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Retribution

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About Metamorphis And Marks... https://elementscommunity.org/forum/index.php?topic=4793.msg47288#msg47288
« on: April 02, 2010, 05:28:19 pm »
So I've decided that it's fun to play with all kind of decks and that the inventory area is to store cards you need to make other decks for different situations. But in this case, you also need to change the mark quite often, which is 100 electrum coins. Most of you will think of this as a very low payment but I have yet to defeat a false god and doing this can become quite costly. What's a suggestion to switching to new decks with new marks? Another account might seem too slow, considering I want upgraded cards.

Wisemage

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Re: About Metamorphis And Marks... https://elementscommunity.org/forum/index.php?topic=4793.msg47328#msg47328
« Reply #1 on: April 02, 2010, 06:37:11 pm »
Stick to one deck and your problem is solved.

I know i sound like an ass but its your answer.  Stick to one deck, save money for a FG deck then mark changing wont mean anything to you.

SirElven

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Re: About Metamorphis And Marks... https://elementscommunity.org/forum/index.php?topic=4793.msg47331#msg47331
« Reply #2 on: April 02, 2010, 06:40:05 pm »
I agree it would be nice if you could just by mark cards to switch out for 100 rather than having to buy a new one everytime

icybraker

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Re: About Metamorphis And Marks... https://elementscommunity.org/forum/index.php?topic=4793.msg47332#msg47332
« Reply #3 on: April 02, 2010, 06:41:11 pm »
Stick to one deck and your problem is solved.

I know i sound like an ass but its your answer.  Stick to one deck, save money for a FG deck then mark changing wont mean anything to you.
Well, there are other ways to play Elements the Game. PvP is very fun; T50 gives you a chance for rare items that can augment your False God deck; Level 3 and Half-Blood fighting can often rack up more money per hour than False Gods can, and there are always tournaments which you can participate in. Thus, an easier option to metamorphose is needed.

There have been suggestions beforehand, like "buying" a mark for 1500 electrum in order to access it for free at any time. I personally support this movement.

Offline yaladilae

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Re: About Metamorphis And Marks... https://elementscommunity.org/forum/index.php?topic=4793.msg47449#msg47449
« Reply #4 on: April 02, 2010, 10:01:56 pm »
Stick to one deck and your problem is solved.

I know i sound like an ass but its your answer.  Stick to one deck, save money for a FG deck then mark changing wont mean anything to you.
Well, there are other ways to play Elements the Game. PvP is very fun; T50 gives you a chance for rare items that can augment your False God deck; Level 3 and Half-Blood fighting can often rack up more money per hour than False Gods can, and there are always tournaments which you can participate in. Thus, an easier option to metamorphose is needed.

There have been suggestions beforehand, like "buying" a mark for 1500 electrum in order to access it for free at any time. I personally support this movement.
I second that, as long as it doesnt stack

Sastrugi

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Re: About Metamorphis And Marks... https://elementscommunity.org/forum/index.php?topic=4793.msg47460#msg47460
« Reply #5 on: April 02, 2010, 10:12:50 pm »
Stick to one deck and your problem is solved.

I know i sound like an ass but its your answer.  Stick to one deck, save money for a FG deck then mark changing wont mean anything to you.
Not to sound like an ass, but I think you're missing the point of playing a card game.  :D

One of the main attractions of this sort of game has always been trying new decks and finding new and interesting ways to use the cards you've found. Placing a limit on that experimentation seems rather counterproductive. (and boring)

Also, I have a FG deck and I would much rather spend my money upgrading more cards than having to think twice every time I want to try something new. Even if newbies are the only ones that really have a hard time affording this, do we really want to discourage them from exploring different elements? The metamorphosis cost just gets in the way of enjoying the game, and that's something you never want.

bigbadbanana

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Re: About Metamorphis And Marks... https://elementscommunity.org/forum/index.php?topic=4793.msg47594#msg47594
« Reply #6 on: April 03, 2010, 03:41:57 am »
One suggestion that could get you an AI3 and AI6 farmer without metamorphosis:
You could make a simple  time-mark graboid/shrieker rush deck to farm AI3, while saving up enough money to get SG's  time-mark unupped rainbow. This way you don't have to switch marks to farm either AI.

Offline Kamietsu

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Re: About Metamorphis And Marks... https://elementscommunity.org/forum/index.php?topic=4793.msg47596#msg47596
« Reply #7 on: April 03, 2010, 03:47:10 am »
I think a fun thing to do would have a second series of mark cards, that are usable. and when you use them, it changed your mark free, but then that card disappears. They would be uncommon, maybe even rare. That way you can change your mark easily if you have a second series Mark Card, but you can only change into a mark of the mark card you have, so you might not have the one you need. Maybe even a Quantum Mark Card that will change your mark into a random one.
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Retribution

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Re: About Metamorphis And Marks... https://elementscommunity.org/forum/index.php?topic=4793.msg48411#msg48411
« Reply #8 on: April 04, 2010, 08:22:06 pm »
I thank you for your replies on how to stick with one kind of deck but my goal here is to be able to run multiple decks that can crush different weaknesses when I say, play with friends.

Offline Zeru

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Re: About Metamorphis And Marks... https://elementscommunity.org/forum/index.php?topic=4793.msg48428#msg48428
« Reply #9 on: April 04, 2010, 09:23:10 pm »
 Kamietsu: Your solution seems more complicated than useful.

 

anything
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