:42 pm by Chapuz »
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Offline iancudorinmarian

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1128470#msg1128470
« Reply #161 on: March 03, 2014, 06:22:45 pm »
Spoiler for Hidden:

Help please.

Offline Fippe94

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1128475#msg1128475
« Reply #162 on: March 03, 2014, 06:46:32 pm »
Could not reproduce, and those line numbers seem odd to me. Also, the booster packs do not currently work on local copies of the game, will fix soon. Come to chat and I could try help you.
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Offline Fippe94

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1128489#msg1128489
« Reply #163 on: March 03, 2014, 08:53:11 pm »
Also, for the artists here: I need small symbols on the cards to show rarity. There is Common, Uncommon, Rare, Very Rare, Ultra Rare (names subject to change). The colors are right now: Black->White->Gold->Orange->Purple, but can also be changed to whatever works good. Colored circles work fine, but if you can make them a bit shiny too or something would be nice. Or possibly make an update for the cardbacks to make a "space" for rarity, I don't really know. I was thinking something similar to how these look: http://hearthstone.gamepedia.com/Rarity
« Last Edit: March 03, 2014, 10:13:59 pm by Fippe94 »
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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1128506#msg1128506
« Reply #164 on: March 03, 2014, 10:44:42 pm »
Also, for the artists here: I need small symbols on the cards to show rarity. There is Common, Uncommon, Rare, Very Rare, Ultra Rare (names subject to change). The colors are right now: Black->White->Gold->Orange->Purple, but can also be changed to whatever works good. Colored circles work fine, but if you can make them a bit shiny too or something would be nice. Or possibly make an update for the cardbacks to make a "space" for rarity, I don't really know. I was thinking something similar to how these look: http://hearthstone.gamepedia.com/Rarity

Maybe make the symbol design more elaborate as the rarity increases too.

Spoiler for craptastic example:


Also Mark of Life needs to be resized. It is taking the whole card space right now.
« Last Edit: March 03, 2014, 10:46:59 pm by andretimpa »
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline Chapuz

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1128517#msg1128517
« Reply #165 on: March 04, 2014, 12:20:24 am »
@Fippe
About the starter decks, please take a look at this little thread I made long ago. Cheers
 http://elementscommunity.org/forum/game-suggestions-and-feedback/improve-the-starter-decks/
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Offline Fippe94

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1128562#msg1128562
« Reply #166 on: March 04, 2014, 03:06:23 pm »
Rarities added to every card. They are represented with a colored circle at the bottom of the card. Currently 5 (6) rarities:
(No Rarity (Unfilled circle): Pillars and Pendulums)
Common (White): Most cards.
Uncommon (Black): Dragons + a few others.
Rare (Yellow): Non-shard rares.
Very Rare (Orange): Shards.
Ultra Rare (Purple): Nymphs and Marks.
The rarities of the common and uncommon will change a lot, making a lot more cards uncommon than now.
For some reason the rarities of all cards does not work 100%, some non-pillars show up as No Rarity, working on a fix right now. All rarities should be correct now.
The booster packs will be modified, right now it's still 3 cards, and a 30% chance of being uncommon and 2% chance of being rare.
« Last Edit: March 04, 2014, 05:06:16 pm by Fippe94 »
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Offline Chapuz

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1128571#msg1128571
« Reply #167 on: March 04, 2014, 05:02:12 pm »
I like the rarity system pretty much.

I propose Time Bomb and Time Terror being different cards, each one with their upped and unupped versions. Unupped Time Terror dealing damage to every creature, not only the opponent ones. Time bomb is so cool, it needs a good upped version maintaining it's shape! Also (I don't know if it already is) Tick ability from bomb and terror shouldn't be passive, so they are mitosable (lobotomizable) and self-killing bombs should trigger death effects.

Finally, is implementable by the AI Poison and Neurotoxin being able to target creatures?
« Last Edit: March 04, 2014, 05:03:53 pm by Chapuz »
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