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Daxx

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poison fail https://elementscommunity.org/forum/index.php?topic=882.msg8115#msg8115
« on: December 15, 2009, 10:10:08 pm »

Isn't that expected behaviour?

Arsenic's ability specifically adds poison only if it deals damage to the enemy player.

Daxx

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poison fail https://elementscommunity.org/forum/index.php?topic=882.msg8116#msg8116
« Reply #1 on: December 15, 2009, 10:10:08 pm »

It would be pretty cool if it did, and fair becuase you can use ability from flying weapons when it's one that need to be activated. Also, how does this work with the vampire weapon?
The vampire weapons give you health when they deal damage, afaik. That should presumably include creatures.

Evil Hamster

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poison fail https://elementscommunity.org/forum/index.php?topic=882.msg8117#msg8117
« Reply #2 on: December 15, 2009, 10:10:08 pm »

I can see where you could get the idea it should work that way- and it would be interesting.

But sadly the game mechanics don't allow it...

Forfeit

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poison fail https://elementscommunity.org/forum/index.php?topic=882.msg8118#msg8118
« Reply #3 on: December 15, 2009, 10:10:08 pm »

It would be pretty cool if it did, and fair becuase you can use ability from flying weapons when it's one that need to be activated. Also, how does this work with the vampire weapon?

poison fail https://elementscommunity.org/forum/index.php?topic=882.msg8119#msg8119
« Reply #4 on: December 15, 2009, 10:10:08 pm »

If you look, Arsenic has the preprogrammed abilty "Venom" which is the main ability that Puffer Fish have (upgraded Toad Fish). They also don't poison when they hit a creature, only players.

WaffleT2

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poison fail https://elementscommunity.org/forum/index.php?topic=882.msg8120#msg8120
« Reply #5 on: December 15, 2009, 10:10:08 pm »

I didn't expect it to work due to simple game mechanics but in my mind the idea of arsenic is that it poisons as it touches the opponents health because it needs to land the hit in order to poison as opposed to it being an natural occurrence like the Chrysaora. So in my mind is posions whatever it touches which would then make it possible to poison an enemy's creature.

I didn't expect that to really happen but i thought that there was a chance that when the weapon does damage of any form it would apply another coating of poison directly to their health due to the way the code was set up. The fact that it didn't shows good bug avoidance and just changed how i thought of arsenic as a weapon in my mind :)

WaffleT2

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poison fail https://elementscommunity.org/forum/index.php?topic=882.msg8121#msg8121
« Reply #6 on: December 15, 2009, 10:10:08 pm »

If you fly an arsenic then use gravity pull on the enemy's creature the weapon will attack the enemy's creature as normal but the poison will not be applied to the enemy's creature nor the enemy's health.

Again i have no idea why i wanted this to happen i just enjoy seeing what weird things will or will not work in this game.

Also both the darkness and death weapons will get a boost from eclipse/nightfall but only if they have been flown onto the field :P

 

blarg: