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Offline Jangoo

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Re: Newest changes in the game https://elementscommunity.org/forum/index.php?topic=1558.msg14835#msg14835
« Reply #24 on: December 29, 2009, 01:05:02 pm »

Here it goes: "Play lvl3 if you cant beat anything else."

The chance of winning a card against FGs blows majorly! Needs to be un-nerfed, definately.  8)

Celidion

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Re: Newest changes in the game https://elementscommunity.org/forum/index.php?topic=1558.msg14854#msg14854
« Reply #25 on: December 29, 2009, 04:55:35 pm »
Here it goes: "Play lvl3 if you cant beat anything else."

The chance of winning a card against FGs blows majorly! Needs to be un-nerfed, definately.  8)
I loled. I win ~10 cards from FG's a day, stop complaining and actually try.

Offline Jangoo

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Re: Newest changes in the game https://elementscommunity.org/forum/index.php?topic=1558.msg14877#msg14877
« Reply #26 on: December 29, 2009, 08:50:10 pm »
Here it goes: "Play lvl3 if you cant beat anything else."

The chance of winning a card against FGs blows majorly! Needs to be un-nerfed, definately.  8)
I loled. I win ~10 cards from FG's a day, stop complaining and actually try.
There seems to be a remarkably high quote of wisenheimers involved in this game and the board that goes with it ... guess what, I am from wisenheim too:

The number of cards you "win a day" does depend on how many hours you spend playing it doesn't it?

So, just as you were able to asume I may not even try and play against the FGs ... I am able to assume that you play all day and have not much else to do.  :P

--

Wisenheimery aside:

I have actually won tousands and thousands of creds from the FGs already and CAN tell the difference between spinning cards before and after the patch. If winning is harder now, fine. But why does spinning have to be harder too?
Since I DO have other things to do and DID find out that you dont get very far when playing maybe an hour a day since the patch I just wanted to agree with the "newbies" who complained above ...

Whyever some "full-membership-mr.majorimportant-lost-in-virtual-space-board-admin" would feel the need to hand out snappy comments in reaction to that.  ::)


Daxx

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Re: Newest changes in the game https://elementscommunity.org/forum/index.php?topic=1558.msg14930#msg14930
« Reply #27 on: December 30, 2009, 04:34:40 am »
There is no evidence that win % has changed since the patch, except for AI5 where the win percentage was increased from 10% to 15%.

If you really think this goes beyond anecdotal evidence with all the statistical clustering and confirmation bias that entails, then by all means collect some statistics for us.

Goldfish2

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Re: Newest changes in the game https://elementscommunity.org/forum/index.php?topic=1558.msg14952#msg14952
« Reply #28 on: December 30, 2009, 12:18:01 pm »
Long time reader seldom poster but my 2 pence worth on the new patch is:

For me it is has revitalised the game. New challanges, new foes, new strategy, new cards

New Stratgey; my trusty old rainbow go killer deck is dead after the sundial nerf.......for 5 mins until I tweaked it (more life gain to counterbalance the increased damage taken and a few other minor tweaks for fun)

New cards; refresh the somewhat stagnant deck pool leading to new fun deck building opportunities such as the Adrenaline & Vamps deck (dofts cap to CB! and all others running it)

In relation to wheel of winning ratio. IMHO the wins seems far less than of old but no stats to back it up.

Anyway just some observations

Goldfish2

Goldfish2

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Re: Newest changes in the game https://elementscommunity.org/forum/index.php?topic=1558.msg14953#msg14953
« Reply #29 on: December 30, 2009, 12:19:45 pm »
New Stratgey; my trusty old rainbow go killer deck

should read

New Stratgey; my trusty old rainbow god killer deck

doh, now you know why I don't post too much  ;)

tatetrick

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Re: Newest changes in the game https://elementscommunity.org/forum/index.php?topic=1558.msg14969#msg14969
« Reply #30 on: December 30, 2009, 03:53:00 pm »
Though all I have is my own experience, it does appear the card spin-win rate has fallen massively post patch. I mean, so much, that I've actually turned to registering on the forums to throw in my confirmation.

I won about 15 FG games throughout yesterday, I never won a single spin.

This is far far far off from what the rate was previously.

Daxx

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Re: Newest changes in the game https://elementscommunity.org/forum/index.php?topic=1558.msg14971#msg14971
« Reply #31 on: December 30, 2009, 04:07:46 pm »
There are a set of buttons to the top right of your posts; one of them is labelled "Modify" and will allow you to edit your posts if you make a mistake. :)

Offline Jangoo

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Re: Newest changes in the game https://elementscommunity.org/forum/index.php?topic=1558.msg14973#msg14973
« Reply #32 on: December 30, 2009, 04:29:57 pm »
Though all I have is my own experience, it does appear the card spin-win rate has fallen massively post patch. I mean, so much, that I've actually turned to registering on the forums to throw in my confirmation.

I won about 15 FG games throughout yesterday, I never won a single spin.

This is far far far off from what the rate was previously.
Yes, this is more or less exactly my experience.
I dont think I need to keep track of a hundred games to FEEL this reliably enough to consider it proof.

Goldfish2

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Re: Newest changes in the game https://elementscommunity.org/forum/index.php?topic=1558.msg14976#msg14976
« Reply #33 on: December 30, 2009, 05:21:09 pm »
Thanks Daxx, info noted for future mistakes  ;)

Stillness

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Re: Newest changes in the game https://elementscommunity.org/forum/index.php?topic=1558.msg14978#msg14978
« Reply #34 on: December 30, 2009, 06:12:46 pm »
Yeah this is all pretty disheartening for the newer players.  It's only been 2 days since I finally completed my Rainbow deck.  With it I was able to win enough FG games to upgrade 10 cards.  And that was playing very heavily (8+hours) those 2 days.  Since then I haven't won a single card and my % of wins has gone down drastically. 

I pretty much had to go back to the drawing board and start a new deck just to start farming all over again.  Fun factor went from a 10 to a 2.  I even started playing a new game, Evony, that my friend mentioned just to keep my face from rolling on the keyboard while playing this once fun game.

I understand you want to keep the game challenging for the veterans, but for us new guys you pretty much killed the game.  There needs to be something between the beginner quests and the end game.  Give us something to shoot for and make it worth our while once we get there.  How hard would it be to make more quests?  IE - Beat a Top 50 deck, Beat a level 5, Beat a FG, Improve your win/loss ratio, or some scenarios like use these 10 cards in a deck and beat a level 3...

Creativity = fun
Increasing difficulty != Creativity

cyberrico

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Re: Newest changes in the game https://elementscommunity.org/forum/index.php?topic=1558.msg15116#msg15116
« Reply #35 on: December 31, 2009, 07:17:33 pm »
I agree with the OP in that the game is more and more becoming luck-based.  As I've said in other posts, I have every resource, access to 6 of every single upgraded card in the game and while I am certainly still climbing even higher in the top-50, the number of matches that I have against FG's where a less than perfect draw means a loss is far too high.  On every loss, even the ones where I am dead out of the gate within 4 turns, I take a moment to think about what I could have done differently.  I very rarely kick myself for making a poor choice.  And don't blame my deck.  I use a modified SG deck. 

I love a challenge.  In fact, my biggest beef is that the game is too easy.  I frankly only lose to a bad draw.  And I don't mind losing.  That is, I don't mind losing when my opponent outplays me.  And of course I realize that luck is a factor with almost any game.  I'm a professional poker player, all of this is very familiar to me.

I don't care about sundial.  Nerf whatever the game needs for the sake of balanced game play.  I have to say though, at least the pre-nerf sundial opened a door to additional strategy.  Precisely what you did when you strung those dials together, when you did it, etc required some level of thought.  And the idea of the FGs getting a strong start and loading the screen with insane creatures and coming back from it, was quite satisfying.

I've played MTG.  Not seriously but enough to know that since the dawn of that game, the depth, complexity and balance of the game was so solid that in most cases, two evenly matched players playing best 5 out of 9 would clearly see which of the two were better.  (usually anyway).  Very little luck involved.

I'm pretty disappointed in how many of my fellow top 50's are reacting in this forum.  Laughing at new players and criticizing decks that they haven't even seen is very poor form and 3 of you are mods.  In your defense, however, I am seeing most of the complainers are players who can't even form a fully upgraded deck and complaining because they can't regularly beat the FG's.  It took me 2 weeks to grind to the point where I had a fully upgraded SG god killer deck.  There's no reason anyone should expect to be at the cutting edge of the game before that.  It takes longer than that to completely understand what the AI does in any given situation. 

If you veterans want to support the future of this game we love then take my words above seriously if you have the ear of the developers. 

 

anything
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