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Tea is good

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Double antimatter https://elementscommunity.org/forum/index.php?topic=4083.msg39761#msg39761
« on: March 17, 2010, 11:01:47 am »
recently I have been playing many growth creatures in my deck. Many times, they get to 20 attack and get antimattered.

Can I re-antimatter the creature with negative attack to get positive attack again? I'd like to know because then I wouldn't have to spend another 10 turns trying to grow creatures back up to 0 attack. Also, I haven't used antimatter enough to have actually upgraded it and put it in my deck. I'd like to know whether I should upgrade one and put it into my deck.

Offline xdude

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Re: Double antimatter https://elementscommunity.org/forum/index.php?topic=4083.msg39772#msg39772
« Reply #1 on: March 17, 2010, 12:58:26 pm »
Yes, double antimattering a creature reverts it to it's original state.
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When I first started elements I was a noob. Now I'm a noob in only 11 parts of it. The unimportant ones.
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Tea is good

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Re: Double antimatter https://elementscommunity.org/forum/index.php?topic=4083.msg39850#msg39850
« Reply #2 on: March 17, 2010, 06:21:30 pm »
Ooooh, thanks.

Offline xdude

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Re: Double antimatter https://elementscommunity.org/forum/index.php?topic=4083.msg39853#msg39853
« Reply #3 on: March 17, 2010, 06:29:21 pm »
Personal text by Cheesy
When I first started elements I was a noob. Now I'm a noob in only 11 parts of it. The unimportant ones.
Saying Elements cards are just pixels is like saying Dollars are just paper.

Sigh

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Re: Double antimatter https://elementscommunity.org/forum/index.php?topic=4083.msg39873#msg39873
« Reply #4 on: March 17, 2010, 07:20:54 pm »
On a side note, does adding to an antimattered creature's attack make it go closer to zero? Because I've had my creatures AM'd and a couple had some kind of growing power, but I didn't want to help out my opponent so I did nothing 'cept mutate.

Belthazar666

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Re: Double antimatter https://elementscommunity.org/forum/index.php?topic=4083.msg39877#msg39877
« Reply #5 on: March 17, 2010, 07:28:22 pm »
On a side note, does adding to an antimattered creature's attack make it go closer to zero? Because I've had my creatures AM'd and a couple had some kind of growing power, but I didn't want to help out my opponent so I did nothing 'cept mutate.
If you're at -4 and you add 2, you'd be at -2.

 

anything
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