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Anonymouse

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Mutational Tendency? https://elementscommunity.org/forum/index.php?topic=253.msg2158#msg2158
« on: December 15, 2009, 10:09:35 pm »

I seem to have a complete misunderstanding of how mutations work.  I am talking of the strange creatures we may get from mutation, or what you always get from improved mutations and fallen druids.

I always thought that the game pulled a random creature graphic and added a random amount to its stats, then gave it a random ability with the creature's type of quanta, and made it cost 1 or 2.  However, I have found that some things happen FAR more commonly than others.  For example:

Sparks have Deja Vu a lot
Firefly Queens have mutations and devours a lot
Colossal Dragons get destroy often
Fate Eggs get burrow often (this tends to stink, especially if it still has 0 attack)
Phase Dragons with Lycanthropy are common
Shriekers with Dive are common

Am I just completely crazy and imagining this, or has anyone else noticed it?  I've played a deck for a while now that mutates things a lot, but this still seems irrational to me...perhaps the game is coded not to spawn random mutations at all, but certain set ones...I'm not sure.

brain9h

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Mutational Tendency? https://elementscommunity.org/forum/index.php?topic=253.msg2159#msg2159
« Reply #1 on: December 15, 2009, 10:09:35 pm »

you're crazy :D

Forfeit

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Mutational Tendency? https://elementscommunity.org/forum/index.php?topic=253.msg2440#msg2440
« Reply #2 on: December 15, 2009, 10:09:36 pm »

That sounds about right to me, so the creature is kinda still the base for everything. Cool.

Forfeit

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Mutational Tendency? https://elementscommunity.org/forum/index.php?topic=253.msg2441#msg2441
« Reply #3 on: December 15, 2009, 10:09:36 pm »

Your not crazy (about this anyway) and it doesn't code it with random graphics, stats, and abilitys, ect... I know that with my fallen elf, i often got colossal dragons with destroy and shreikers with divem as well and same with the FFQ. Maybe it takes from a large list of pre-set codes? I have noi idea though.

Mutational Tendency? https://elementscommunity.org/forum/index.php?topic=253.msg2442#msg2442
« Reply #4 on: December 15, 2009, 10:09:36 pm »

Also, have you noticed how the att/hp of the monsters is relative to their standard? For example, if you mutate something into a Fate Egg with Steal (which happens to me pretty often), it will have 0~2 attack and 1~5 hp. If you turn it into an Amagio with Deja Vu, it'll have 1~3 att and 23~27 hp. It's the same for all the creatures. Ultimately, a Mutant is a creature with randomly buffed or decreased stats and a random ability (though the abilities may be selected off of a predetermined list).

 

blarg: