Poll

If the community was some how able to get greater influence on EtG's development?  What would like to see happen?

Get zanz to do more large cards and content updates.
13 (28.9%)
Get zanz to do smaller regular updates.
22 (48.9%)
Customize abilities so we can create our own wars, tournaments, custom cards as a seperate branch.
5 (11.1%)
Forget about EtG lets make our own.
3 (6.7%)
Other
2 (4.4%)

Total Members Voted: 45

Voting closed: June 14, 2013, 02:01:07 pm

*Author

Offline ElementalDearWatson

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Re: If we had more influence what would you change? https://elementscommunity.org/forum/index.php?topic=49722.msg1078756#msg1078756
« Reply #12 on: June 09, 2013, 07:53:28 am »
I have no problem with the rate of updates.

Two things I would like to see, though, one easy to implement, and the other potentially controversial and probably impossible to do satisfactorily.

1) Add a "highest position achieved" counter to the Arena.  So if you put up a deck you can know the highest it's reached in the rankings without having to have been actually logged on at the point at which it achieved it.

2) Make the Arena decks more diverse.  I'm not really sure how it'd be possible to eliminate rainbows from the Arena, but even if you did you'd just have endless copies of identical non-rainbow decks.  What I do is take the card that I'm given, roll an online 12-sided die and then make a deck which utilises the card and the element rolled (1 = entropy, 2 = death, etc.).  Perhaps, along those lines, keep the Oracle card mandatory in the deck, but also have a random, fixed Mark that has to be used. 

Another idea would be to have wins and losses be the only factor determining ranking, and determining nothing else.  Thumbs ups, on the other hand, reward you with :electrum, and thumbs downs take it away (although you can't drop below zero).  That way people would want to make decks which won, because they'd stay in the top 500 longer, but would also want to make decks which were interesting to play against, because that's the only way they'd win :electrum.  Or, perhaps, for slightly different scoring, one thumbs up earns you 1 :electrum, 2 earns you 2, 3 earns you 4, 4 earns you 8*, etc. and a thumbs down resets your counter back to 0, so your next thumbs up only gets you a 1 again.

*Or, 10, 20, 40, 80, perhaps.

As I say, potentially controversial and almost certainly impossible to implement satisfactorily, but it would make playing the Arena much more fun.

Offline Drake_XIV

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Re: If we had more influence what would you change? https://elementscommunity.org/forum/index.php?topic=49722.msg1078758#msg1078758
« Reply #13 on: June 09, 2013, 08:00:07 am »
More regular content updates.

I guess I can write fanfics to contribute.
I share your vote. How can fanfics help?

Because we need more inspiration in the form of Fire Queen x Jezebel literature.

Offline mrpaper

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Re: If we had more influence what would you change? https://elementscommunity.org/forum/index.php?topic=49722.msg1078970#msg1078970
« Reply #14 on: June 10, 2013, 04:05:17 am »
Just a thought here, I've heard lots of people over the last few years talking about doing a game who would be close to a clone of ETG to get as much fun and of course add more updates.  I've never actually heard of an actual free similar game though even though I have searched so it's gotta be quite a lot of work.  That said, I'd be pleased to try any free cool card game made  with community members if someone has the will and time to.

Offline Blaze

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Re: If we had more influence what would you change? https://elementscommunity.org/forum/index.php?topic=49722.msg1079003#msg1079003
« Reply #15 on: June 10, 2013, 06:27:05 am »
I'm a decent game designer and balancer and have an idea for a game that combines table top gaming with TCG gaming. Perhaps we could start a kick starter campaign to higher coders and graphic designers to really build a game! If a lot of forum members pitched in a bit we could certainly get enough to get it started, and hopefully build a way to make it make money while letting it also be free to play :)


Just a thought here, I've heard lots of people over the last few years talking about doing a game who would be close to a clone of ETG to get as much fun and of course add more updates.  I've never actually heard of an actual free similar game though even though I have searched so it's gotta be quite a lot of work.  That said, I'd be pleased to try any free cool card game made  with community members if someone has the will and time to.

Offline ElementalDearWatson

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Re: If we had more influence what would you change? https://elementscommunity.org/forum/index.php?topic=49722.msg1079005#msg1079005
« Reply #16 on: June 10, 2013, 06:58:33 am »
Just a thought here, I've heard lots of people over the last few years talking about doing a game who would be close to a clone of ETG to get as much fun and of course add more updates.  I've never actually heard of an actual free similar game though even though I have searched so it's gotta be quite a lot of work.  That said, I'd be pleased to try any free cool card game made  with community members if someone has the will and time to.

I've played a sci-fi card game which uses much of the same mechanics as this one, although it is different.  It was nowhere near as polished, though, didn't have as many cards or categories of cards ("elements", in this game), and the cards, for the most part, weren't as interesting. 

In fact this is it.  It's not a bad way to spend an afternoon, but it's not got the depth of this game, and you'll grow bored of it quickly, rather than still be playing it a year or two later.

Offline KeepsTopic starter

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Re: If we had more influence what would you change? https://elementscommunity.org/forum/index.php?topic=49722.msg1080261#msg1080261
« Reply #17 on: June 15, 2013, 03:10:15 pm »
I wanted to give the community some feedback.
Unfortunately, other than, I have successfully made contact and zanz is travelling for the next two weeks is about all I can report.  Probably in about a month I would have something for you.

 

anything
blarg: