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Offline aefields

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Re: New cards? https://elementscommunity.org/forum/index.php?topic=49488.msg1079249#msg1079249
« Reply #12 on: June 11, 2013, 05:52:20 am »
Failing to introduce more cards is the biggest failing of Elements.  It is still excellent, but it could be far above what it is now.

Offline OldTrees

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Re: New cards? https://elementscommunity.org/forum/index.php?topic=49488.msg1079255#msg1079255
« Reply #13 on: June 11, 2013, 06:20:27 am »
hehe, long time indeed!

Yeah, I was still around for when T50 went boom and arena came into existence, but seeing shards split into specific elements was a rather nice change. Was REALLY surprised at spawning a singularity first time I played my old rainbow deck!!

As for the card thingys, the only new cards (with the exception of the shards) since I left were- Graviton Salvager, Seraph, Dry Spell, Sky Blitz, and Psion. It's not a criticism as much as a surprise. I sorta was expecting a lot more cards. But I do get that Elements is a side project and can be taxing to work on. In my hiatus, I enrolled in a Game and Simulation Program specifically learning to code and create games. Figured I might as well get paid to do something I enjoy. If Zanz, or whomever, ever needs or wants help with the game, I'd be glad to apply my limited skill set. I have to believe there's enough base code and templates floating around for the game so that the only real major headache would be adding new animations for card effects and modifying the AI for new cards.
Please try to convince Zanz.
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Offline Leodip

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Re: New cards? https://elementscommunity.org/forum/index.php?topic=49488.msg1079279#msg1079279
« Reply #14 on: June 11, 2013, 08:22:43 am »
hehe, long time indeed!

Yeah, I was still around for when T50 went boom and arena came into existence, but seeing shards split into specific elements was a rather nice change. Was REALLY surprised at spawning a singularity first time I played my old rainbow deck!!

As for the card thingys, the only new cards (with the exception of the shards) since I left were- Graviton Salvager, Seraph, Dry Spell, Sky Blitz, and Psion. It's not a criticism as much as a surprise. I sorta was expecting a lot more cards. But I do get that Elements is a side project and can be taxing to work on. In my hiatus, I enrolled in a Game and Simulation Program specifically learning to code and create games. Figured I might as well get paid to do something I enjoy. If Zanz, or whomever, ever needs or wants help with the game, I'd be glad to apply my limited skill set. I have to believe there's enough base code and templates floating around for the game so that the only real major headache would be adding new animations for card effects and modifying the AI for new cards.
Please try to convince Zanz.
Sadly, Zanz itself said that he doesn't want help for this. Well, maybe he changed is mind now that Elements is not part of his portfolio anymore.

 

anything
blarg: